private void ProcessSelectCharacter(ClientConnection client, SubPacket packet) { SelectCharacterPacket selectCharRequest = new SelectCharacterPacket(packet.data); Log.info(String.Format("{0} => Select character id {1}", client.currentUserId == 0 ? client.getAddress() : "User " + client.currentUserId, selectCharRequest.characterId)); Character chara = Database.getCharacter(client.currentUserId, selectCharRequest.characterId); World world = null; if (chara != null) { world = Database.getServer(chara.serverId); } if (world == null) { ErrorPacket errorPacket = new ErrorPacket(selectCharRequest.sequence, 0, 0, 13001, "World does not exist or is inactive."); SubPacket subpacket = errorPacket.buildPacket(); BasePacket basePacket = BasePacket.createPacket(subpacket, true, false); BasePacket.encryptPacket(client.blowfish, basePacket); client.queuePacket(basePacket); return; } SelectCharacterConfirmPacket connectCharacter = new SelectCharacterConfirmPacket(selectCharRequest.sequence, selectCharRequest.characterId, client.currentSessionToken, world.address, world.port, selectCharRequest.ticket); BasePacket outgoingPacket = BasePacket.createPacket(connectCharacter.buildPackets(), true, false); BasePacket.encryptPacket(client.blowfish, outgoingPacket); client.queuePacket(outgoingPacket); }
/// <summary> /// Receive Callback. Reads in incoming data, converting them to base packets. Base packets are sent to be parsed. If not enough data at the end to build a basepacket, move to the beginning and prepend. /// </summary> /// <param name="result"></param> private void receiveCallback(IAsyncResult result) { ClientConnection conn = (ClientConnection)result.AsyncState; //Check if disconnected if ((conn.socket.Poll(1, SelectMode.SelectRead) && conn.socket.Available == 0)) { if (mConnectedPlayerList.ContainsKey(conn.owner)) { mConnectedPlayerList.Remove(conn.owner); } lock (mConnectionList) { mConnectionList.Remove(conn); } if (conn.connType == BasePacket.TYPE_ZONE) { Log.conn(String.Format("{0} has disconnected.", conn.owner == 0 ? conn.getAddress() : "User " + conn.owner)); } return; } try { int bytesRead = conn.socket.EndReceive(result); bytesRead += conn.lastPartialSize; if (bytesRead >= 0) { int offset = 0; //Build packets until can no longer or out of data while (true) { BasePacket basePacket = buildPacket(ref offset, conn.buffer, bytesRead); //If can't build packet, break, else process another if (basePacket == null) { break; } else { mProcessor.processPacket(conn, basePacket); } } //Not all bytes consumed, transfer leftover to beginning if (offset < bytesRead) { Array.Copy(conn.buffer, offset, conn.buffer, 0, bytesRead - offset); } conn.lastPartialSize = bytesRead - offset; //Build any queued subpackets into basepackets and send conn.flushQueuedSendPackets(); if (offset < bytesRead) { //Need offset since not all bytes consumed conn.socket.BeginReceive(conn.buffer, bytesRead - offset, conn.buffer.Length - (bytesRead - offset), SocketFlags.None, new AsyncCallback(receiveCallback), conn); } else { //All bytes consumed, full buffer available conn.socket.BeginReceive(conn.buffer, 0, conn.buffer.Length, SocketFlags.None, new AsyncCallback(receiveCallback), conn); } } else { Log.conn(String.Format("{0} has disconnected.", conn.owner == 0 ? conn.getAddress() : "User " + conn.owner)); lock (mConnectionList) { mConnectionList.Remove(conn); } } } catch (SocketException) { if (conn.socket != null) { Log.conn(String.Format("{0} has disconnected.", conn.owner == 0 ? conn.getAddress() : "User " + conn.owner)); lock (mConnectionList) { mConnectionList.Remove(conn); } } } }
