public void EnterState(Player.Player player) { // Send a connection acknowledgement to inform the client of the flplayerid. { // FLPACKET_SERVER_CONNECTRESPONSE byte[] omsg = {0x01, 0x02}; FLMsgType.AddUInt32(ref omsg, player.FLPlayerID); player.SendMsgToClient(omsg); } player.SendMiscObjUpdate(Player.Player.MiscObjUpdateType.NEWS, player.Runner.Server.server_news); }