コード例 #1
0
        static void DisplayMenu()
        {
            Console.Clear();
            try
            {
                Console.WriteLine(
                    "1: 加密\t" +
                    "2: 解密\n" +
                    "3: 加密AssetStorage.txt\t" +
                    "4: 解密AssetStorage.txt\t" +
                    "5: 把AssetStorage转换为Json格式\n" +
                    "6: 加密剧情文本(scripts)\n" +
                    "7: 解密剧情文本(scripts)\n" +
                    "8: 把国服文本转换为日服适用\n" +
                    "9: 从服务器下载游戏数据\n" +
                    "0: 导出资源名 - 实际文件名\n" +
                    "11: [gamedata/top]解密master(游戏数据)\n" +
                    "12: [gamedata/top]解密assetbundle(assets文件夹名)\n" +
                    "13: [gamedata/top]解密webview(url)\n" +
                    "69: 切换为美服密钥\n" +
                    "67: 切换为国服密钥\n" +
                    "99: 下载&解密图片资源");
                int arg = Convert.ToInt32(Console.ReadLine());

                switch (arg)
                {
                case 69:
                {
                    CatAndMouseGame.EN();
                    break;
                }

                case 67:
                {
                    CatAndMouseGame.CN();
                    break;
                }

                case 1:
                {
                    foreach (FileInfo file in decrypt.GetFiles("*.bin"))
                    {
                        Console.WriteLine("Encrypt: " + file.FullName);
                        byte[] raw    = File.ReadAllBytes(file.FullName);
                        byte[] output = CatAndMouseGame.CatGame4(raw);
                        if (!Directory.Exists(encrypt.FullName))
                        {
                            Directory.CreateDirectory(encrypt.FullName);
                        }
                        File.WriteAllBytes(encrypt.FullName + file.Name, output);
                    }
                    break;
                }

                case 2:
                {
                    foreach (FileInfo file in folder.GetFiles("*.bin"))
                    {
                        Console.WriteLine("Decrypt: " + file.FullName);
                        byte[] raw    = File.ReadAllBytes(file.FullName);
                        byte[] output = CatAndMouseGame.MouseGame4(raw);
                        if (!Directory.Exists(decrypt.FullName))
                        {
                            Directory.CreateDirectory(decrypt.FullName);
                        }
                        File.WriteAllBytes(decrypt.FullName + file.Name, output);
                    }
                    break;
                }

                case 3:
                {
                    string data = File.ReadAllText(folder.FullName + "AssetStorage_dec.txt");
                    //string tmp = data;
                    //tmp = tmp.Trim(new char[]
                    //{
                    //    ''
                    //});
                    //int ri = data.IndexOfAny(new char[]
                    //{
                    //    '\r',
                    //    '\n'
                    //});
                    //if (ri > 1)
                    //{
                    //    string crcString = tmp.Substring(0, ri);
                    //    if (crcString.StartsWith("~"))
                    //    {
                    //        crcString = crcString.Substring(1);
                    //        Console.WriteLine("OldAssetStorageCrc: " + crcString);
                    //        tmp = tmp.Substring(ri + 1);
                    //        byte[] readData = Encoding.UTF8.GetBytes(tmp);
                    //        uint crc = Crc32.Compute(readData);
                    //        Console.WriteLine("AssetStorageCrc: " + crc);
                    //        data = data.Replace(crcString.ToString(), crc.ToString());
                    //    }
                    //}
                    string loadData = CatAndMouseGame.CatGame8(data);
                    File.WriteAllText(folder.FullName + "AssetStorage_enc.txt", loadData);
                    Console.WriteLine("Writing file to: " + folder.FullName + "AssetStorage_enc.txt");
                    break;
                }

                case 4:
                {
                    string data     = File.ReadAllText(folder.FullName + "AssetStorage.txt");
                    string loadData = CatAndMouseGame.MouseGame8(data);
                    File.WriteAllText(folder.FullName + "AssetStorage_dec.txt", loadData);
                    Console.WriteLine("Writing file to: " + folder.FullName + "AssetStorage_dec.txt");
                    break;
                }

                case 5:
                {
                    Console.WriteLine("Reading file from: " + folder.FullName + "AssetStorage_dec.txt");
                    string   loadData = File.ReadAllText(folder.FullName + "AssetStorage_dec.txt");
                    string[] listData = null;
                    loadData = loadData.Trim();
                    int num2 = loadData.IndexOfAny(new char[] { '\r', '\n' });
                    loadData = loadData.Substring(num2 + 1);
                    byte[] bytes = Encoding.UTF8.GetBytes(loadData);
                    listData = loadData.Split(new char[] { '\r', '\n' }, StringSplitOptions.RemoveEmptyEntries);
                    string[] array = listData[0].Split(',');
                    Console.WriteLine("Parsing json...");
                    int    num4;
                    string attrib;
                    int    size;
                    uint   crc;
                    string name;
                    JArray AssetStorageJson = new JArray();
                    for (int i = 1; i < listData.Length; i++)
                    {
                        array = listData[i].Split(',');
                        if (array.Length != 5)
                        {
                            break;
                        }
                        num4   = int.Parse(array[0].Trim());
                        attrib = array[1];
                        size   = int.Parse(array[2].Trim());
                        crc    = uint.Parse(array[3].Trim());
                        name   = array[4];
                        AssetStorageJson.Add(new JObject(
                                                 new JProperty("num4", num4.ToString()), new JProperty("attrib", attrib.ToString()),
                                                 new JProperty("size", size.ToString()), new JProperty("crc", crc.ToString()),
                                                 new JProperty("name", name)
                                                 ));
                    }
                    File.WriteAllText(folder.FullName + "AssetStorage.json", AssetStorageJson.ToString());
                    Console.WriteLine("Writing file to: " + folder.FullName + "AssetStorage.json");
                    break;
                }

