コード例 #1
0
ファイル: TriadDeck.cs プロジェクト: uk959595/FFTriadBuddy
        public void UpdateAvailableCards(TriadCard[] screenCards)
        {
            availableCardMask = 0;
            numPlaced         = 0;
            numUnknownPlaced  = 0;

            Array.Copy(screenCards, cards, 5);

            int hiddenCardId = TriadCardDB.Get().hiddenCard.Id;

            for (int Idx = 0; Idx < cards.Length; Idx++)
            {
                if (cards[Idx] != null)
                {
                    if (cards[Idx].Id != hiddenCardId)
                    {
                        availableCardMask |= (1 << Idx);
                    }
                }
                else
                {
                    numPlaced++;
                }
            }
        }
コード例 #2
0
        public void Run()
        {
            GameDataLists gameDataLists = new GameDataLists();

            gameDataLists.Load(@"..\..\..\datasource\export\exd-all\");

            bool result = true;

            result = result && ValidateCardIds(gameDataLists);
            result = result && ValidateNpcIds(gameDataLists);
            result = result && gameDataLists.Link();
            if (result)
            {
                var mapRuleByCodeName     = BuildRuleNameMap();
                var mapCardTypeByCodeName = BuildCardTypes();

                result = result && ExportRuleNames(gameDataLists.rules, mapRuleByCodeName);
                result = result && ExportCardTypes(gameDataLists.cardTypes, mapCardTypeByCodeName);
                result = result && UpdateCards(gameDataLists, mapCardTypeByCodeName);
                result = result && UpdateNpcs(gameDataLists, mapRuleByCodeName);
                result = result && UpdateTournaments(gameDataLists, mapRuleByCodeName);
            }

            if (result)
            {
                LocalizationDB.Get().Save();
                TriadCardDB.Get().Save();
                TriadNpcDB.Get().Save();
                TriadTournamentDB.Get().Save();
            }

            Logger.WriteLine(result ? "Done." : "Aborted");
        }
コード例 #3
0
        public bool Load()
        {
            bool bResult = false;

            string FilePath = AssetManager.Get().CreateFilePath(DBPath);

            if (File.Exists(FilePath))
            {
                using (StreamReader file = new StreamReader(FilePath))
                {
                    string fileContent = file.ReadToEnd();
                    bResult = LoadFromJson(fileContent);
                    file.Close();
                }
            }

            TriadCardDB cardDB = TriadCardDB.Get();

            starterCards[0] = cardDB.Find("Dodo");
            starterCards[1] = cardDB.Find("Sabotender");
            starterCards[2] = cardDB.Find("Bomb");
            starterCards[3] = cardDB.Find("Mandragora");
            starterCards[4] = cardDB.Find("Coeurl");

            foreach (TriadCard starterCard in starterCards)
            {
                if (!ownedCards.Contains(starterCard))
                {
                    ownedCards.Add(starterCard);
                }
            }

            Logger.WriteLine("Loaded player cards: " + ownedCards.Count + ", npcs: " + completedNpcs.Count + ", hashes: " + customHashes.Count);
            return(bResult);
        }
コード例 #4
0
        public TriadDeck(IEnumerable <int> knownCardIds, IEnumerable <int> unknownCardlIds)
        {
            TriadCardDB cardDB = TriadCardDB.Get();

            knownCards = new List <TriadCard>();
            foreach (int id in knownCardIds)
            {
                TriadCard card = cardDB.cards[id];
                if (card != null && card.IsValid())
                {
                    knownCards.Add(card);
                }
            }

            unknownCardPool = new List <TriadCard>();
            foreach (int id in unknownCardlIds)
            {
                TriadCard card = cardDB.cards[id];
                if (card != null && card.IsValid())
                {
                    unknownCardPool.Add(card);
                }
            }

            UpdateDeckId();
        }
コード例 #5
0
        private bool IsSuddenDeathRestart(TriadDeckInstanceScreen deck)
        {
            // sudden death: all red cards visible, not matching npc deck at all
            int numMismatchedCards = 0;
            int numVisibleCards    = 0;
            int hiddenCardId       = TriadCardDB.Get().hiddenCard.Id;

            for (int Idx = 0; Idx < deck.cards.Length; Idx++)
            {
                int npcCardIdx = deck.deck.GetCardIndex(deck.cards[Idx]);
                if (npcCardIdx < 0)
                {
                    numMismatchedCards++;
                }

                if (deck.cards[Idx] != null && deck.cards[Idx].Id != hiddenCardId)
                {
                    numVisibleCards++;
                }
            }

            bool bHasOpenAndMismatched = (numVisibleCards >= 4 && numMismatchedCards > 1);
            bool bHasOpenAndShouldnt   = (numVisibleCards >= 4 && !bHasOpenRule);

            Logger.WriteLine("IsSuddenDeathRestart? numMismatchedCards:" + numMismatchedCards + ", numVisibleCards:" + numVisibleCards);
            return(bHasOpenAndMismatched || bHasOpenAndShouldnt);
        }
コード例 #6
0
        private void UpdateAdjustedCard()
        {
            int sideU = (int)numericUpDownU.Value;
            int sideL = (int)numericUpDownL.Value;
            int sideD = (int)numericUpDownD.Value;
            int sideR = (int)numericUpDownR.Value;

            comboBox1.Items.Clear();

