コード例 #1
0
        public void ImportTree(string fileName, int memory)
        {
            byte[] serializedInput = File.ReadAllBytes(fileName);

            LevelIndex = new SortedDictionary <int, Node> [Controller.MAX_LEVEL];

            for (int l = 0; l < LevelIndex.Length; l++)
            {
                LevelIndex[l] = new SortedDictionary <int, Node>();
            }

            RootNode = null;

            bool skipAhead = memory > 0;

            for (int i = 0; i < serializedInput.Length;)
            {
                Node node = new Node();
                node.Level = serializedInput[i];
                node.HP    = BitConverter.ToUInt16(serializedInput, i + 1);
                node.MP    = BitConverter.ToUInt16(serializedInput, i + 3);

                if (skipAhead && memory / 10000000 < node.Level)
                {
                    skipAhead = false;
                }

                if (!skipAhead || memory == node.Level * 10000000 + node.HP * 1000 + node.MP)
                {
                    node.ChildNodes = new List <NodeLink>();

                    LevelIndex[node.Level - 1].Add(node.HP * 1000 + node.MP, node);

                    if (RootNode == null)
                    {
                        RootNode = node;
                    }
                }

                i += 5;

                if (i < serializedInput.Length)
                {
                    if (serializedInput[i] == Controller.IO_LISTSTART)
                    {
                        i++;
                        node.ParentNodes = new List <NodeLink>();

                        do
                        {
                            Node parentNode;

                            if (LevelIndex[node.Level - 2].TryGetValue(BitConverter.ToUInt16(serializedInput, i + 3) * 1000 + BitConverter.ToUInt16(serializedInput, i + 5), out parentNode))
                            {
                                NodeLink link = new NodeLink(parentNode, node, serializedInput[i], serializedInput[i + 1], serializedInput[i + 2]);
                                node.ParentNodes.Add(link);

                                bool found = false;

                                foreach (NodeLink child in parentNode.ChildNodes)
                                {
                                    if (child.Child.HP == node.HP && child.Child.MP == node.MP)
                                    {
                                        found = true;
                                        break;
                                    }
                                }

                                if (!found)
                                {
                                    parentNode.ChildNodes.Add(link);
                                }
                            }

                            i += 7;
                        }while (serializedInput[i] != Controller.IO_LISTEND);

                        i++;
                    }
                }
            }
        }
コード例 #2
0
        public void AddLevelDepthFirst(Node parent)
        {
            if (parent.Level >= Controller.MAX_LEVEL)
            {
                return;
            }

            byte level = (byte)(parent.Level + 1);

            HPMPGradientBase table = Character.GetTable(level);

            short hpDiffBase = (short)((short)(100 * (table.HP_BASE + (level - 1) * table.HP_GRADIENT) / parent.HP) - 100),
                  mpDiffBase = (short)((short)(100 * (table.MP_BASE + (short)((level - 1) * table.MP_GRADIENT / 10)) / parent.MP) - 100);

            ushort[] hps = new ushort[Controller.RNG_LIST.GetLength(0)],
            mps = new ushort[Controller.RNG_LIST.GetLength(1)];

            for (int h = 0; h < hps.Length; h++)
            {
                hps[h] = (ushort)Math.Min(parent.HP + (ushort)(table.HP_GRADIENT * Controller.HP_GAIN[Math.Min(Math.Max((int)((h + 1) + hpDiffBase), 0), 11)] / 100), 9999);
            }

            for (int m = 0; m < mps.Length; m++)
            {
                mps[m] = (ushort)Math.Min(parent.MP + (ushort)((((ushort)(level * table.MP_GRADIENT / 10) - (ushort)((level - 1) * table.MP_GRADIENT / 10)) * Controller.MP_GAIN[Math.Min(Math.Max((int)((m + 1) + mpDiffBase), 0), 11)]) / 100), 999);
            }

            byte[,] overallProb = new byte[hps.Length, mps.Length];