                case 6:
                {
                    foreach (FileInfo file in decryptScripts.GetFiles("*.txt", SearchOption.AllDirectories))
                    {
                        Console.WriteLine("Encrypting: " + file.FullName);
                        string ScriptsFolderName = Path.GetFileNameWithoutExtension(file.Directory.Name);
                        string txt       = File.ReadAllText(file.FullName);
                        string outputTxt = CatAndMouseGame.CatGame3(txt);
                        if (!Directory.Exists(encryptScripts.FullName + ScriptsFolderName))
                        {
                            Directory.CreateDirectory(encryptScripts.FullName + ScriptsFolderName);
                        }
                        File.WriteAllText(encryptScripts.FullName + ScriptsFolderName + "\\" + file.Name, outputTxt);
                    }
                    break;
                }

                case 7:
                {
                    foreach (FileInfo file in scriptsFolder.GetFiles("*.txt", SearchOption.AllDirectories))
                    {
                        Console.WriteLine("Decrypting: " + file.FullName);
                        string ScriptsFolderName = Path.GetFileNameWithoutExtension(file.Directory.Name);
                        string txt       = File.ReadAllText(file.FullName);
                        string outputTxt = CatAndMouseGame.MouseGame3(txt);
                        if (!Directory.Exists(decryptScripts.FullName + ScriptsFolderName))
                        {
                            Directory.CreateDirectory(decryptScripts.FullName + ScriptsFolderName);
                        }
                        File.WriteAllText(decryptScripts.FullName + ScriptsFolderName + "\\" + file.Name, outputTxt);
                    }
                    break;
                }

                case 8:
                {
                    string jptext = File.ReadAllText(decrypt.FullName + "JP.txt");
                    jptext = Regex.Replace(jptext, @".*//.*\n", "", RegexOptions.Multiline);
                    jptext = Regex.Replace(jptext, "\"$", "\",", RegexOptions.Multiline);
                    JObject jp = JObject.Parse(jptext);
                    JObject cn = JObject.Parse(File.ReadAllText(decrypt.FullName + "CN.txt"));
                    JObject no = new JObject();
                    foreach (JProperty jProperty in jp.Properties())
                    {
                        if (cn[jProperty.Name] != null)
                        {
                            jp[jProperty.Name] = cn[jProperty.Name];
                        }
                        else
                        {
                            no.Add(jProperty.Name, jProperty.Value);
                        }
                    }
                    File.WriteAllText(decrypt.FullName + "LocalizationJpn.txt", jp.ToString());
                    File.WriteAllText(decrypt.FullName + "noTranslation.txt", no.ToString());
                    break;
                }

                case 9:
                {
                    DownloadTopGameData();
                    break;
                }

                case 0:
                {
                    DecryptAssetList();
                    break;
                }

                case 11:
                {
                    //游戏数据
                    string data = File.ReadAllText(gamedata.FullName + "master");
                    if (!Directory.Exists(gamedata.FullName + "unpack_master"))
                    {
                        Directory.CreateDirectory(gamedata.FullName + "unpack_master");
                    }
                    Dictionary <string, byte[]> masterData = (Dictionary <string, byte[]>)MasterDataUnpacker.MouseGame2Unpacker(Convert.FromBase64String(data));
                    JObject           job = new JObject();
                    MiniMessagePacker miniMessagePacker = new MiniMessagePacker();
                    foreach (KeyValuePair <string, byte[]> item in masterData)
                    {
                        List <object> unpackeditem = (List <object>)miniMessagePacker.Unpack(item.Value);
                        string        json         = JsonConvert.SerializeObject(unpackeditem, Formatting.Indented);
                        File.WriteAllText(gamedata.FullName + "unpack_master/" + item.Key, json);
                        Console.WriteLine("Writing file to: " + gamedata.FullName + "unpack_master/" + item.Key);
                    }
                    break;
                }

                case 12:
                {
                    DecryptAssetBundle();
                    break;
                }

                case 13:
                {
                    string data = File.ReadAllText(gamedata.FullName + "webview");
                    Dictionary <string, object> dictionary = (Dictionary <string, object>)MasterDataUnpacker.MouseGame2MsgPack(Convert.FromBase64String(data));
                    string str = "baseURL: " + dictionary["baseURL"].ToString() + "\r\ncontactURL: " + dictionary["contactURL"].ToString() + "\r\n";
                    Console.WriteLine(str);
                    Dictionary <string, object> filePassInfo = (Dictionary <string, object>)dictionary["filePass"];
                    foreach (var a in filePassInfo)
                    {
                        str += a.Key + ": " + a.Value.ToString() + "\r\n";
                    }
                    File.WriteAllText(gamedata.FullName + "webview.txt", str);
                    Console.WriteLine("Writing file to: " + gamedata.FullName + "webview.txt");
                    break;
                }

                case 99:
                    DownloadAssets();
                    break;

                default:
                {
                    Console.WriteLine("请输入一个可接受的选项");
                    break;
                }
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex.Message);
                Console.WriteLine(ex.StackTrace);
                Console.ReadKey(true);
            }
        }
コード例 #2
0
        static void displayMenu()
        {
            Console.Clear();
            try
            {
                Console.WriteLine(
                    "1: 加密\t" +
                    "2: 解密\n" +
                    "3: 加密AssetStorage.txt\t" +
                    "4: 解密AssetStorage.txt\t" +
                    "5: 把AssetStorage转换为Json格式\n" +
                    "6: 加密剧情文本(scripts)\n" +
                    "7: 解密剧情文本(scripts)\n" +
                    "8: 把国服文本转换为日服适用\n" +
                    "9: 计算CRC值\n" +
                    "0: 导出资源名 - 实际文件名\n" +
                    "11: [gamedata/top]解密master(卡池信息)\n" +
                    "12: [gamedata/top]解密assetbundle(文件夹名)\n" +
                    "13: [gamedata/top]解密webview(url)\n" +
                    "69: 切换为美服密钥\n" +
                    "67: 切换为国服密钥");
                int           arg            = Convert.ToInt32(Console.ReadLine());
                string        path           = System.IO.Directory.GetCurrentDirectory();
                DirectoryInfo folder         = new DirectoryInfo(path + @"\Android\");
                DirectoryInfo decrypt        = new DirectoryInfo(path + @"\Decrypt\");
                DirectoryInfo encrypt        = new DirectoryInfo(path + @"\Encrypt\");
                DirectoryInfo decryptScripts = new DirectoryInfo(path + @"\DecryptScripts\");
                DirectoryInfo encryptScripts = new DirectoryInfo(path + @"\EncryptScripts\");
                byte[]        raw;
                byte[]        output;
                switch (arg)
                {
                case 69:
                {
                    CatAndMouseGame.EN();
                    displayMenu();
                    break;
                }