            TriadCard foundCard = TriadCardDB.Get().Find(sideU, sideL, sideD, sideR);

            if (foundCard != null)
            {
                if (foundCard.SameNumberId < 0)
                {
                    comboBox1.Items.Add(foundCard);
                }
                else
                {
                    foreach (TriadCard card in TriadCardDB.Get().sameNumberMap[foundCard.SameNumberId])
                    {
                        comboBox1.Items.Add(card);
                    }
                }

                comboBox1.SelectedIndex = 0;
            }

            buttonOk.Enabled = comboBox1.Items.Count > 0;
        }
コード例 #7
0
        private void contextMenuStripPickCard_Opened(object sender, EventArgs e)
        {
            toolStripComboBoxPick.BeginUpdate();

            PlayerSettingsDB playerDB = PlayerSettingsDB.Get();
            TriadCardDB      cardsDB  = TriadCardDB.Get();
            int numExpected           = toolStripMenuOnlyOwned.Checked ? playerDB.ownedCards.Count : cardsDB.cards.Count;

            if (numExpected != toolStripComboBoxPick.Items.Count)
            {
                toolStripComboBoxPick.Items.Clear();
                foreach (TriadCard card in cardsDB.cards)
                {
                    if (card != null && (!toolStripMenuOnlyOwned.Checked || playerDB.ownedCards.Contains(card)))
                    {
                        toolStripComboBoxPick.Items.Add(new DeckCardPicker(card));
                    }
                }
            }

            for (int Idx = 0; Idx < toolStripComboBoxPick.Items.Count; Idx++)
            {
                DeckCardPicker cardOb = (DeckCardPicker)toolStripComboBoxPick.Items[Idx];
                if (cardOb.Card == cardClickOwner.GetCard())
                {
                    toolStripComboBoxPick.SelectedIndex = Idx;
                    break;
                }
            }

            toolStripComboBoxPick.EndUpdate();
            toolStripComboBoxPick.Focus();
        }
コード例 #8
0
ファイル: ImageHashDB.cs プロジェクト: uk959595/FFTriadBuddy
        public List <ImageHashData> LoadImageHashes(JsonParser.ObjectValue jsonOb)
        {
            List <ImageHashData> list = new List <ImageHashData>();

            string[] enumArr = Enum.GetNames(typeof(EImageHashType));
            foreach (var kvp in jsonOb.entries)
            {
                EImageHashType        groupType = (EImageHashType)Array.IndexOf(enumArr, kvp.Key);
                JsonParser.ArrayValue typeArr   = (JsonParser.ArrayValue)kvp.Value;

                foreach (JsonParser.Value value in typeArr.entries)
                {
                    JsonParser.ObjectValue jsonHashOb = (JsonParser.ObjectValue)value;
                    string idStr = jsonHashOb["id"];

                    bool hasIdNum   = int.TryParse(idStr, out int idNum);
                    bool needsIdNum = (groupType != EImageHashType.Rule);
                    if (hasIdNum != needsIdNum)
                    {
                        continue;
                    }

                    ImageHashData hashEntry = new ImageHashData()
                    {
                        type = groupType, isKnown = true
                    };
                    switch (groupType)
                    {
                    case EImageHashType.Rule:
                        hashEntry.ownerOb = ParseRule(idStr);
                        break;

                    case EImageHashType.CardImage:
                        hashEntry.ownerOb = TriadCardDB.Get().cards[idNum];
                        break;

                    default:
                        hashEntry.ownerOb = idNum;
                        break;
                    }

                    if (hashEntry.ownerOb != null)
                    {
                        string descHashTLSH = jsonHashOb["hashC", JsonParser.StringValue.Empty];
                        string descHashMd5  = jsonHashOb["hashB", JsonParser.StringValue.Empty];

                        hashEntry.LoadFromString(descHashTLSH, descHashMd5);
                        if (hashEntry.IsValid())
                        {
                            list.Add(hashEntry);
                        }
                    }
                }
            }

            return(list);
        }
コード例 #9
0
ファイル: ImageHashDB.cs プロジェクト: uk959595/FFTriadBuddy
        public ImageHashData LoadHashEntry(XmlElement xmlElem)
        {
            ImageHashData result = null;

            if (xmlElem != null && xmlElem.Name == "hash" && xmlElem.HasAttribute("type") && (xmlElem.HasAttribute("value") || xmlElem.HasAttribute("valueB")))
            {
                string typeName = xmlElem.GetAttribute("type");

                string hashValueC = xmlElem.HasAttribute("value") ? xmlElem.GetAttribute("value") : null;
                string hashValueB = xmlElem.HasAttribute("valueB") ? xmlElem.GetAttribute("valueB") : null;

                if (typeName.Equals("rule", StringComparison.InvariantCultureIgnoreCase))
                {
                    string ruleName = xmlElem.GetAttribute("name");

                    result = new ImageHashData()
                    {
                        type = EImageHashType.Rule, isKnown = true
                    };
                    result.ownerOb = ParseRule(ruleName);
                    result.LoadFromString(hashValueC, hashValueB);
                }
                else if (typeName.Equals("card", StringComparison.InvariantCultureIgnoreCase))
                {
                    string cardIdName = xmlElem.GetAttribute("id");
                    int    cardId     = int.Parse(cardIdName);

