コード例 #1
0
ファイル: LightManager.cs プロジェクト: dogmahtagram/Finale
 /************************************************************************
  * TODO:
  * Once a world partitioning system is in place, change all of the Lists over to use that syste, or at least reference it.
  * Obviously, once this change is made, a lot of additional stuff (both in this file and outside of it) needs to be changed.
  *
  * Jerad Dunn - 2011/11/05 - 20:26
  ************************************************************************/
 /// <summary>
 /// Constructor.
 /// </summary>
 private LightManager_cl()
 {
     // Initializing the lighting information.
     mAmbientLight = null;
     mDirectionalLights = new List<DirectionalLightComponent>();
     mPointLights = new List<PointLightComponent>();
 }
コード例 #2
0
ファイル: Scene.cs プロジェクト: dogmahtagram/Finale
 /************************************************************************
  * TODO:
  * What else goes into making a scene?
  *
  * Jay Sternfield	-	2011/11/05
  ************************************************************************/
 /// <summary>
 /// Default constructor.
 /// </summary>
 public Scene_cl()
 {
     mAmbientLight = new Entity_cl();
     AmbientLightComponent ambientComponent = new AmbientLightComponent(mAmbientLight, 0.0f, Color.White.ToVector3(), 1.0f);
     LightManager_cl.Instance.ActiveAmbientLight = ambientComponent;
     mLights = new List<Entity_cl>();
     mEntities = new List<Entity_cl>();
     mLayers = new List<Entity_cl>();
 }