                case 67:
                {
                    CatAndMouseGame.CN();
                    displayMenu();
                    break;
                }

                case 1:
                {
                    foreach (FileInfo file in decrypt.GetFiles("*.bin"))
                    {
                        Console.WriteLine("Encrypt: " + file.FullName);
                        raw    = File.ReadAllBytes(file.FullName);
                        output = CatAndMouseGame.CatGame4(raw);
                        if (!Directory.Exists(encrypt.FullName))
                        {
                            Directory.CreateDirectory(encrypt.FullName);
                        }
                        File.WriteAllBytes(encrypt.FullName + file.Name, output);
                    }
                    break;
                }

                case 2:
                {
                    foreach (FileInfo file in folder.GetFiles("*.bin"))
                    {
                        Console.WriteLine("Decrypt: " + file.FullName);
                        raw    = File.ReadAllBytes(file.FullName);
                        output = CatAndMouseGame.MouseGame4(raw);
                        if (!Directory.Exists(decrypt.FullName))
                        {
                            Directory.CreateDirectory(decrypt.FullName);
                        }
                        File.WriteAllBytes(decrypt.FullName + file.Name, output);
                    }
                    break;
                }

                case 3:
                {
                    string data = File.ReadAllText(folder.FullName + "AssetStorage_dec.txt");
                    //string tmp = data;
                    //tmp = tmp.Trim(new char[]
                    //{
                    //    ''
                    //});
                    //int ri = data.IndexOfAny(new char[]
                    //{
                    //    '\r',
                    //    '\n'
                    //});
                    //if (ri > 1)
                    //{
                    //    string crcString = tmp.Substring(0, ri);
                    //    if (crcString.StartsWith("~"))
                    //    {
                    //        crcString = crcString.Substring(1);
                    //        Console.WriteLine("OldAssetStorageCrc: " + crcString);
                    //        tmp = tmp.Substring(ri + 1);
                    //        byte[] readData = Encoding.UTF8.GetBytes(tmp);
                    //        uint crc = Crc32.Compute(readData);
                    //        Console.WriteLine("AssetStorageCrc: " + crc);
                    //        data = data.Replace(crcString.ToString(), crc.ToString());
                    //    }
                    //}
                    string loadData = CatAndMouseGame.CatGame8(data);
                    File.WriteAllText(folder.FullName + "AssetStorage_enc.txt", loadData);
                    Console.WriteLine("Writing file to: " + folder.FullName + "AssetStorage_enc.txt");
                    break;
                }

                case 4:
                {
                    string data     = File.ReadAllText(folder.FullName + "AssetStorage.txt");
                    string loadData = CatAndMouseGame.MouseGame8(data);
                    File.WriteAllText(folder.FullName + "AssetStorage_dec.txt", loadData);
                    Console.WriteLine("Writing file to: " + folder.FullName + "AssetStorage_dec.txt");
                    break;
                }

                case 5:
                {
                    Console.WriteLine("Reading file from: " + folder.FullName + "AssetStorage_dec.txt");
                    string   loadData = File.ReadAllText(folder.FullName + "AssetStorage_dec.txt");
                    string[] listData = null;
                    loadData = loadData.Trim();
                    int num2 = loadData.IndexOfAny(new char[] { '\r', '\n' });
                    loadData = loadData.Substring(num2 + 1);
                    byte[] bytes = Encoding.UTF8.GetBytes(loadData);
                    listData = loadData.Split(new char[] { '\r', '\n' }, StringSplitOptions.RemoveEmptyEntries);
                    string[] array = listData[0].Split(',');
                    Console.WriteLine("Parsing json...");
                    StringBuilder stringBuilder = new StringBuilder("{");
                    int           num4;
                    string        attrib;
                    int           size;
                    uint          crc;
                    string        name;
                    for (int i = 1; i < listData.Length; i++)
                    {
                        array = listData[i].Split(',');
                        if (array.Length != 5)
                        {
                            break;
                        }
                        num4 = int.Parse(array[0].Trim());
                        stringBuilder.Append("{\"num4\":\"" + num4.ToString() + "\",");
                        attrib = array[1];
                        stringBuilder.Append("\"attrib\":\"" + attrib.ToString() + "\",");
                        size = int.Parse(array[2].Trim());
                        stringBuilder.Append("\"size\":\"" + size.ToString() + "\",");
                        crc = uint.Parse(array[3].Trim());
                        stringBuilder.Append("\"crc\":\"" + crc.ToString() + "\",");
                        name = array[4];
                        stringBuilder.Append("\"name\":\"" + name + "\"},");
                    }
                    stringBuilder.Remove(stringBuilder.Length - 1, 1);
                    stringBuilder.Append("}");
                    File.WriteAllText(folder.FullName + "AssetStorage.json", stringBuilder.ToString());
                    Console.WriteLine("Writing file to: " + folder.FullName + "AssetStorage.json");
                    break;
                }

                case 6:
                {
                    foreach (FileInfo file in decryptScripts.GetFiles("*.txt", SearchOption.AllDirectories))
                    {
                        Console.WriteLine("Encrypting: " + file.FullName);
                        string dePath    = Path.GetFileNameWithoutExtension(file.Directory.Name);
                        string txt       = File.ReadAllText(file.FullName);
                        string outputTxt = CatAndMouseGame.CatGame3(txt);
                        if (!Directory.Exists(encryptScripts.FullName + dePath))
                        {
                            Directory.CreateDirectory(encryptScripts.FullName + dePath);
                        }
                        File.WriteAllText(encryptScripts.FullName + dePath + "\\" + file.Name, outputTxt);
                    }
                    break;
                }