                    result = new ImageHashData()
                    {
                        type = EImageHashType.CardImage, isKnown = true
                    };
                    result.ownerOb = TriadCardDB.Get().cards[cardId];
                    result.LoadFromString(hashValueC, hashValueB);
                }
                else if (typeName.Equals("cactpot", StringComparison.InvariantCultureIgnoreCase))
                {
                    string numIdName = xmlElem.GetAttribute("id");

                    result = new ImageHashData()
                    {
                        type = EImageHashType.Cactpot, isKnown = true
                    };
                    result.ownerOb = int.Parse(numIdName);
                    result.LoadFromString(hashValueC, hashValueB);
                }
            }

            return(result);
        }
コード例 #10
0
        private void toolStripMenuOnlyOwned_CheckedChanged(object sender, EventArgs e)
        {
            toolStripComboBoxPick.Items.Clear();

            PlayerSettingsDB playerDB = PlayerSettingsDB.Get();
            TriadCardDB      cardsDB  = TriadCardDB.Get();

            foreach (TriadCard card in cardsDB.cards)
            {
                if (card != null && (!toolStripMenuOnlyOwned.Checked || playerDB.ownedCards.Contains(card)))
                {
                    toolStripComboBoxPick.Items.Add(new DeckCardPicker(card));
                }
            }
        }
コード例 #11
0
ファイル: ImageHashDB.cs プロジェクト: purutu/FFTriadBuddy
        public ImageHashData LoadHashEntry(XmlElement xmlElem)
        {
            ImageHashData result = null;

            if (xmlElem != null && xmlElem.Name == "hash" && xmlElem.HasAttribute("type") && (xmlElem.HasAttribute("value") || xmlElem.HasAttribute("valueS")))
            {
                string typeName = xmlElem.GetAttribute("type");

                string hashValueC = xmlElem.HasAttribute("value") ? xmlElem.GetAttribute("value") : null;
                string hashValueS = xmlElem.HasAttribute("valueS") ? xmlElem.GetAttribute("valueS") : null;

                HashCollection hashData = new HashCollection(hashValueC, hashValueS);

                if (typeName.Equals("rule", StringComparison.InvariantCultureIgnoreCase))
                {
                    string            ruleName = xmlElem.GetAttribute("name");
                    TriadGameModifier ruleMod  = ParseRule(ruleName);

                    result = new ImageHashData(ruleMod, hashData, EImageHashType.Rule);
                }
                else if (typeName.Equals("card", StringComparison.InvariantCultureIgnoreCase))
                {
                    string    cardIdName = xmlElem.GetAttribute("id");
                    int       cardId     = int.Parse(cardIdName);
                    TriadCard cardOb     = TriadCardDB.Get().cards[cardId];

                    result = new ImageHashData(cardOb, hashData, EImageHashType.Card);
                }
                else if (typeName.Equals("cactpot", StringComparison.InvariantCultureIgnoreCase))
                {
                    string numIdName = xmlElem.GetAttribute("id");
                    int    numId     = int.Parse(numIdName);
                    if (numId >= 1 && numId <= 9)
                    {
                        result = new ImageHashData(CactpotGame.hashDB[numId - 1], hashData, EImageHashType.Cactpot);
                    }
                }
            }

            return(result);
        }
コード例 #12
0
        static public List <object> GenerateHashOwnerOptions(ImageHashData hashData)
        {
            List <object> list = new List <object>();

            switch (hashData.type)
            {
            case EImageHashType.Rule:
                foreach (TriadGameModifier mod in ImageHashDB.Get().modObjects)
                {
                    list.Add(new HashOwnerItem(mod));
                }
                break;

            case EImageHashType.CardImage:
                foreach (TriadCard card in TriadCardDB.Get().sameNumberMap[((TriadCard)hashData.ownerOb).SameNumberId])
                {
                    list.Add(new HashOwnerItem(card));
                }
                break;

            case EImageHashType.CardNumber:
                for (int number = 1; number <= 10; number++)
                {
                    list.Add(new HashOwnerItem(number));
                }
                break;

            case EImageHashType.Cactpot:
                for (int number = 1; number <= 9; number++)
                {
                    list.Add(new HashOwnerItem(number));
                }
                break;

            default: break;
            }

            return(list);
        }
コード例 #13
0
ファイル: ImageHashDB.cs プロジェクト: purutu/FFTriadBuddy
        public List <ImageHashData> LoadImageHashes(JsonParser.ObjectValue jsonOb)
        {
            List <ImageHashData> list = new List <ImageHashData>();

            string[] enumArr = Enum.GetNames(typeof(EImageHashType));
            foreach (KeyValuePair <string, JsonParser.Value> kvp in jsonOb.entries)
            {
                EImageHashType        groupType = (EImageHashType)Array.IndexOf(enumArr, kvp.Key);
                JsonParser.ArrayValue typeArr   = (JsonParser.ArrayValue)kvp.Value;

                foreach (JsonParser.Value value in typeArr.entries)
                {
                    JsonParser.ObjectValue jsonHashOb = (JsonParser.ObjectValue)value;
                    string idStr = jsonHashOb["id"];

                    object hashOwner = null;
                    switch (groupType)
                    {
                    case EImageHashType.Rule: hashOwner = ParseRule(idStr); break;