private void ProcessGetCharacters(ClientConnection client, SubPacket packet) { Log.info(String.Format("{0} => Get characters", client.currentUserId == 0 ? client.getAddress() : "User " + client.currentUserId)); sendWorldList(client, packet); sendImportList(client, packet); sendRetainerList(client, packet); sendCharacterList(client, packet); }
public void processPacket(ClientConnection client, BasePacket packet) { if (packet.header.isCompressed == 0x01) { BasePacket.decryptPacket(client.blowfish, ref packet); } List <SubPacket> subPackets = packet.getSubpackets(); foreach (SubPacket subpacket in subPackets) { if (subpacket.header.type == 0x01) { packet.debugPrintPacket(); byte[] reply1Data = { 0x01, 0x00, 0x00, 0x00, 0x28, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFD, 0xFF, 0xFF, 0xE5, 0x6E, 0x01, 0xE0, 0x00, 0x00, 0x00, 0x0 }; byte[] reply2Data = { 0x01, 0x00, 0x00, 0x00, 0x28, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x50, 0x2B, 0x5F, 0x26, 0x66, 0x00, 0x00, 0x00, 0xC8, 0xD6, 0xAF, 0x2B, 0x38, 0x2B, 0x5F, 0x26, 0xB8, 0x8D, 0xF0, 0x2B, 0xC8, 0xFD, 0x85, 0xFE, 0xA8, 0x7C, 0x5B, 0x09, 0x38, 0x2B, 0x5F, 0x26, 0xC8, 0xD6, 0xAF, 0x2B, 0xB8, 0x8D, 0xF0, 0x2B, 0x88, 0xAF, 0x5E, 0x26 }; BasePacket reply1 = new BasePacket(reply1Data); BasePacket reply2 = new BasePacket(reply2Data); //Write Timestamp into Reply1 using (MemoryStream mem = new MemoryStream(reply1.data)) { using (BinaryWriter binReader = new BinaryWriter(mem)) { binReader.BaseStream.Seek(0x14, SeekOrigin.Begin); binReader.Write((UInt32)Utils.UnixTimeStampUTC()); } } //Read in Actor Id that owns this connection uint actorID = 0; using (MemoryStream mem = new MemoryStream(packet.data)) { using (BinaryReader binReader = new BinaryReader(mem)) { try { byte[] readIn = new byte[12]; binReader.BaseStream.Seek(0x14, SeekOrigin.Begin); binReader.Read(readIn, 0, 12); actorID = UInt32.Parse(Encoding.ASCII.GetString(readIn)); } catch (Exception) { } } } //Should never happen.... unless actor id IS 0! if (actorID == 0) { break; } client.owner = actorID; //Write Actor ID into reply2 using (MemoryStream mem = new MemoryStream(reply2.data)) { using (BinaryWriter binReader = new BinaryWriter(mem)) { binReader.BaseStream.Seek(0x10, SeekOrigin.Begin); binReader.Write(actorID); } } ConnectedPlayer player = null; if (packet.header.connectionType == BasePacket.TYPE_ZONE) { while (!mPlayers.ContainsKey(client.owner)) { } player = mPlayers[client.owner]; } //Create connected player if not created if (player == null) { player = new ConnectedPlayer(actorID); mPlayers[actorID] = player; } player.setConnection(packet.header.connectionType, client); if (packet.header.connectionType == BasePacket.TYPE_ZONE) { Log.debug(String.Format("Got {0} connection for ActorID {1} @ {2}.", "zone", actorID, client.getAddress())); } else if (packet.header.connectionType == BasePacket.TYPE_CHAT) { Log.debug(String.Format("Got {0} connection for ActorID {1} @ {2}.", "chat", actorID, client.getAddress())); } //Create player actor reply1.debugPrintPacket(); client.queuePacket(reply1); client.queuePacket(reply2); break; } else if (subpacket.header.type == 0x07) { BasePacket init = Login0x7ResponsePacket.buildPacket(BitConverter.ToUInt32(packet.data, 0x10), Utils.UnixTimeStampUTC()); //client.queuePacket(init); } else if (subpacket.header.type == 0x08) { //Response, client's current [actorID][time] packet.debugPrintPacket(); } else