                case 7:
                {
                    foreach (FileInfo file in encryptScripts.GetFiles("*.txt", SearchOption.AllDirectories))
                    {
                        Console.WriteLine("Decrypting: " + file.FullName);
                        string dePath    = Path.GetFileNameWithoutExtension(file.Directory.Name);
                        string txt       = File.ReadAllText(file.FullName);
                        string outputTxt = CatAndMouseGame.MouseGame3(txt);
                        if (!Directory.Exists(encryptScripts.FullName + dePath))
                        {
                            Directory.CreateDirectory(encryptScripts.FullName + dePath);
                        }
                        File.WriteAllText(encryptScripts.FullName + dePath + "\\" + file.Name, outputTxt);
                    }
                    break;
                }

                case 8:
                {
                    JObject jp = JObject.Parse(File.ReadAllText(decrypt.FullName + "JP.txt"));
                    JObject cn = JObject.Parse(File.ReadAllText(decrypt.FullName + "CN.txt"));
                    JObject no = new JObject();
                    foreach (JProperty jProperty in jp.Properties())
                    {
                        if (cn[jProperty.Name] != null)
                        {
                            jp[jProperty.Name] = cn[jProperty.Name];
                        }
                        else
                        {
                            no.Add(jProperty.Name, jProperty.Value);
                        }
                    }
                    File.WriteAllText(decrypt.FullName + "LocalizationJpn.txt", jp.ToString());
                    File.WriteAllText(decrypt.FullName + "noTranslation.txt", no.ToString());
                    break;
                }

                case 9:
                {
                    foreach (FileInfo file in encrypt.GetFiles("*.bin"))
                    {
                        Console.WriteLine(file.Name + "\r\nsize: " + file.Length + "\r\ncrc: " + Crc32.Compute(File.ReadAllBytes(file.FullName)));
                        Console.WriteLine("======================================");
                    }
                    break;
                }

                case 0:
                {
                    string[] assetStore = File.ReadAllLines(folder.FullName + "AssetStorage_dec.txt");
                    Console.WriteLine("Parsing json...");
                    JArray jarray = new JArray();
                    for (int i = 2; i < assetStore.Length; ++i)
                    {
                        string[] tmp       = assetStore[i].Split(',');
                        string   assetName = tmp[tmp.Length - 1].Replace('/', '@') + ".unity3d";
                        string   fileName  = CatAndMouseGame.getShaName(assetName);
                        jarray.Add(new JObject(new JProperty("assetName", assetName), new JProperty("fileName", fileName)));
                    }
                    JsonSerializerSettings serializerSettings = new JsonSerializerSettings();
                    String jsonWithConverter = JsonConvert.SerializeObject(jarray, serializerSettings);
                    File.WriteAllText(folder.FullName + "AssetStorageName.json", jsonWithConverter.ToString());
                    break;
                }

                case 11:
                {
                    //卡池信息
                    string data = File.ReadAllText(folder.FullName + "master");
                    Dictionary <string, byte[]> masterData = (Dictionary <string, byte[]>)MasterDataUnpacker.MouseGame2Unpacker(Convert.FromBase64String(data));
                    JObject           job = new JObject();
                    MiniMessagePacker miniMessagePacker = new MiniMessagePacker();
                    List <Object>     unpackeditem      = (List <Object>)miniMessagePacker.Unpack(masterData["mstGacha"]);
                    string            json = JsonConvert.SerializeObject(unpackeditem, Formatting.Indented);
                    File.WriteAllText(folder.FullName + "masterData.txt", json);
                    Console.WriteLine("Writing file to: " + folder.FullName + "masterData.txt");
                    break;
                }

                case 12:
                {
                    string data = File.ReadAllText(folder.FullName + "assetbundle");
                    Dictionary <string, object> dictionary = (Dictionary <string, object>)MasterDataUnpacker.MouseInfoMsgPack(Convert.FromBase64String(data));
                    string str = null;
                    foreach (var a in dictionary)
                    {
                        str += a.Key + ": " + a.Value.ToString() + "\r\n";
                    }
                    File.WriteAllText(folder.FullName + "assetbundle.txt", str);
                    Console.WriteLine("folder name: " + dictionary["folderName"].ToString());
                    break;
                }

                case 13:
                {
                    string data = File.ReadAllText(folder.FullName + "webview");
                    Dictionary <string, object> dictionary = (Dictionary <string, object>)MasterDataUnpacker.MouseGame2MsgPack(Convert.FromBase64String(data));
                    string str = "baseURL: " + dictionary["baseURL"].ToString() + "\r\ncontactURL: " + dictionary["contactURL"].ToString() + "\r\n";
                    Console.WriteLine(str);
                    Dictionary <string, object> filePassInfo = (Dictionary <string, object>)dictionary["filePass"];
                    foreach (var a in filePassInfo)
                    {
                        str += a.Key + ": " + a.Value.ToString() + "\r\n";
                    }
                    File.WriteAllText(folder.FullName + "webview.txt", str);
                    Console.WriteLine("Writing file to: " + folder.FullName + "webview.txt");
                    break;
                }

                default:
                {
                    Console.WriteLine("请输入一个可接受的选项");
                    break;
                }
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex.Message);
                Console.WriteLine(ex.StackTrace);
                Console.ReadKey(true);
            }
        }
コード例 #3
0
        static void DisplayMenu()
        {
            Console.Clear();
            try
            {
                Console.WriteLine(
                    "1: 加密\t" +
                    "2: 解密\n" +
                    "3: 加密AssetStorage.txt\t" +
                    "4: 解密AssetStorage.txt\t" +
                    "5: 把AssetStorage转换为Json格式\n" +
                    "6: 加密剧情文本(scripts)\n" +
                    "7: 解密剧情文本(scripts)\n" +
                    "8: 把国服文本转换为日服适用\n" +
                    "9: 从服务器下载游戏数据\n" +
                    "0: 导出资源名 - 实际文件名\n" +
                    "11: [gamedata/top]解密master(游戏数据)\n" +
                    "12: [gamedata/top]解密assetbundle(assets文件夹名)\n" +
                    "13: [gamedata/top]解密webview(url)\n" +
                    "69: 切换为美服密钥\n" +
                    "67: 切换为国服密钥");
                int           arg            = Convert.ToInt32(Console.ReadLine());
                string        path           = Directory.GetCurrentDirectory();
                DirectoryInfo folder         = new DirectoryInfo(path + @"\Android\");
                DirectoryInfo scriptsFolder  = new DirectoryInfo(path + @"\Android\Scripts");
                DirectoryInfo gamedata       = new DirectoryInfo(path + @"\Android\gamedata\");
                DirectoryInfo decrypt        = new DirectoryInfo(path + @"\Decrypt\");
                DirectoryInfo encrypt        = new DirectoryInfo(path + @"\Encrypt\");
                DirectoryInfo decryptScripts = new DirectoryInfo(path + @"\DecryptScripts\");
                DirectoryInfo encryptScripts = new DirectoryInfo(path + @"\EncryptScripts\");
                switch (arg)
                {
                case 69:
                {
                    CatAndMouseGame.EN();
                    break;
                }