                    case EImageHashType.Card: hashOwner = TriadCardDB.Get().cards[int.Parse(idStr)]; break;

                    case EImageHashType.Cactpot: hashOwner = CactpotGame.hashDB[int.Parse(idStr) - 1]; break;

                    default: break;
                    }

                    if (hashOwner != null)
                    {
                        HashCollection hashes    = new HashCollection(jsonHashOb["hashC", JsonParser.StringValue.Empty], jsonHashOb["hashS", JsonParser.StringValue.Empty]);
                        ImageHashData  hashEntry = new ImageHashData(hashOwner, hashes, groupType);
                        list.Add(hashEntry);
                    }
                }
            }

            return(list);
        }
コード例 #14
0
ファイル: TriadGame.cs プロジェクト: MgAl2O4/FFTriadBuddy
            public void Load(JsonParser.ObjectValue configOb)
            {
                string ownerStr = configOb["player"] as JsonParser.StringValue;

                owner = (ownerStr == "blue") ? ETriadCardOwner.Blue : (ownerStr == "red") ? ETriadCardOwner.Red : ETriadCardOwner.Unknown;

                boardPos = configOb["pos"] as JsonParser.IntValue;

                if (configOb.entries.ContainsKey("board"))
                {
                    string boardCode = configOb["board"] as JsonParser.StringValue;
                    boardCode = boardCode.Replace(" ", "");

                    expectedState = new ETriadCardOwner[9];
                    for (int idx = 0; idx < expectedState.Length; idx++)
                    {
                        expectedState[idx] = (boardCode[idx] == 'R') ? ETriadCardOwner.Red : (boardCode[idx] == 'B') ? ETriadCardOwner.Blue : ETriadCardOwner.Unknown;
                    }
                }

                var cardName = configOb["card"] as JsonParser.StringValue;

                if (cardName != null)
                {
                    card = TriadCardDB.Get().Find(cardName);
                }
                else
                {
                    var cardSides = configOb["card"] as JsonParser.ArrayValue;

                    int numU = cardSides[0] as JsonParser.IntValue;
                    int numL = cardSides[1] as JsonParser.IntValue;
                    int numD = cardSides[2] as JsonParser.IntValue;
                    int numR = cardSides[3] as JsonParser.IntValue;

                    card = TriadCardDB.Get().Find(numU, numL, numD, numR);
                }
            }
コード例 #15
0
ファイル: TriadNpcDB.cs プロジェクト: MgAl2O4/FFTriadBuddy
        public bool Load()
        {
            try
            {
                XmlDocument xdoc = new XmlDocument();
                xdoc.Load(AssetManager.Get().GetAsset(DBPath));

                foreach (XmlNode npcNode in xdoc.DocumentElement.ChildNodes)
                {
                    XmlElement npcElem = (XmlElement)npcNode;
                    if (npcElem != null && npcElem.Name == "npc")
                    {
                        try
                        {
                            List <TriadGameModifier> rules   = new List <TriadGameModifier>();
                            List <TriadCard>         rewards = new List <TriadCard>();
                            int[] deckA = new int[5];
                            int[] deckV = new int[5];

                            foreach (XmlNode innerNode in npcElem.ChildNodes)
                            {
                                XmlElement testElem = (XmlElement)innerNode;
                                if (testElem != null)
                                {
                                    if (testElem.Name == "rule")
                                    {
                                        int ruleId = int.Parse(testElem.GetAttribute("id"));
                                        rules.Add(TriadGameModifierDB.Get().mods[ruleId].Clone());
                                    }
                                    else if (testElem.Name == "reward")
                                    {
                                        int cardId = int.Parse(testElem.GetAttribute("id"));
                                        rewards.Add(TriadCardDB.Get().cards[cardId]);
                                    }
                                    else if (testElem.Name == "deckA")
                                    {
                                        deckA[0] = int.Parse(testElem.GetAttribute("id0"));
                                        deckA[1] = int.Parse(testElem.GetAttribute("id1"));
                                        deckA[2] = int.Parse(testElem.GetAttribute("id2"));
                                        deckA[3] = int.Parse(testElem.GetAttribute("id3"));
                                        deckA[4] = int.Parse(testElem.GetAttribute("id4"));
                                    }
                                    else if (testElem.Name == "deckV")
                                    {
                                        deckV[0] = int.Parse(testElem.GetAttribute("id0"));
                                        deckV[1] = int.Parse(testElem.GetAttribute("id1"));
                                        deckV[2] = int.Parse(testElem.GetAttribute("id2"));
                                        deckV[3] = int.Parse(testElem.GetAttribute("id3"));
                                        deckV[4] = int.Parse(testElem.GetAttribute("id4"));
                                    }
                                }
                            }

                            TriadNpc newNpc = new TriadNpc(
                                int.Parse(npcElem.GetAttribute("id")),
                                rules,
                                rewards,
                                deckA,
                                deckV);
                            newNpc.LocationX = int.Parse(npcElem.GetAttribute("mx"));
                            newNpc.LocationY = int.Parse(npcElem.GetAttribute("my"));

                            while (npcs.Count <= newNpc.Id)
                            {
                                npcs.Add(null);
                            }