if (subpacket.header.type == 0x03) { ConnectedPlayer player = null; if (mPlayers.ContainsKey(client.owner)) { player = mPlayers[client.owner]; } if (player == null) { return; } //Normal Game Opcode switch (subpacket.gameMessage.opcode) { //Ping case 0x0001: //subpacket.debugPrintSubPacket(); PingPacket pingPacket = new PingPacket(subpacket.data); client.queuePacket(BasePacket.createPacket(PongPacket.buildPacket(player.actorID, pingPacket.time), true, false)); player.ping(); break; //Unknown case 0x0002: subpacket.debugPrintSubPacket(); client.queuePacket(_0x2Packet.buildPacket(player.actorID), true, false); Server.GetWorldManager().DoLogin(player.getActor()); break; //Chat Received case 0x0003: ChatMessagePacket chatMessage = new ChatMessagePacket(subpacket.data); Log.info(String.Format("Got type-{5} message: {0} @ {1}, {2}, {3}, Rot: {4}", chatMessage.message, chatMessage.posX, chatMessage.posY, chatMessage.posZ, chatMessage.posRot, chatMessage.logType)); subpacket.debugPrintSubPacket(); if (chatMessage.message.StartsWith("!")) { if (cp.doCommand(chatMessage.message, player)) { continue; } } player.getActor().broadcastPacket(SendMessagePacket.buildPacket(player.actorID, player.actorID, chatMessage.logType, player.getActor().customDisplayName, chatMessage.message), false); break; //Langauge Code case 0x0006: LangaugeCodePacket langCode = new LangaugeCodePacket(subpacket.data); player.languageCode = langCode.languageCode; break; //Unknown - Happens a lot at login, then once every time player zones case 0x0007: //subpacket.debugPrintSubPacket(); _0x07Packet unknown07 = new _0x07Packet(subpacket.data); break; //Update Position case 0x00CA: //Update Position //subpacket.debugPrintSubPacket(); UpdatePlayerPositionPacket posUpdate = new UpdatePlayerPositionPacket(subpacket.data); player.updatePlayerActorPosition(posUpdate.x, posUpdate.y, posUpdate.z, posUpdate.rot, posUpdate.moveState); player.getActor().sendInstanceUpdate(); if (player.getActor().isInZoneChange()) { player.getActor().setZoneChanging(false); } break; //Set Target case 0x00CD: //subpacket.debugPrintSubPacket(); SetTargetPacket setTarget = new SetTargetPacket(subpacket.data); player.getActor().currentTarget = setTarget.actorID; player.getActor().broadcastPacket(SetActorTargetAnimatedPacket.buildPacket(player.actorID, player.actorID, setTarget.actorID), true); break; //Lock Target case 0x00CC: LockTargetPacket lockTarget = new LockTargetPacket(subpacket.data); player.getActor().currentLockedTarget = lockTarget.actorID; break; //Start Event case 0x012D: subpacket.debugPrintSubPacket(); EventStartPacket eventStart = new EventStartPacket(subpacket.data); /* * if (eventStart.error != null) * { * player.errorMessage += eventStart.error; * * if (eventStart.errorIndex == eventStart.errorNum - 1) * Log.error("\n"+player.errorMessage); * * * break; * } */ Actor ownerActor = Server.getStaticActors(eventStart.scriptOwnerActorID); if (ownerActor != null && ownerActor is Command) { player.getActor().currentCommand = eventStart.scriptOwnerActorID; player.getActor().currentCommandName = eventStart.triggerName; } else { player.getActor().currentEventOwner = eventStart.scriptOwnerActorID; player.getActor().currentEventName = eventStart.triggerName; } if (ownerActor == null) { //Is it a instance actor? ownerActor = Server.GetWorldManager().GetActorInWorld(player.getActor().currentEventOwner); if (ownerActor == null) { //Is it a Director? if (player.getActor().currentDirector != null && player.getActor().currentEventOwner == player.getActor().currentDirector.actorId) { ownerActor = player.getActor().currentDirector; } else { Log.debug(String.Format("\n===Event START===\nCould not find actor 0x{0:X} for event started by caller: 0x{1:X}\nEvent Starter: {2}\nParams: {3}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.triggerName, LuaUtils.dumpParams(eventStart.luaParams))); break; } } } LuaEngine.doActorOnEventStarted(player.getActor(), ownerActor, eventStart); Log.debug(String.Format("\n===Event START===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nEvent Starter: {4}\nParams: {5}", eventStart.actorID, eventStart.scriptOwnerActorID, eventStart.val1, eventStart.val2, eventStart.triggerName, LuaUtils.dumpParams(eventStart.luaParams))); break; //Unknown, happens at npc spawn and cutscene play???? case 0x00CE: break; //Event Result case 0x012E: subpacket.debugPrintSubPacket(); EventUpdatePacket eventUpdate = new EventUpdatePacket(subpacket.data); Log.debug(String.Format("\n===Event UPDATE===\nSource Actor: 0x{0:X}\nCaller Actor: 0x{1:X}\nVal1: 0x{2:X}\nVal2: 0x{3:X}\nStep: 0x{4:X}\nParams: {5}", eventUpdate.actorID, eventUpdate.scriptOwnerActorID, eventUpdate.val1, eventUpdate.val2, eventUpdate.step, LuaUtils.dumpParams(eventUpdate.luaParams))); //Is it a static actor? If not look in the player's instance Actor updateOwnerActor = Server.getStaticActors(player.getActor().currentEventOwner); if (updateOwnerActor == null) { updateOwnerActor = Server.GetWorldManager().GetActorInWorld(player.getActor().currentEventOwner); if (player.getActor().currentDirector != null && player.getActor().currentEventOwner == player.getActor().currentDirector.actorId) { updateOwnerActor = player.getActor().currentDirector; } if (updateOwnerActor == null) { break; } } LuaEngine.doActorOnEventUpdated(player.getActor(), updateOwnerActor, eventUpdate); break; case 0x012F: subpacket.debugPrintSubPacket(); ParameterDataRequestPacket paramRequest = new ParameterDataRequestPacket(subpacket.data); if (paramRequest.paramName.Equals("charaWork/exp")) { player.getActor().sendCharaExpInfo(); } break; /* RECRUITMENT */ //Start Recruiting case 0x01C3: StartRecruitingRequestPacket recruitRequestPacket = new StartRecruitingRequestPacket(subpacket.data); client.queuePacket(BasePacket.createPacket(StartRecruitingResponse.buildPacket(player.actorID, true), true, false)); break; //End Recruiting case 0x01C4: client.queuePacket(BasePacket.createPacket(EndRecruitmentPacket.buildPacket(player.actorID), true, false)); break; //Party Window Opened, Request State case 0x01C5: client.queuePacket(BasePacket.createPacket(RecruiterStatePacket.buildPacket(player.actorID, true, true, 1), true, false)); break; //Search Recruiting case 0x01C7: RecruitmentSearchRequestPacket recruitSearchPacket = new RecruitmentSearchRequestPacket(subpacket.data); break; //Get Recruitment Details case 0x01C8: RecruitmentDetailsRequestPacket currentRecruitDetailsPacket = new RecruitmentDetailsRequestPacket(subpacket.data); RecruitmentDetails details = new RecruitmentDetails(); details.recruiterName = "Localhost Character"; details.purposeId = 2; details.locationId = 1; details.subTaskId = 1; details.comment = "This is a test details packet sent by the server. No implementation has been created yet..."; details.num[0] = 1; client.queuePacket(BasePacket.createPacket(CurrentRecruitmentDetailsPacket.buildPacket(player.actorID, details), true, false)); break; //Accepted Recruiting case 0x01C6: subpacket.debugPrintSubPacket(); break; /* SOCIAL