                case 67:
                {
                    CatAndMouseGame.CN();
                    break;
                }

                case 1:
                {
                    foreach (FileInfo file in decrypt.GetFiles("*.bin"))
                    {
                        Console.WriteLine("Encrypt: " + file.FullName);
                        byte[] raw    = File.ReadAllBytes(file.FullName);
                        byte[] output = CatAndMouseGame.CatGame4(raw);
                        if (!Directory.Exists(encrypt.FullName))
                        {
                            Directory.CreateDirectory(encrypt.FullName);
                        }
                        File.WriteAllBytes(encrypt.FullName + file.Name, output);
                    }
                    break;
                }

                case 2:
                {
                    foreach (FileInfo file in folder.GetFiles("*.bin"))
                    {
                        Console.WriteLine("Decrypt: " + file.FullName);
                        byte[] raw    = File.ReadAllBytes(file.FullName);
                        byte[] output = CatAndMouseGame.MouseGame4(raw);
                        if (!Directory.Exists(decrypt.FullName))
                        {
                            Directory.CreateDirectory(decrypt.FullName);
                        }
                        File.WriteAllBytes(decrypt.FullName + file.Name, output);
                    }
                    break;
                }

                case 3:
                {
                    string data = File.ReadAllText(folder.FullName + "AssetStorage_dec.txt");
                    //string tmp = data;
                    //tmp = tmp.Trim(new char[]
                    //{
                    //    ''
                    //});
                    //int ri = data.IndexOfAny(new char[]
                    //{
                    //    '\r',
                    //    '\n'
                    //});
                    //if (ri > 1)
                    //{
                    //    string crcString = tmp.Substring(0, ri);
                    //    if (crcString.StartsWith("~"))
                    //    {
                    //        crcString = crcString.Substring(1);
                    //        Console.WriteLine("OldAssetStorageCrc: " + crcString);
                    //        tmp = tmp.Substring(ri + 1);
                    //        byte[] readData = Encoding.UTF8.GetBytes(tmp);
                    //        uint crc = Crc32.Compute(readData);
                    //        Console.WriteLine("AssetStorageCrc: " + crc);
                    //        data = data.Replace(crcString.ToString(), crc.ToString());
                    //    }
                    //}
                    string loadData = CatAndMouseGame.CatGame8(data);
                    File.WriteAllText(folder.FullName + "AssetStorage_enc.txt", loadData);
                    Console.WriteLine("Writing file to: " + folder.FullName + "AssetStorage_enc.txt");
                    break;
                }

                case 4:
                {
                    string data     = File.ReadAllText(folder.FullName + "AssetStorage.txt");
                    string loadData = CatAndMouseGame.MouseGame8(data);
                    File.WriteAllText(folder.FullName + "AssetStorage_dec.txt", loadData);
                    Console.WriteLine("Writing file to: " + folder.FullName + "AssetStorage_dec.txt");
                    break;
                }

                case 5:
                {
                    Console.WriteLine("Reading file from: " + folder.FullName + "AssetStorage_dec.txt");
                    string   loadData = File.ReadAllText(folder.FullName + "AssetStorage_dec.txt");
                    string[] listData = null;
                    loadData = loadData.Trim();
                    int num2 = loadData.IndexOfAny(new char[] { '\r', '\n' });
                    loadData = loadData.Substring(num2 + 1);
                    byte[] bytes = Encoding.UTF8.GetBytes(loadData);
                    listData = loadData.Split(new char[] { '\r', '\n' }, StringSplitOptions.RemoveEmptyEntries);
                    string[] array = listData[0].Split(',');
                    Console.WriteLine("Parsing json...");
                    int    num4;
                    string attrib;
                    int    size;
                    uint   crc;
                    string name;
                    JArray AssetStorageJson = new JArray();
                    for (int i = 1; i < listData.Length; i++)
                    {
                        array = listData[i].Split(',');
                        if (array.Length != 5)
                        {
                            break;
                        }
                        num4   = int.Parse(array[0].Trim());
                        attrib = array[1];
                        size   = int.Parse(array[2].Trim());
                        crc    = uint.Parse(array[3].Trim());
                        name   = array[4];
                        AssetStorageJson.Add(new JObject(
                                                 new JProperty("num4", num4.ToString()), new JProperty("attrib", attrib.ToString()),
                                                 new JProperty("size", size.ToString()), new JProperty("crc", crc.ToString()),
                                                 new JProperty("name", name)
                                                 ));
                    }
                    File.WriteAllText(folder.FullName + "AssetStorage.json", AssetStorageJson.ToString());
                    Console.WriteLine("Writing file to: " + folder.FullName + "AssetStorage.json");
                    break;
                }

                case 6:
                {
                    foreach (FileInfo file in decryptScripts.GetFiles("*.txt", SearchOption.AllDirectories))
                    {
                        Console.WriteLine("Encrypting: " + file.FullName);
                        string ScriptsFolderName = Path.GetFileNameWithoutExtension(file.Directory.Name);
                        string txt       = File.ReadAllText(file.FullName);
                        string outputTxt = CatAndMouseGame.CatGame3(txt);
                        if (!Directory.Exists(encryptScripts.FullName + ScriptsFolderName))
                        {
                            Directory.CreateDirectory(encryptScripts.FullName + ScriptsFolderName);
                        }
                        File.WriteAllText(encryptScripts.FullName + ScriptsFolderName + "\\" + file.Name, outputTxt);
                    }
                    break;
                }