                            npcs[newNpc.Id] = newNpc;
                        }
                        catch (Exception ex)
                        {
                            Logger.WriteLine("Loading failed! Exception:" + ex);
                        }
                    }
                }
            }
            catch (Exception ex)
            {
                Logger.WriteLine("Loading failed! Exception:" + ex);
            }

            Logger.WriteLine("Loaded npcs: " + npcs.Count);
            return(npcs.Count > 0);
        }
コード例 #16
0
ファイル: TriadNpcDB.cs プロジェクト: purutu/FFTriadBuddy
        public bool Load()
        {
            List <TriadNpc> loadedNpcs  = new List <TriadNpc>();
            int             maxLoadedId = 0;

            List <TriadGameModifier> modObjects = new List <TriadGameModifier>();

            foreach (Type type in Assembly.GetAssembly(typeof(TriadGameModifier)).GetTypes())
            {
                if (type.IsSubclassOf(typeof(TriadGameModifier)))
                {
                    modObjects.Add((TriadGameModifier)Activator.CreateInstance(type));
                }
            }

            try
            {
                XmlDocument xdoc = new XmlDocument();
                xdoc.Load(AssetManager.Get().GetAsset(DBPath));

                foreach (XmlNode npcNode in xdoc.DocumentElement.ChildNodes)
                {
                    XmlElement npcElem = (XmlElement)npcNode;
                    if (npcElem != null && npcElem.Name == "npc")
                    {
                        try
                        {
                            List <TriadGameModifier> rules   = new List <TriadGameModifier>();
                            List <TriadCard>         rewards = new List <TriadCard>();
                            int[] deckA = new int[5];
                            int[] deckV = new int[5];

                            foreach (XmlNode innerNode in npcElem.ChildNodes)
                            {
                                XmlElement testElem = (XmlElement)innerNode;
                                if (testElem != null)
                                {
                                    if (testElem.Name == "rule")
                                    {
                                        rules.Add(ParseRule(testElem.GetAttribute("name"), modObjects));
                                    }
                                    else if (testElem.Name == "reward")
                                    {
                                        int cardId = int.Parse(testElem.GetAttribute("id"));
                                        rewards.Add(TriadCardDB.Get().cards[cardId]);
                                    }
                                    else if (testElem.Name == "deckA")
                                    {
                                        deckA[0] = int.Parse(testElem.GetAttribute("id0"));
                                        deckA[1] = int.Parse(testElem.GetAttribute("id1"));
                                        deckA[2] = int.Parse(testElem.GetAttribute("id2"));
                                        deckA[3] = int.Parse(testElem.GetAttribute("id3"));
                                        deckA[4] = int.Parse(testElem.GetAttribute("id4"));
                                    }
                                    else if (testElem.Name == "deckV")
                                    {
                                        deckV[0] = int.Parse(testElem.GetAttribute("id0"));
                                        deckV[1] = int.Parse(testElem.GetAttribute("id1"));
                                        deckV[2] = int.Parse(testElem.GetAttribute("id2"));
                                        deckV[3] = int.Parse(testElem.GetAttribute("id3"));
                                        deckV[4] = int.Parse(testElem.GetAttribute("id4"));
                                    }
                                }
                            }

                            TriadNpc newNpc = new TriadNpc(
                                int.Parse(npcElem.GetAttribute("id")),
                                WebUtility.HtmlDecode(npcElem.GetAttribute("name")),
                                WebUtility.HtmlDecode(npcElem.GetAttribute("location")),
                                rules,
                                rewards,
                                deckA,
                                deckV);

                            loadedNpcs.Add(newNpc);
                            maxLoadedId = Math.Max(maxLoadedId, newNpc.Id);
                        }
                        catch (Exception ex)
                        {
                            Logger.WriteLine("Loading failed! Exception:" + ex);
                        }
                    }
                }
            }
            catch (Exception ex)
            {
                Logger.WriteLine("Loading failed! Exception:" + ex);
            }

            if (loadedNpcs.Count > 0)
            {
                while (npcs.Count < (maxLoadedId + 1))
                {
                    npcs.Add(null);
                }

                foreach (TriadNpc npc in loadedNpcs)
                {
                    npcs[npc.Id] = npc;
                }
            }

            Logger.WriteLine("Loaded npcs: " + npcs.Count);
            return(loadedNpcs.Count > 0);
        }
コード例 #17
0
        public static void RunTest(string configPath, bool debugMode)
        {
            string testName = System.IO.Path.GetFileNameWithoutExtension(configPath);

            string configText = System.IO.File.ReadAllText(configPath);

            JsonParser.ObjectValue rootOb = JsonParser.ParseJson(configText);
            if (rootOb["type"] != "Screen")
            {
                return;
            }

            ScannerTriad.VerifyConfig configData = new ScannerTriad.VerifyConfig();
            configData.Load(rootOb);

            // setup npc & modifiers
            TriadNpc testNpc = TriadNpcDB.Get().Find(configData.npc);

            if (testNpc == null)
            {
                string exceptionMsg = string.Format("Test {0} failed! Can't find npc: {1}", testName, configData.npc);
                throw new Exception(exceptionMsg);
            }