STUFF */ case 0x01C9: AddRemoveSocialPacket addBlackList = new AddRemoveSocialPacket(subpacket.data); client.queuePacket(BasePacket.createPacket(BlacklistAddedPacket.buildPacket(player.actorID, true, addBlackList.name), true, false)); break; case 0x01CA: AddRemoveSocialPacket removeBlackList = new AddRemoveSocialPacket(subpacket.data); client.queuePacket(BasePacket.createPacket(BlacklistRemovedPacket.buildPacket(player.actorID, true, removeBlackList.name), true, false)); break; case 0x01CB: int offset1 = 0; client.queuePacket(BasePacket.createPacket(SendBlacklistPacket.buildPacket(player.actorID, new String[] { "Test" }, ref offset1), true, false)); break; case 0x01CC: AddRemoveSocialPacket addFriendList = new AddRemoveSocialPacket(subpacket.data); client.queuePacket(BasePacket.createPacket(FriendlistAddedPacket.buildPacket(player.actorID, true, (uint)addFriendList.name.GetHashCode(), true, addFriendList.name), true, false)); break; case 0x01CD: AddRemoveSocialPacket removeFriendList = new AddRemoveSocialPacket(subpacket.data); client.queuePacket(BasePacket.createPacket(FriendlistRemovedPacket.buildPacket(player.actorID, true, removeFriendList.name), true, false)); break; case 0x01CE: int offset2 = 0; client.queuePacket(BasePacket.createPacket(SendFriendlistPacket.buildPacket(player.actorID, new Tuple <long, string>[] { new Tuple <long, string>(01, "Test2") }, ref offset2), true, false)); break; case 0x01CF: client.queuePacket(BasePacket.createPacket(FriendStatusPacket.buildPacket(player.actorID, null), true, false)); break; /* SUPPORT DESK STUFF */ //Request for FAQ/Info List case 0x01D0: FaqListRequestPacket faqRequest = new FaqListRequestPacket(subpacket.data); client.queuePacket(BasePacket.createPacket(FaqListResponsePacket.buildPacket(player.actorID, new string[] { "Testing FAQ1", "Coded style!" }), true, false)); break; //Request for body of a faq/info selection case 0x01D1: FaqBodyRequestPacket faqBodyRequest = new FaqBodyRequestPacket(subpacket.data); client.queuePacket(BasePacket.createPacket(FaqBodyResponsePacket.buildPacket(player.actorID, "HERE IS A GIANT BODY. Nothing else to say!"), true, false)); break; //Request issue list case 0x01D2: GMTicketIssuesRequestPacket issuesRequest = new GMTicketIssuesRequestPacket(subpacket.data); client.queuePacket(BasePacket.createPacket(IssueListResponsePacket.buildPacket(player.actorID, new string[] { "Test1", "Test2", "Test3", "Test4", "Test5" }), true, false)); break; //Request if GM ticket exists case 0x01D3: client.queuePacket(BasePacket.createPacket(StartGMTicketPacket.buildPacket(player.actorID, false), true, false)); break; //Request for GM response message case 0x01D4: client.queuePacket(BasePacket.createPacket(GMTicketPacket.buildPacket(player.actorID, "This is a GM Ticket Title", "This is a GM Ticket Body."), true, false)); break; //GM Ticket Sent case 0x01D5: GMSupportTicketPacket gmTicket = new GMSupportTicketPacket(subpacket.data); Log.info("Got GM Ticket: \n" + gmTicket.ticketTitle + "\n" + gmTicket.ticketBody); client.queuePacket(BasePacket.createPacket(GMTicketSentResponsePacket.buildPacket(player.actorID, true), true, false)); break; //Request to end ticket case 0x01D6: client.queuePacket(BasePacket.createPacket(EndGMTicketPacket.buildPacket(player.actorID), true, false)); break; default: Log.debug(String.Format("Unknown command 0x{0:X} received.", subpacket.gameMessage.opcode)); subpacket.debugPrintSubPacket(); break; } } else { packet.debugPrintPacket(); } } }