                case 7:
                {
                    foreach (FileInfo file in scriptsFolder.GetFiles("*.txt", SearchOption.AllDirectories))
                    {
                        Console.WriteLine("Decrypting: " + file.FullName);
                        string ScriptsFolderName = Path.GetFileNameWithoutExtension(file.Directory.Name);
                        string txt       = File.ReadAllText(file.FullName);
                        string outputTxt = CatAndMouseGame.MouseGame3(txt);
                        if (!Directory.Exists(decryptScripts.FullName + ScriptsFolderName))
                        {
                            Directory.CreateDirectory(decryptScripts.FullName + ScriptsFolderName);
                        }
                        File.WriteAllText(decryptScripts.FullName + ScriptsFolderName + "\\" + file.Name, outputTxt);
                    }
                    break;
                }

                case 8:
                {
                    string jptext = File.ReadAllText(decrypt.FullName + "JP.txt");
                    jptext = Regex.Replace(jptext, @".*//.*\n", "", RegexOptions.Multiline);
                    jptext = Regex.Replace(jptext, "\"$", "\",", RegexOptions.Multiline);
                    JObject jp = JObject.Parse(jptext);
                    JObject cn = JObject.Parse(File.ReadAllText(decrypt.FullName + "CN.txt"));
                    JObject no = new JObject();
                    foreach (JProperty jProperty in jp.Properties())
                    {
                        if (cn[jProperty.Name] != null)
                        {
                            jp[jProperty.Name] = cn[jProperty.Name];
                        }
                        else
                        {
                            no.Add(jProperty.Name, jProperty.Value);
                        }
                    }
                    File.WriteAllText(decrypt.FullName + "LocalizationJpn.txt", jp.ToString());
                    File.WriteAllText(decrypt.FullName + "noTranslation.txt", no.ToString());
                    break;
                }

                case 9:
                {
                    string  result = HttpRequest.PhttpReq("https://game.fate-go.jp/gamedata/top", "appVer=2.13.2");
                    JObject res    = JObject.Parse(result);
                    if (res["response"][0]["fail"]["action"] != null)
                    {
                        if (res["response"][0]["fail"]["action"].ToString() == "app_version_up")
                        {
                            string tmp = res["response"][0]["fail"]["detail"].ToString();
                            tmp = Regex.Replace(tmp, @".*新ver.:(.*)、現.*", "$1", RegexOptions.Singleline);
                            Console.WriteLine("new version: " + tmp.ToString());
                            result = HttpRequest.PhttpReq("https://game.fate-go.jp/gamedata/top", "appVer=" + tmp.ToString());
                            res    = JObject.Parse(result);
                        }
                        else
                        {
                            break;
                        }
                    }
                    if (!Directory.Exists(gamedata.FullName))
                    {
                        Directory.CreateDirectory(gamedata.FullName);
                    }
                    File.WriteAllText(gamedata.FullName + "raw", result);
                    File.WriteAllText(gamedata.FullName + "assetbundle", res["response"][0]["success"]["assetbundle"].ToString());
                    Console.WriteLine("Writing file to: " + gamedata.FullName + "assetbundle");
                    File.WriteAllText(gamedata.FullName + "master", res["response"][0]["success"]["master"].ToString());
                    Console.WriteLine("Writing file to: " + gamedata.FullName + "master");
                    File.WriteAllText(gamedata.FullName + "webview", res["response"][0]["success"]["webview"].ToString());
                    Console.WriteLine("Writing file to: " + gamedata.FullName + "webview");
                    break;
                }

                case 0:
                {
                    string[] assetStore = File.ReadAllLines(folder.FullName + "AssetStorage_dec.txt");
                    Console.WriteLine("Parsing json...");
                    JArray AudioArray = new JArray();
                    //JArray MovieArray = new JArray();
                    JArray AssetArray = new JArray();
                    for (int i = 2; i < assetStore.Length; ++i)
                    {
                        string[] tmp = assetStore[i].Split(',');
                        string   assetName;
                        string   fileName;

                        if (tmp[4].Contains("Audio"))
                        {
                            assetName = tmp[tmp.Length - 1].Replace('/', '@');
                            fileName  = CatAndMouseGame.GetMD5String(assetName);
                            AudioArray.Add(new JObject(new JProperty("audioName", assetName), new JProperty("fileName", fileName)));
                        }
                        //else if (tmp[4].Contains("Movie"))
                        //{
                        //    assetName = tmp[tmp.Length - 1].Replace('/', '@');
                        //    fileName = CatAndMouseGame.GetMD5String(assetName);
                        //    MovieArray.Add(new JObject(new JProperty("movieName", assetName), new JProperty("fileName", fileName)));
                        //}
                        else if (!tmp[4].Contains("Movie"))
                        {
                            assetName = tmp[tmp.Length - 1].Replace('/', '@') + ".unity3d";
                            fileName  = CatAndMouseGame.getShaName(assetName);
                            AssetArray.Add(new JObject(new JProperty("assetName", assetName), new JProperty("fileName", fileName)));
                        }
                    }
                    Console.WriteLine("Writing file to: AudioName.json");
                    File.WriteAllText(folder.FullName + "AudioName.json", AudioArray.ToString());
                    //Console.WriteLine("Writing file to: MovieName.json");
                    //File.WriteAllText(folder.FullName + "MovieName.json", MovieArray.ToString());
                    Console.WriteLine("Writing file to: AssetName.json");
                    File.WriteAllText(folder.FullName + "AssetName.json", AssetArray.ToString());
                    break;
                }