            ScannerTriad.GameState screenGame = new ScannerTriad.GameState();
            if (mapValidationRules == null)
            {
                mapValidationRules = new Dictionary <string, TriadGameModifier>();
                foreach (TriadGameModifier mod in ImageHashDB.Get().modObjects)
                {
                    mapValidationRules.Add(mod.GetCodeName(), mod);
                }
            }

            foreach (string modName in configData.rules)
            {
                screenGame.mods.Add(mapValidationRules[modName]);
            }

            Func <ScannerTriad.VerifyCard, TriadCard> ConvertToTriadCard = configCard =>
            {
                if (configCard.state == ScannerTriad.ECardState.None)
                {
                    return(null);
                }
                if (configCard.state == ScannerTriad.ECardState.Hidden)
                {
                    return(TriadCardDB.Get().hiddenCard);
                }

                TriadCard matchingCard = !string.IsNullOrEmpty(configCard.name) ?
                                         TriadCardDB.Get().Find(configCard.name) :
                                         TriadCardDB.Get().Find(configCard.sides[0], configCard.sides[1], configCard.sides[2], configCard.sides[3]);

                if (matchingCard == null)
                {
                    string exceptionMsg = string.Format("Test {0} failed! Can't match validation card: '{1}' [{2},{3},{4},{5}]", testName,
                                                        configCard.name, configCard.sides[0], configCard.sides[1], configCard.sides[2], configCard.sides[3]);
                    throw new Exception(exceptionMsg);
                }

                return(matchingCard);
            };

            bool needsLockedBlue = false;

            for (int idx = 0; idx < 5; idx++)
            {
                screenGame.blueDeck[idx] = ConvertToTriadCard(configData.deckBlue[idx]);
                screenGame.redDeck[idx]  = ConvertToTriadCard(configData.deckRed[idx]);

                if (configData.deckBlue[idx].state == ScannerTriad.ECardState.Locked)
                {
                    needsLockedBlue = true;
                }
            }

            if (needsLockedBlue)
            {
                for (int idx = 0; idx < 5; idx++)
                {
                    if (configData.deckBlue[idx].state == ScannerTriad.ECardState.Visible)
                    {
                        screenGame.forcedBlueCard = screenGame.blueDeck[idx];
                        break;
                    }
                }
            }

            for (int idx = 0; idx < 9; idx++)
            {
                screenGame.board[idx]      = ConvertToTriadCard(configData.board[idx]);
                screenGame.boardOwner[idx] =
                    configData.board[idx].state == ScannerTriad.ECardState.PlacedBlue ? ETriadCardOwner.Blue :
                    configData.board[idx].state == ScannerTriad.ECardState.PlacedRed ? ETriadCardOwner.Red :
                    ETriadCardOwner.Unknown;
            }

            TriadGameScreenMemory screenMemory = new TriadGameScreenMemory {
                logScan = false
            };

            screenMemory.OnNewScan(screenGame, testNpc);
            screenMemory.gameSession.SolverFindBestMove(screenMemory.gameState, out int solverBoardPos, out TriadCard solverTriadCard, out TriadGameResultChance bestChance);

            if (bestChance.expectedResult == ETriadGameState.BlueLost && bestChance.winChance <= 0.0f && bestChance.drawChance <= 0.0f)
            {
                string exceptionMsg = string.Format("Test {0} failed! Can't find move!", testName);
                throw new Exception(exceptionMsg);
            }
        }
コード例 #18
0
        private bool FindSwappedCardVisible(TriadCard[] screenCards, TriadCardInstance[] board, TriadDeckInstanceScreen otherDeck, out int swappedCardIdx, out int swappedOtherIdx, out TriadCard swappedCard)
        {
            swappedCardIdx  = -1;
            swappedOtherIdx = -1;
            swappedCard     = null;

            int numDiffs  = 0;
            int numOnHand = 0;

            int hiddenCardId = TriadCardDB.Get().hiddenCard.Id;

            for (int Idx = 0; Idx < otherDeck.cards.Length; Idx++)
            {
                if (otherDeck.cards[Idx] != null && otherDeck.cards[Idx].Id != hiddenCardId)
                {
                    // find in source deck, not in instance
                    int cardIdx = otherDeck.deck.GetCardIndex(otherDeck.cards[Idx]);
                    if (cardIdx < 0)
                    {
                        swappedOtherIdx = Idx;
                        swappedCard     = otherDeck.cards[Idx];
                        for (int ScreenIdx = 0; ScreenIdx < screenCards.Length; ScreenIdx++)
                        {
                            cardIdx = otherDeck.deck.GetCardIndex(screenCards[ScreenIdx]);
                            if (cardIdx >= 0)
                            {
                                swappedCardIdx = ScreenIdx;
                                numDiffs++;
                            }
                        }
                    }
                }

                numOnHand += (otherDeck.cards[Idx] != null) ? 1 : 0;
            }

            bool bBoardMode = false;

            if (numOnHand < screenCards.Length)
            {
                for (int Idx = 0; Idx < board.Length; Idx++)
                {
                    if (board[Idx] != null && board[Idx].owner == ETriadCardOwner.Red)
                    {
                        // find in source deck, not in instance
                        int cardIdx = otherDeck.deck.GetCardIndex(board[Idx].card);
                        if (cardIdx < 0)
                        {
                            swappedCard     = board[Idx].card;
                            swappedOtherIdx = 100;                  // something way outside, it's not going to be used directly as card was already placed

