public override void OnCardPlaced(TriadGameData gameData, int boardPos) { TriadCardInstance checkCard = gameData.board[boardPos]; if (checkCard.card.Type != ETriadCardType.None) { int scoreMod = gameData.typeMods[(int)checkCard.card.Type]; if (scoreMod != 0) { checkCard.scoreModifier = scoreMod; if (gameData.bDebugRules) { Logger.WriteLine(">> " + RuleName + "! [" + boardPos + "] " + checkCard.card.Name + " is: " + ((scoreMod > 0) ? "+" : "") + scoreMod); } } } }
public override void OnCheckCaptureNeis(TriadGameData gameData, int boardPos, int[] neiPos, List <int> captureList) { TriadCardInstance checkCard = gameData.board[boardPos]; int numSame = 0; for (int sideIdx = 0; sideIdx < 4; sideIdx++) { int testNeiPos = neiPos[sideIdx]; if (testNeiPos >= 0 && gameData.board[testNeiPos] != null) { TriadCardInstance neiCard = gameData.board[testNeiPos]; int numPos = checkCard.GetNumber((ETriadGameSide)sideIdx); int numOther = neiCard.GetOppositeNumber((ETriadGameSide)sideIdx); if (numPos == numOther) { numSame++; } } } if (numSame >= 2) { for (int sideIdx = 0; sideIdx < 4; sideIdx++) { int testNeiPos = neiPos[sideIdx]; if (testNeiPos >= 0 && gameData.board[testNeiPos] != null) { TriadCardInstance neiCard = gameData.board[testNeiPos]; if (neiCard.owner != checkCard.owner) { neiCard.owner = checkCard.owner; captureList.Add(testNeiPos); if (gameData.bDebugRules) { Logger.WriteLine(">> " + RuleName + "! [" + testNeiPos + "] " + neiCard.card.Name + " => " + neiCard.owner); } } } } } }
public override void OnPostCaptures(TriadGameData gameData, int boardPos) { TriadCardInstance checkCard = gameData.board[boardPos]; if (checkCard.card.Type != ETriadCardType.None) { int scoreMod = checkCard.scoreModifier - 1; gameData.typeMods[(int)checkCard.card.Type] = scoreMod; for (int Idx = 0; Idx < gameData.board.Length; Idx++) { TriadCardInstance otherCard = gameData.board[Idx]; if ((otherCard != null) && (checkCard.card.Type == otherCard.card.Type)) { otherCard.scoreModifier = scoreMod; if (gameData.bDebugRules) { Logger.WriteLine(">> " + RuleName + "! [" + Idx + "] " + otherCard.card.Name + " is: " + ((scoreMod > 0) ? "+" : "") + scoreMod); } } } } }
private void UpdateAvailableRedCards(TriadDeckInstanceScreen redDeck, TriadCard[] screenCardsRed, TriadCard[] screenCardsBlue, TriadCard[] screenBoard, TriadCard[] prevCardsBlue, TriadCardInstance[] prevBoard, bool bContinuePrevState) { bool bDebugMode = false; int hiddenCardId = TriadCardDB.Get().hiddenCard.Id; int numVisibleCards = deckRed.cards.Length; redDeck.numPlaced = 0; if (!bContinuePrevState) { redDeck.numUnknownPlaced = 0; } int maxUnknownToUse = redDeck.cards.Length - redDeck.deck.knownCards.Count; int firstUnknownPoolIdx = redDeck.cards.Length + redDeck.deck.knownCards.Count; if (redDeck.deck.unknownCardPool.Count > 0) { redDeck.unknownPoolMask = ((1 << redDeck.deck.unknownCardPool.Count) - 1) << firstUnknownPoolIdx; for (int Idx = 0; Idx < screenCardsRed.Length; Idx++) { if ((screenCardsRed[Idx] != null) && (screenCardsRed[Idx].Id != hiddenCardId) && redDeck.deck.unknownCardPool.Contains(screenCardsRed[Idx])) { redDeck.unknownPoolMask |= (1 << Idx); } } } int allDeckAvailableMask = ((1 << (redDeck.deck.knownCards.Count + redDeck.deck.unknownCardPool.Count)) - 1) << numVisibleCards; bool bCanCompareWithPrevData = (screenCardsRed.Length == redDeck.cards.Length) && (screenCardsBlue.Length == prevCardsBlue.Length) && (screenBoard.Length == prevBoard.Length); if (bCanCompareWithPrevData && !bContinuePrevState) { // special case: 1st turn int numCardsOnBoard = 0; for (int Idx = 0; Idx < screenBoard.Length; Idx++) { if (screenBoard[Idx] != null) { numCardsOnBoard++; } } if (numCardsOnBoard <= 1) { bCanCompareWithPrevData = true; prevBoard = new TriadCardInstance[screenBoard.Length]; prevCardsBlue = new TriadCard[numVisibleCards]; deckRed.cards = new TriadCard[numVisibleCards]; deckRed.availableCardMask = allDeckAvailableMask; deckRed.numPlaced = 0; deckRed.numUnknownPlaced = 0; } else { bCanCompareWithPrevData = false; } } if (bDebugMode) { Logger.WriteLine("Red deck update, diff mode check... " + "bContinuePrevState:" + bContinuePrevState + ", cards(screen:" + screenCardsRed.Length + ", prev:" + deckRed.cards.Length + ")=" + ((screenCardsRed.Length == deckRed.cards.Length) ? "ok" : "nope") + ", other(screen:" + screenCardsBlue.Length + ", prev:" + prevCardsBlue.Length + ")=" + ((screenCardsBlue.Length == prevCardsBlue.Length) ? "ok" : "nope") + ", board(screen:" + screenBoard.Length + ", prev:" + prevBoard.Length + ")=" + ((screenBoard.Length == prevBoard.Length) ? "ok" : "nope")); } if (bCanCompareWithPrevData) { // create diffs, hopefully prev state comes from last turn and is just 2 cards away List <int> usedCardsIndices = new List <int>(); List <TriadCard> usedCardsOther = new List <TriadCard>(); int numKnownOnHand = 0; int numUnknownOnHand = 0; int numHidden = 0; int numOnHand = 0; for (int Idx = 0; Idx < deckRed.cards.Length; Idx++) { if (screenCardsRed[Idx] == null) { TriadCard prevCard = deckRed.cards[Idx]; if ((prevCard != null) && (prevCard.Id != hiddenCardId)) { if (bDebugMode) { Logger.WriteLine(" card[" + Idx + "]:" + prevCard.Name + " => mark as used, disappeared from prev state"); } usedCardsIndices.Add(Idx); } deckRed.availableCardMask &= ~(1 << Idx); deckRed.numPlaced++; } else { if (screenCardsRed[Idx].Id != hiddenCardId) { bool bIsUnknown = (deckRed.unknownPoolMask & (1 << Idx)) != 0; numUnknownOnHand += bIsUnknown ? 1 : 0; numKnownOnHand += bIsUnknown ? 0 : 1; numOnHand++; deckRed.availableCardMask |= (1 << Idx); int knownCardIdx = deckRed.deck.knownCards.IndexOf(screenCardsRed[Idx]); int unknownCardIdx = deckRed.deck.unknownCardPool.IndexOf(screenCardsRed[Idx]); if (knownCardIdx >= 0) { deckRed.availableCardMask &= ~(1 << (knownCardIdx + deckRed.cards.Length)); } else if (unknownCardIdx >= 0) { deckRed.availableCardMask &= ~(1 << (unknownCardIdx + deckRed.cards.Length + deckRed.deck.knownCards.Count)); } if (bDebugMode) { TriadCard cardOb = screenCardsRed[Idx]; Logger.WriteLine(" card[" + Idx + "]:" + (cardOb != null ? cardOb.Name : "??") + " => numUnknown:" + numUnknownOnHand + ", numKnown:" + numKnownOnHand + ", numHidden:" + numHidden); } } else { numHidden++; } } } for (int Idx = 0; Idx < prevCardsBlue.Length; Idx++) { if ((prevCardsBlue[Idx] != null) && (screenCardsBlue[Idx] == null)) { usedCardsOther.Add(prevCardsBlue[Idx]); if (bDebugMode) { Logger.WriteLine(" blue[" + Idx + "]:" + prevCardsBlue[Idx].Name + " => mark as used"); } } } for (int Idx = 0; Idx < prevBoard.Length; Idx++) { TriadCard testCard = screenBoard[Idx]; if ((prevBoard[Idx] == null || prevBoard[Idx].card == null) && (testCard != null)) { int testCardIdx = deckRed.GetCardIndex(testCard); if (!usedCardsOther.Contains(testCard) && (testCardIdx >= 0)) { usedCardsIndices.Add(testCardIdx); if (bDebugMode) { Logger.WriteLine(" card[" + testCardIdx + "]:" + testCard.Name + " => mark as used, appeared on board[" + Idx + "], not used by blue"); } } } } Array.Copy(screenCardsRed, deckRed.cards, 5); for (int Idx = 0; Idx < usedCardsIndices.Count; Idx++) { int cardMask = 1 << usedCardsIndices[Idx]; deckRed.availableCardMask &= ~cardMask; bool bIsUnknownPool = (deckRed.unknownPoolMask & cardMask) != 0; if (bIsUnknownPool) { deckRed.numUnknownPlaced++; } if (bDebugMode) { TriadCard cardOb = deckRed.GetCard(usedCardsIndices[Idx]); Logger.WriteLine(" card[" + usedCardsIndices[Idx] + "]:" + (cardOb != null ? cardOb.Name : "??") + " => used"); } } if ((numHidden == 0) && ((numOnHand + deckRed.numPlaced) == numVisibleCards)) { deckRed.availableCardMask &= (1 << numVisibleCards) - 1; if (bDebugMode) { Logger.WriteLine(" all cards are on hand and visible"); } } else if ((deckRed.numUnknownPlaced + numUnknownOnHand) >= maxUnknownToUse || ((numKnownOnHand >= (numVisibleCards - maxUnknownToUse)) && (numHidden == 0))) { deckRed.availableCardMask &= (1 << (numVisibleCards + deckRed.deck.knownCards.Count)) - 1; if (bDebugMode) { Logger.WriteLine(" removing all unknown cards, numUnknownPlaced:" + deckRed.numUnknownPlaced + ", numUnknownOnHand:" + numUnknownOnHand + ", numKnownOnHand:" + numKnownOnHand + ", numHidden:" + numHidden + ", maxUnknownToUse:" + maxUnknownToUse); } } } else { // TriadDeckInstanceScreen is mostly stateless (created from scratch on screen capture) // this makes guessing which cards were placed hard, especially when there's no good // history data to compare with. // Ignore board data here, cards could be placed by blue and are still available for red deck deckRed.UpdateAvailableCards(screenCardsRed); deckRed.availableCardMask = allDeckAvailableMask; } if (bDebugMode) { redDeck.LogAvailableCards("Red deck"); } }
private void CheckCaptures(TriadGameData gameData, int boardPos, List <int> comboList, int comboCounter) { // combo: // - modifiers are active only in intial placement // - only card captured via modifiers can initiate combo (same, plus) // - type modifiers (ascention, descention) values are baked in card and influence combo // - can't proc another plus/same as a result of combo int[] neis = cachedNeis[boardPos]; bool allowMods = comboCounter == 0; if (allowMods && (modFeatures & TriadGameModifier.EFeature.CaptureNei) != 