                case 11:
                {
                    //游戏数据
                    string data = File.ReadAllText(gamedata.FullName + "master");
                    if (!Directory.Exists(gamedata.FullName + "unpack_master"))
                    {
                        Directory.CreateDirectory(gamedata.FullName + "unpack_master");
                    }
                    Dictionary <string, byte[]> masterData = (Dictionary <string, byte[]>)MasterDataUnpacker.MouseGame2Unpacker(Convert.FromBase64String(data));
                    JObject           job = new JObject();
                    MiniMessagePacker miniMessagePacker = new MiniMessagePacker();
                    foreach (KeyValuePair <string, byte[]> item in masterData)
                    {
                        List <object> unpackeditem = (List <object>)miniMessagePacker.Unpack(item.Value);
                        string        json         = JsonConvert.SerializeObject(unpackeditem, Formatting.Indented);
                        File.WriteAllText(gamedata.FullName + "unpack_master/" + item.Key, json);
                        Console.WriteLine("Writing file to: " + gamedata.FullName + "unpack_master/" + item.Key);
                    }
                    break;
                }

                case 12:
                {
                    string data = File.ReadAllText(gamedata.FullName + "assetbundle");
                    Dictionary <string, object> dictionary = (Dictionary <string, object>)MasterDataUnpacker.MouseInfoMsgPack(Convert.FromBase64String(data));
                    string str = null;
                    foreach (var a in dictionary)
                    {
                        str += a.Key + ": " + a.Value.ToString() + "\r\n";
                    }
                    File.WriteAllText(gamedata.FullName + "assetbundle.txt", str);
                    Console.WriteLine("folder name: " + dictionary["folderName"].ToString());
                    break;
                }

                case 13:
                {
                    string data = File.ReadAllText(gamedata.FullName + "webview");
                    Dictionary <string, object> dictionary = (Dictionary <string, object>)MasterDataUnpacker.MouseGame2MsgPack(Convert.FromBase64String(data));
                    string str = "baseURL: " + dictionary["baseURL"].ToString() + "\r\ncontactURL: " + dictionary["contactURL"].ToString() + "\r\n";
                    Console.WriteLine(str);
                    Dictionary <string, object> filePassInfo = (Dictionary <string, object>)dictionary["filePass"];
                    foreach (var a in filePassInfo)
                    {
                        str += a.Key + ": " + a.Value.ToString() + "\r\n";
                    }
                    File.WriteAllText(gamedata.FullName + "webview.txt", str);
                    Console.WriteLine("Writing file to: " + gamedata.FullName + "webview.txt");
                    break;
                }

                default:
                {
                    Console.WriteLine("请输入一个可接受的选项");
                    break;
                }
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex.Message);
                Console.WriteLine(ex.StackTrace);
                Console.ReadKey(true);
            }
        }
コード例 #4
0
        static async void DisplayMenuAsync()
        {
            Console.Clear();
            try
            {
                Console.WriteLine(
                    "1: 加密\t" +
                    "2: 解密\n" +
                    "3: 解密AssetStorage.txt\t" +
                    "4: 导出资源名 - 实际文件名\n" +
                    "5: 加密剧情文本(scripts)\n" +
                    "6: 解密剧情文本(scripts)\n" +
                    "7: 汉化UI\n" +
                    "8: 从服务器下载游戏数据\n" +
                    "9: 解密游戏数据\n" +
                    "67: 切换为国服密钥\n" +
                    "69: 切换为美服密钥");
                int arg = Convert.ToInt32(Console.ReadLine());

                switch (arg)
                {
                case 67:
                {
                    CatAndMouseGame.CN();
                    break;
                }

                case 69:
                {
                    CatAndMouseGame.EN();
                    break;
                }

                case 1:
                {
                    foreach (FileInfo file in Configuration.DecryptedFolder.GetFiles("*.bin"))
                    {
                        Console.WriteLine("Encrypt: " + file.FullName);
                        byte[] raw    = File.ReadAllBytes(file.FullName);
                        byte[] output = CatAndMouseGame.CatGame4(raw);
                        File.WriteAllBytes(Configuration.EncryptedFolder + file.Name, output);
                    }
                    break;
                }

                case 2:
                {
                    foreach (FileInfo file in Configuration.AssetsFolder.GetFiles("*.bin"))
                    {
                        Console.WriteLine("Decrypt: " + file.FullName);
                        byte[] raw    = File.ReadAllBytes(file.FullName);
                        byte[] output = CatAndMouseGame.MouseGame4(raw);
                        File.WriteAllBytes(Configuration.DecryptedFolder.FullName + file.Name, output);
                    }
                    break;
                }

                case 3:
                {
                    string data     = File.ReadAllText(Configuration.AssetsFolder.FullName + "AssetStorage.txt");
                    string loadData = CatAndMouseGame.MouseGame8(data);
                    File.WriteAllText(Configuration.AssetsFolder.FullName + "AssetStorage_dec.txt", loadData);
                    Console.WriteLine("Writing file to: " + Configuration.AssetsFolder.FullName + "AssetStorage_dec.txt");
                    break;
                }

                case 4:
                {
                    string[] assetStore = File.ReadAllLines(Configuration.AssetsFolder.FullName + "AssetStorage_dec.txt");
                    Console.WriteLine("Parsing json...");
                    JArray AudioArray = new JArray();
                    JArray AssetArray = new JArray();
                    for (int i = 2; i < assetStore.Length; ++i)
                    {
                        string[] tmp = assetStore[i].Split(',');
                        string   assetName;
                        string   fileName;

                        if (tmp.Length == 5)
                        {
                            if (tmp[4].Contains("Audio"))
                            {
                                assetName = tmp[4].Replace('/', '@');
                                fileName  = CatAndMouseGame.GetMD5String(assetName);
                                AudioArray.Add(new JObject(new JProperty("audioName", assetName), new JProperty("fileName", fileName)));
                            }
                            else if (!tmp[4].Contains("Movie"))
                            {
                                assetName = tmp[4].Replace('/', '@') + ".unity3d";
                                fileName  = CatAndMouseGame.getShaName(assetName);
                                AssetArray.Add(new JObject(new JProperty("assetName", assetName), new JProperty("fileName", fileName)));
                            }
                        }
                        else if (tmp.Length == 7)
                        {
                            // 国服安装包中提取的奇葩格式
                            if (tmp[4].Contains("Audio"))
                            {
                                assetName = tmp[6].Replace('/', '@');
                                fileName  = CatAndMouseGame.GetMD5String(assetName);
                                AudioArray.Add(new JObject(new JProperty("audioName", assetName), new JProperty("fileName", fileName)));
                            }
                            else if (!tmp[4].Contains("Movie"))
                            {
                                assetName = tmp[4] + ".unity3d";
                                fileName  = tmp[0] + ".bin";
                                AssetArray.Add(new JObject(new JProperty("assetName", assetName), new JProperty("fileName", fileName)));
                            }
                        }
                        else
                        {
                            throw new Exception("Not supported format.");
                        }
                    }
                    Console.WriteLine("Writing file to: AudioName.json");
                    File.WriteAllText(Configuration.AssetsFolder.FullName + "AudioName.json", AudioArray.ToString());
                    Console.WriteLine("Writing file to: AssetName.json");
                    File.WriteAllText(Configuration.AssetsFolder.FullName + "AssetName.json", AssetArray.ToString());
                    break;
                }

