static public int ReadBytesString(IntPtr l) { try { FGame.ByteBuffer self = (FGame.ByteBuffer)checkSelf(l); Byte[] b = self.ReadBytes(); pushValue(l, true); LuaDLL.lua_pushlstring(l, b, b.Length); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int WriteBytesString(IntPtr l) { try { FGame.ByteBuffer self = (FGame.ByteBuffer)checkSelf(l); int len = 0; IntPtr buffer = LuaDLL.lua_tolstring(l, 2, out len); byte[] b = new byte[len]; Marshal.Copy(buffer, b, 0, len); self.WriteBytes(b); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }