// FLPACKET_SERVER_CREATESHIP public byte[] BuildCreateShip(Ship.Ship ship) { Log.AddLog(LogType.FL_MSG, "tx FLPACKET_SERVER_CREATESHIP objid={0}", ship.Objid); byte[] omsg = { 0x04, 0x02 }; FLMsgType.AddUInt32(ref omsg, ship.Objid); FLMsgType.AddUInt16(ref omsg, ship.Arch.SmallID); FLMsgType.AddUInt32(ref omsg, 0); FLMsgType.AddUInt32(ref omsg, ship.player != null ? ship.player.FLPlayerID : 0); FLMsgType.AddUInt32(ref omsg, ship.com_body); FLMsgType.AddUInt32(ref omsg, ship.com_head); FLMsgType.AddUInt8(ref omsg, (uint)ship.Accessories.Count); foreach (uint accessory in ship.Accessories) { FLMsgType.AddUInt32(ref omsg, accessory); } FLMsgType.AddUInt32(ref omsg, ship.voiceid); FLMsgType.AddFloat(ref omsg, (float)ship.Position.x); FLMsgType.AddFloat(ref omsg, (float)ship.Position.y); FLMsgType.AddFloat(ref omsg, (float)ship.Position.z); Quaternion q = Quaternion.MatrixToQuaternion(ship.Orientation); FLMsgType.AddInt8(ref omsg, (int)(q.I * 127)); FLMsgType.AddInt8(ref omsg, (int)(q.J * 127)); FLMsgType.AddInt8(ref omsg, (int)(q.K * 127)); FLMsgType.AddInt8(ref omsg, (int)(q.W * 127)); FLMsgType.AddUInt8(ref omsg, (uint)(ship.Health * 255)); FLMsgType.AddUInt16(ref omsg, (uint)(ship.Items.Count)); foreach (ShipItem item in ship.Items.Values) { byte flag = 0; if (item.mounted) { flag |= 0x01; } if (item.mission) { flag |= 0x02; } if (item.count == 1) { flag |= 0x80; } else { flag |= 0x04; } if (item.health == 1.0f) { flag |= 0x40; } if (item.hpname.Length > 0) { flag |= 0x10; } else { flag |= 0x20; } FLMsgType.AddUInt8(ref omsg, flag); if (item.count != 1) { FLMsgType.AddUInt32(ref omsg, item.count); } if (item.health != 1.0f) { FLMsgType.AddUInt8(ref omsg, (uint)(item.health * 255)); } FLMsgType.AddUInt16(ref omsg, item.arch.SmallID); FLMsgType.AddUInt8(ref omsg, item.hpid); if (item.hpname.Length > 0) { FLMsgType.AddAsciiStringLen8(ref omsg, item.hpname + "\0"); } } FLMsgType.AddUInt8(ref omsg, (uint)(ship.cols.Count)); foreach (CollisionGroup col in ship.cols) { FLMsgType.AddUInt8(ref omsg, col.id); FLMsgType.AddUInt8(ref omsg, (uint)(col.health * col.max_hit_pts * 255)); } FLMsgType.AddUInt8(ref omsg, (ship.player != null) ? 4u : 0u); // flag FLMsgType.AddFloat(ref omsg, 0); // x FLMsgType.AddFloat(ref omsg, 0); // y FLMsgType.AddFloat(ref omsg, 0); // z FLMsgType.AddInt8(ref omsg, 0); FLMsgType.AddUInt16(ref omsg, 0); // dunno? FLMsgType.AddUInt8(ref omsg, ship.Rank); if (ship.player != null) { FLMsgType.AddUInt8(ref omsg, ship.player.FLPlayerID); FLMsgType.AddUInt16(ref omsg, 0); FLMsgType.AddUnicodeStringLen8(ref omsg, ship.player.Name); } else { var patrol_name = new FLFormatString(0x3f20); patrol_name.AddString(0x3016b); patrol_name.AddString(0x4074); patrol_name.AddString(0x30401); patrol_name.AddNumber(0x09); FLMsgType.AddArray(ref omsg, patrol_name.GetBytes()); var ship_name = new FLFormatString(0x3f21); ship_name.AddString(0x301a4); ship_name.AddString(0x37bac); ship_name.AddString(0x37c2b); FLMsgType.AddArray(ref omsg, ship_name.GetBytes()); } // The faction associated with the ship. For player ships this can be // -1 but for NPCs it needs to be set to a faction ID or the NPC will // not have a name shown in space or in the radar/scanner FLMsgType.AddUInt32(ref omsg, ship.faction.FactionID); // The reputation with reference to the faction..but it doesn't seem to // do much FLMsgType.AddInt8(ref omsg, -127); return(omsg); }
public override void HandleTimerEvent(double deltaSeconds) { if (runner.system == UniverseDB.FindSystem("li01")) { //TODO: AI debug here for (int i = 0; i < 1; i++) { var npc = new Ship.Ship(runner); npc.AI = new AI.DebugAI(npc); npc.Arch = ArchetypeDB.Find(FLUtility.CreateID("dsy_csv")); if (npc.Arch == null) { return; } npc.Position = new Vector(-30000 + i * 300, i * 100, -25000); //npc.orientation = ; npc.Rank = 20; npc.System = runner.system; npc.Health = 1.0f; npc.faction = UniverseDB.FindFaction("fc_wild"); Loadout loadout = UniverseDB.FindLoadout("fc_j_ge_csv_loadout01"); if (loadout != null) { uint hpid = 34; foreach (ShipItem item in loadout.Items) { var new_item = new ShipItem(); new_item.arch = item.arch; new_item.count = item.count; new_item.health = 1.0f; new_item.hpid = hpid++; new_item.hpname = item.hpname; new_item.mounted = item.mounted; npc.Items.Add(new_item.hpid, new_item); } } npc.InitialiseEquipmentSimulation(); runner.CreateSimObject(npc); } } // int total = 0; // if (runner.players.Count > 0) // { // if (delta_seconds > 1.5) // runner.log.AddLog(LogType.FL_MSG, "bad delta " + delta_seconds); // // wow, this'll really suck if there are lots of NPCs // foreach (Zone z in runner.system.zones) // { // if (z.shape != null && z.density > 0) // { // while (z.interference < z.density) // borrow this // { // Ship npc = new Ship(runner); // npc.position = z.shape.position; // npc.orientation = z.shape.orientation; // npc.rank = 20; // npc.arch = ArchetypeDB.Find(FLUtility.CreateID("dsy_csv")); // npc.system = runner.system; // npc.health = 1.0f; // runner.CreateSimObject(npc); // z.interference++; // total++; // } // } // } // int working_npcs = 0; // foreach (SimObject o in runner.objects.Values) // { // if (o.health > 0) // { // working_npcs++; // foreach (Player player in runner.players.Values) // { // if (player.ship != o) // { // Vector position = player.ship.position; // position.x += rand.Next(100); // position.z += rand.Next(100); // o.SetUpdateObject(position, player.ship.orientation, 1.0f, 0); // } // } // } // } // runner.log.AddLog(LogType.GENERAL, "system={0} npcs={1} objects={2} running={3}", // runner.system.nickname, total, runner.objects.Count, working_npcs)); // } // ExpireAfter(1); }