                case 5:
                {
                    foreach (FileInfo file in Configuration.DecryptedScriptsFolder.GetFiles("*.txt", SearchOption.AllDirectories))
                    {
                        Console.WriteLine("Encrypting: " + file.FullName);
                        string ScriptsFolderName = Path.GetFileNameWithoutExtension(file.Directory.Name);
                        string outputTxt         = CatAndMouseGame.CatGame3(File.ReadAllText(file.FullName));
                        if (!Directory.Exists(Configuration.EncryptedScriptsFolder + ScriptsFolderName))
                        {
                            Directory.CreateDirectory(Configuration.EncryptedScriptsFolder + ScriptsFolderName);
                        }
                        File.WriteAllText(Configuration.EncryptedScriptsFolder + ScriptsFolderName + "\\" + file.Name, outputTxt);
                    }
                    break;
                }

                case 6:
                {
                    foreach (FileInfo file in Configuration.ScriptsFolder.GetFiles("*.txt", SearchOption.AllDirectories))
                    {
                        Console.WriteLine("Decrypting: " + file.FullName);
                        string ScriptsFolderName = Path.GetFileNameWithoutExtension(file.Directory.Name);
                        string outputTxt         = CatAndMouseGame.MouseGame3(File.ReadAllText(file.FullName));
                        if (!Directory.Exists(Configuration.DecryptedScriptsFolder.FullName + ScriptsFolderName))
                        {
                            Directory.CreateDirectory(Configuration.DecryptedScriptsFolder.FullName + ScriptsFolderName);
                        }
                        File.WriteAllText(Configuration.DecryptedScriptsFolder.FullName + ScriptsFolderName + "\\" + file.Name, outputTxt);
                    }
                    break;
                }

                case 7:
                {
                    string jptext = File.ReadAllText(Configuration.DecryptedFolder.FullName + "JP.txt");
                    jptext = Regex.Replace(jptext, @".*//.*\n", "", RegexOptions.Multiline);
                    jptext = Regex.Replace(jptext, "\"$", "\",", RegexOptions.Multiline);
                    JObject jp = JObject.Parse(jptext);
                    JObject cn = JObject.Parse(File.ReadAllText(Configuration.DecryptedFolder.FullName + "CN.txt"));
                    JObject no = new JObject();
                    foreach (JProperty jProperty in jp.Properties())
                    {
                        if (cn[jProperty.Name] != null)
                        {
                            jp[jProperty.Name] = cn[jProperty.Name];
                        }
                        else
                        {
                            no.Add(jProperty.Name, jProperty.Value);
                        }
                    }
                    File.WriteAllText(Configuration.DecryptedFolder.FullName + "LocalizationJpn.txt", jp.ToString());
                    File.WriteAllText(Configuration.DecryptedFolder.FullName + "Non-Translation.txt", no.ToString());
                    break;
                }

                case 8:
                {
                    HttpClient Client   = new HttpClient();
                    var        Response = Client.GetAsync("https://game.fate-go.jp/gamedata/top?appVer=2.20.1");
                    string     Result   = await Response.Result.Content.ReadAsStringAsync();

                    JObject res = JObject.Parse(Result);
                    if (res["response"][0]["fail"]["action"] != null)
                    {
                        if (res["response"][0]["fail"]["action"].ToString() == "app_version_up")
                        {
                            string NewVersion = res["response"][0]["fail"]["detail"].ToString();
                            NewVersion = Regex.Replace(NewVersion, @".*新ver.:(.*)、現.*", "$1", RegexOptions.Singleline);
                            Console.WriteLine("new version: " + NewVersion.ToString());
                            Response = Client.GetAsync("https://game.fate-go.jp/gamedata/top?appVer=" + NewVersion.ToString());
                            Result   = await Response.Result.Content.ReadAsStringAsync();

                            res = JObject.Parse(Result);
                        }
                        else
                        {
                            throw new Exception(res["response"][0]["fail"]["detail"].ToString());
                        }
                    }
                    File.WriteAllText(Configuration.GameDataFolder + "raw", Result);
                    File.WriteAllText(Configuration.GameDataFolder + "master", res["response"][0]["success"]["master"].ToString());
                    Console.WriteLine("Writing file to: " + Configuration.GameDataFolder + "master");
                    break;
                }

                case 9:
                {
                    string data = File.ReadAllText(Configuration.GameDataFolder + "master");
                    Dictionary <string, byte[]> masterData = (Dictionary <string, byte[]>)MasterDataUnpacker.MouseGame2Unpacker(Convert.FromBase64String(data));
                    JObject           job = new JObject();
                    MiniMessagePacker miniMessagePacker = new MiniMessagePacker();
                    foreach (KeyValuePair <string, byte[]> item in masterData)
                    {
                        List <object> unpackeditem = (List <object>)miniMessagePacker.Unpack(item.Value);
                        string        json         = JsonConvert.SerializeObject(unpackeditem, Formatting.Indented);
                        File.WriteAllText(Configuration.GameDataUnpackFolder + item.Key, json);
                        Console.WriteLine("Writing file to: " + Configuration.GameDataUnpackFolder + item.Key);
                    }
                    break;
                }

                default:
                {
                    Console.WriteLine("请输入一个可接受的选项");
                    break;
                }
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex.Message);
                Console.WriteLine(ex.StackTrace);
                Console.ReadKey(true);
            }
        }