                            for (int ScreenIdx = 0; ScreenIdx < screenCards.Length; ScreenIdx++)
                            {
                                cardIdx = otherDeck.deck.GetCardIndex(screenCards[ScreenIdx]);
                                if (cardIdx >= 0)
                                {
                                    swappedCardIdx = ScreenIdx;
                                    bBoardMode     = true;
                                    numDiffs++;
                                }
                            }
                        }
                    }
                }
            }

            bool bHasSwapped = (numDiffs == 1);

            Logger.WriteLine("FindSwappedCardVisible: blue[" + swappedCardIdx + "]:" + (swappedCardIdx >= 0 ? screenCards[swappedCardIdx].Name : "??") +
                             " <=> red[" + swappedOtherIdx + "]:" + (swappedCard != null ? swappedCard.Name : "??") +
                             ", boardMode:" + bBoardMode + ", diffs:" + numDiffs + " => " + (bHasSwapped ? "SWAP" : "ignore"));

            return(bHasSwapped);
        }
コード例 #19
0
        private void UpdateAvailableRedCards(TriadDeckInstanceScreen redDeck,
                                             TriadCard[] screenCardsRed, TriadCard[] screenCardsBlue, TriadCard[] screenBoard,
                                             TriadCard[] prevCardsBlue, TriadCardInstance[] prevBoard, bool bContinuePrevState)
        {
            bool bDebugMode      = false;
            int  hiddenCardId    = TriadCardDB.Get().hiddenCard.Id;
            int  numVisibleCards = deckRed.cards.Length;

            redDeck.numPlaced = 0;
            if (!bContinuePrevState)
            {
                redDeck.numUnknownPlaced = 0;
            }

            int maxUnknownToUse     = redDeck.cards.Length - redDeck.deck.knownCards.Count;
            int firstUnknownPoolIdx = redDeck.cards.Length + redDeck.deck.knownCards.Count;

            if (redDeck.deck.unknownCardPool.Count > 0)
            {
                redDeck.unknownPoolMask = ((1 << redDeck.deck.unknownCardPool.Count) - 1) << firstUnknownPoolIdx;

                for (int Idx = 0; Idx < screenCardsRed.Length; Idx++)
                {
                    if ((screenCardsRed[Idx] != null) && (screenCardsRed[Idx].Id != hiddenCardId) && redDeck.deck.unknownCardPool.Contains(screenCardsRed[Idx]))
                    {
                        redDeck.unknownPoolMask |= (1 << Idx);
                    }
                }
            }

            int allDeckAvailableMask = ((1 << (redDeck.deck.knownCards.Count + redDeck.deck.unknownCardPool.Count)) - 1) << numVisibleCards;

            bool bCanCompareWithPrevData = (screenCardsRed.Length == redDeck.cards.Length) && (screenCardsBlue.Length == prevCardsBlue.Length) && (screenBoard.Length == prevBoard.Length);

            if (bCanCompareWithPrevData && !bContinuePrevState)
            {
                // special case: 1st turn

                int numCardsOnBoard = 0;
                for (int Idx = 0; Idx < screenBoard.Length; Idx++)
                {
                    if (screenBoard[Idx] != null)
                    {
                        numCardsOnBoard++;
                    }
                }

                if (numCardsOnBoard <= 1)
                {
                    bCanCompareWithPrevData = true;
                    prevBoard                 = new TriadCardInstance[screenBoard.Length];
                    prevCardsBlue             = new TriadCard[numVisibleCards];
                    deckRed.cards             = new TriadCard[numVisibleCards];
                    deckRed.availableCardMask = allDeckAvailableMask;
                    deckRed.numPlaced         = 0;
                    deckRed.numUnknownPlaced  = 0;
                }
                else
                {
                    bCanCompareWithPrevData = false;
                }
            }

            if (bDebugMode)
            {
                Logger.WriteLine("Red deck update, diff mode check... " +
                                 "bContinuePrevState:" + bContinuePrevState +
                                 ", cards(screen:" + screenCardsRed.Length + ", prev:" + deckRed.cards.Length + ")=" + ((screenCardsRed.Length == deckRed.cards.Length) ? "ok" : "nope") +
                                 ", other(screen:" + screenCardsBlue.Length + ", prev:" + prevCardsBlue.Length + ")=" + ((screenCardsBlue.Length == prevCardsBlue.Length) ? "ok" : "nope") +
                                 ", board(screen:" + screenBoard.Length + ", prev:" + prevBoard.Length + ")=" + ((screenBoard.Length == prevBoard.Length) ? "ok" : "nope"));
            }

            if (bCanCompareWithPrevData)
            {
                // create diffs, hopefully prev state comes from last turn and is just 2 cards away
                List <int>       usedCardsIndices = new List <int>();
                List <TriadCard> usedCardsOther   = new List <TriadCard>();

                int numKnownOnHand   = 0;
                int numUnknownOnHand = 0;
                int numHidden        = 0;
                int numOnHand        = 0;
                for (int Idx = 0; Idx < deckRed.cards.Length; Idx++)
                {
                    if (screenCardsRed[Idx] == null)
                    {
                        TriadCard prevCard = deckRed.cards[Idx];
                        if ((prevCard != null) && (prevCard.Id != hiddenCardId))
                        {
                            if (bDebugMode)
                            {
                                Logger.WriteLine("  card[" + Idx + "]:" + prevCard.Name + " => mark as used, disappeared from prev state");
                            }
                            usedCardsIndices.Add(Idx);
                        }