0) { foreach (TriadGameModifier mod in modifiers) { mod.OnCheckCaptureNeis(gameData, boardPos, neis, comboList); } } TriadCardInstance checkCard = gameData.board[boardPos]; for (int sideIdx = 0; sideIdx < 4; sideIdx++) { int neiPos = neis[sideIdx]; if (neiPos >= 0 && gameData.board[neiPos] != null) { TriadCardInstance neiCard = gameData.board[neiPos]; if (checkCard.owner != neiCard.owner) { int numPos = checkCard.GetNumber((ETriadGameSide)sideIdx); int numOther = neiCard.GetOppositeNumber((ETriadGameSide)sideIdx); if (allowMods && (modFeatures & TriadGameModifier.EFeature.CaptureWeights) != 0) { foreach (TriadGameModifier mod in modifiers) { mod.OnCheckCaptureCardWeights(gameData, boardPos, neiPos, ref numPos, ref numOther); } } bool bIsCaptured = (numPos > numOther); if (allowMods && (modFeatures & TriadGameModifier.EFeature.CaptureMath) != 0) { foreach (TriadGameModifier mod in modifiers) { mod.OnCheckCaptureCardMath(gameData, boardPos, neiPos, numPos, numOther, ref bIsCaptured); } } if (bIsCaptured) { neiCard.owner = checkCard.owner; if (comboCounter > 0) { comboList.Add(neiPos); } if (gameData.bDebugRules) { Logger.WriteLine(">> " + (comboCounter > 0 ? "combo!" : "") + " [" + neiPos + "] " + neiCard.card.Name.GetCodeName() + " => " + neiCard.owner); } } } } } }
private void CheckCaptures(TriadGameData gameData, int boardPos, List <int> comboList, int comboCounter) { int[] neis = GetNeighbors(gameData, boardPos); bool bAllowBasicCaptureCombo = (comboCounter > 0); if ((comboCounter == 0) && ((modFeatures & TriadGameModifier.EFeature.CaptureNei) != 0)) { foreach (TriadGameModifier mod in modifiers) { mod.OnCheckCaptureNeis(gameData, boardPos, neis, comboList); } bAllowBasicCaptureCombo = bAllowBasicCaptureCombo || (comboList.Count > 0); } TriadCardInstance checkCard = gameData.board[boardPos]; for (int sideIdx = 0; sideIdx < 4; sideIdx++) { int neiPos = neis[sideIdx]; if (neiPos >= 0 && gameData.board[neiPos] != null) { TriadCardInstance neiCard = gameData.board[neiPos]; if (checkCard.owner != neiCard.owner) { int numPos = checkCard.GetNumber((ETriadGameSide)sideIdx); int numOther = neiCard.GetOppositeNumber((ETriadGameSide)sideIdx); if ((modFeatures & TriadGameModifier.EFeature.CaptureWeights) != 0) { foreach (TriadGameModifier mod in modifiers) { mod.OnCheckCaptureCardWeights(gameData, boardPos, neiPos, ref numPos, ref numOther); } } bool bIsCaptured = (numPos > numOther); if ((modFeatures & TriadGameModifier.EFeature.CaptureMath) != 0) { foreach (TriadGameModifier mod in modifiers) { mod.OnCheckCaptureCardMath(gameData, boardPos, neiPos, numPos, numOther, ref bIsCaptured); } } if (bIsCaptured) { neiCard.owner = checkCard.owner; if (bAllowBasicCaptureCombo) { comboList.Add(neiPos); } if (gameData.bDebugRules) { Logger.WriteLine(">> " + (comboCounter > 0 ? "combo!" : "") + " [" + neiPos + "] " + neiCard.card.Name + " => " + neiCard.owner); } } } } } }
public TriadCardInstance(TriadCardInstance copyFrom) { card = copyFrom.card; owner = copyFrom.owner; scoreModifier = copyFrom.scoreModifier; }