            Dictionary <int, ushort> probs = new Dictionary <int, ushort>();

            for (int h = 0; h < Controller.RNG_LIST.GetLength(0); h++)
            {
                for (int m = 0; m < Controller.RNG_LIST.GetLength(1); m++)
                {
                    if (!probs.ContainsKey(hps[h] * 1000 + mps[m]))
                    {
                        probs.Add(hps[h] * 1000 + mps[m], 0);
                    }
                }
            }

            for (int h = 0; h < Controller.RNG_LIST.GetLength(0); h++)
            {
                for (int m = 0; m < Controller.RNG_LIST.GetLength(1); m++)
                {
                    probs[hps[h] * 1000 + mps[m]] += Controller.RNG_LIST[h, m];
                }
            }

            for (int h = 0; h < Controller.RNG_LIST.GetLength(0); h++)
            {
                for (int m = 0; m < Controller.RNG_LIST.GetLength(1); m++)
                {
                    if (Controller.RNG_LIST[h, m] > 0)
                    {
                        ushort prob = probs[hps[h] * 1000 + mps[m]];

                        if (prob == 256)
                        {
                            //if 100% chance, store value as 255, which is byte max
                            //since no paths can have a 255/256 chance, this special case of 255 will later be converted to 256
                            prob--;
                        }

                        overallProb[h, m] = (byte)prob;
                    }
                }
            }

            for (int h = 0; h < hps.Length; h++)
            {
                for (int m = 0; m < mps.Length; m++)
                {
                    if (overallProb[h, m] > 0)
                    {
                        //search in local nodes
                        bool found = false;
                        foreach (NodeLink child in parent.ChildNodes)
                        {
                            if (child.Child != null)
                            {
                                if (child.Child.HP == hps[h] && child.Child.MP == mps[m])
                                {
                                    //TODO: Possibly in the future add this HPRNG AND MPRNG (h + 1 & m + 1) to the NodeLink
                                    found = true;
                                    break;
                                }
                            }
                        }

                        if (!found)
                        {
                            //search in global nodes
                            found = false;
                            Node n;
                            if (LevelIndex[level - 1].TryGetValue(hps[h] * 1000 + mps[m], out n))
                            {
                                if (n != null)
                                {
                                    NodeLink link = new NodeLink(parent, n, (byte)(h + 1), (byte)(m + 1), overallProb[h, m]);
                                    parent.ChildNodes.Add(link);
                                    n.ParentNodes.Add(link);

                                    found = true;
                                }
                            }

                            if (!found)
                            {
                                Node node = new Node();
                                node.Level = level;
                                node.HP    = hps[h];
                                node.MP    = mps[m];

                                node.ParentNodes = new List <NodeLink>();
                                node.ChildNodes  = new List <NodeLink>();

                                NodeLink link = new NodeLink(parent, node, (byte)(h + 1), (byte)(m + 1), overallProb[h, m]);
                                parent.ChildNodes.Add(link);
                                node.ParentNodes.Add(link);

                                LevelIndex[node.Level - 1].Add(node.HP * 1000 + node.MP, node);

                                AddLevelDepthFirst(node);
                            }
                        }
                    }
                }
            }

            if (level == Controller.MAX_LEVEL)
            {
                for (int n = 0; n < parent.ChildNodes.Count; n++)
                {
                    if (parent.ChildNodes[n] != null)
                    {
                        if (parent.ChildNodes[n].Child.HP > Character.HPMax)
                        {
                            //HP has new MAX!!!
                            level = level;
                        }
                        else if (parent.ChildNodes[n].Child.MP > Character.MPMaxAbs)
                        {
                            //MP has new MAX!!!
                            level = level;
                        }
                        else if (parent.ChildNodes[n].Child.HP >= Character.HPMax && parent.ChildNodes[n].Child.MP > Character.MPMax)
                        {
                            //MP has new combined MAX!!!
                            level = level;
                        }
                        else if (parent.ChildNodes[n].Child.HP >= Character.HPMax && parent.ChildNodes[n].Child.MP >= Character.MPMax)
                        {
                            //Found the usual MAX
                            level = level;
                        }
                    }
                }
            }
        }