コード例 #1
0
ファイル: Bootstrap.cs プロジェクト: Lucasvo1/FHVGame
        protected override void ConfigureAggregateCatalog()
        {
            // (1)
            base.ConfigureAggregateCatalog();

            try
            {
                bootstrapper = new ClientBootstrap(this);
                bootstrapper.ConfigureAggregateCatalog(AggregateCatalog);
            }
            catch (Exception e)
            {
                Console.WriteLine(e);
            }
        }
コード例 #2
0
ファイル: Bootstrap.cs プロジェクト: Lucasvo1/FHVGame
        protected override void ConfigureAggregateCatalog()
        {
            // (1)
            base.ConfigureAggregateCatalog();
            try
            {

                bootstrapper = new ClientBootstrap(this);
                //AggregateCatalog.Catalogs.Add(bootstrapper.RegisterAssemblies());
                //bootstrapper.RegisterAssemblies(null,AggregateCatalog);

                bootstrapper.ConfigureAggregateCatalog(AggregateCatalog);

                //    DirectoryCatalog dc = new DirectoryCatalog(ConfigurationManager.AppSettings["directoryCatalogClient"]);
                //AggregateCatalog.Catalogs.Add(dc);
                //AggregateCatalog.Catalogs.Add(new AssemblyCatalog(typeof(Bootstrapper).Assembly));

            }
            catch (Exception e)
            {
                Console.WriteLine(e);
            }
        }
コード例 #3
0
ファイル: Program.cs プロジェクト: Lucasvo1/FHVGame
        public void Run()
        {
            EAExport = new EventAggregator();

            bootstrapper = new ClientBootstrap(this);
            bootstrapper.ConfigureAggregateCatalog(); // ConfigureAggregateCatalog()
            bootstrapper.InitializeModules();

            if (CommandSvc != null)
            {
                // Initialize the command-line
                CommandSvc.Initialize();

                // Initialize the proxy
                CliReceiver.Initialize();

                // Start listening for input on UDP-Socket
                CliReceiver.Start();

                // Start commands - if they have dependencies during startup, at this time they are available
                Console.WriteLine(">");

                CommandSvc.Start();

                // Wait for input
                while (true)
                {
                    string line = Console.ReadLine();
                    CommandSvc.NewInput(line);
                    Console.Write(CommandSvc.Output);
                }
            }
            else
            {
                string msg = "CommandSvc nicht verfügbar - Das Programm wird beendet";
                Log.Error(msg);
                Console.WriteLine("Press key to finish");
                Console.Read();
            }
        }