                        deckRed.availableCardMask &= ~(1 << Idx);
                        deckRed.numPlaced++;
                    }
                    else
                    {
                        if (screenCardsRed[Idx].Id != hiddenCardId)
                        {
                            bool bIsUnknown = (deckRed.unknownPoolMask & (1 << Idx)) != 0;
                            numUnknownOnHand += bIsUnknown ? 1 : 0;
                            numKnownOnHand   += bIsUnknown ? 0 : 1;
                            numOnHand++;
                            deckRed.availableCardMask |= (1 << Idx);

                            int knownCardIdx   = deckRed.deck.knownCards.IndexOf(screenCardsRed[Idx]);
                            int unknownCardIdx = deckRed.deck.unknownCardPool.IndexOf(screenCardsRed[Idx]);
                            if (knownCardIdx >= 0)
                            {
                                deckRed.availableCardMask &= ~(1 << (knownCardIdx + deckRed.cards.Length));
                            }
                            else if (unknownCardIdx >= 0)
                            {
                                deckRed.availableCardMask &= ~(1 << (unknownCardIdx + deckRed.cards.Length + deckRed.deck.knownCards.Count));
                            }

                            if (bDebugMode)
                            {
                                TriadCard cardOb = screenCardsRed[Idx];
                                Logger.WriteLine(" card[" + Idx + "]:" + (cardOb != null ? cardOb.Name : "??") +
                                                 " => numUnknown:" + numUnknownOnHand + ", numKnown:" + numKnownOnHand + ", numHidden:" + numHidden);
                            }
                        }
                        else
                        {
                            numHidden++;
                        }
                    }
                }

                for (int Idx = 0; Idx < prevCardsBlue.Length; Idx++)
                {
                    if ((prevCardsBlue[Idx] != null) && (screenCardsBlue[Idx] == null))
                    {
                        usedCardsOther.Add(prevCardsBlue[Idx]);
                        if (bDebugMode)
                        {
                            Logger.WriteLine("  blue[" + Idx + "]:" + prevCardsBlue[Idx].Name + " => mark as used");
                        }
                    }
                }

                for (int Idx = 0; Idx < prevBoard.Length; Idx++)
                {
                    TriadCard testCard = screenBoard[Idx];
                    if ((prevBoard[Idx] == null || prevBoard[Idx].card == null) && (testCard != null))
                    {
                        int testCardIdx = deckRed.GetCardIndex(testCard);
                        if (!usedCardsOther.Contains(testCard) && (testCardIdx >= 0))
                        {
                            usedCardsIndices.Add(testCardIdx);
                            if (bDebugMode)
                            {
                                Logger.WriteLine("  card[" + testCardIdx + "]:" + testCard.Name + " => mark as used, appeared on board[" + Idx + "], not used by blue");
                            }
                        }
                    }
                }

                Array.Copy(screenCardsRed, deckRed.cards, 5);

                for (int Idx = 0; Idx < usedCardsIndices.Count; Idx++)
                {
                    int cardMask = 1 << usedCardsIndices[Idx];
                    deckRed.availableCardMask &= ~cardMask;

                    bool bIsUnknownPool = (deckRed.unknownPoolMask & cardMask) != 0;
                    if (bIsUnknownPool)
                    {
                        deckRed.numUnknownPlaced++;
                    }

                    if (bDebugMode)
                    {
                        TriadCard cardOb = deckRed.GetCard(usedCardsIndices[Idx]);
                        Logger.WriteLine(" card[" + usedCardsIndices[Idx] + "]:" + (cardOb != null ? cardOb.Name : "??") + " => used");
                    }
                }

                if ((numHidden == 0) && ((numOnHand + deckRed.numPlaced) == numVisibleCards))
                {
                    deckRed.availableCardMask &= (1 << numVisibleCards) - 1;
                    if (bDebugMode)
                    {
                        Logger.WriteLine("   all cards are on hand and visible");
                    }
                }
                else if ((deckRed.numUnknownPlaced + numUnknownOnHand) >= maxUnknownToUse ||
                         ((numKnownOnHand >= (numVisibleCards - maxUnknownToUse)) && (numHidden == 0)))
                {
                    deckRed.availableCardMask &= (1 << (numVisibleCards + deckRed.deck.knownCards.Count)) - 1;

                    if (bDebugMode)
                    {
                        Logger.WriteLine("   removing all unknown cards, numUnknownPlaced:" + deckRed.numUnknownPlaced +
                                         ", numUnknownOnHand:" + numUnknownOnHand + ", numKnownOnHand:" + numKnownOnHand +
                                         ", numHidden:" + numHidden + ", maxUnknownToUse:" + maxUnknownToUse);
                    }
                }
            }
            else
            {
                // TriadDeckInstanceScreen is mostly stateless (created from scratch on screen capture)
                // this makes guessing which cards were placed hard, especially when there's no good
                // history data to compare with.
                // Ignore board data here, cards could be placed by blue and are still available for red deck

                deckRed.UpdateAvailableCards(screenCardsRed);
                deckRed.availableCardMask = allDeckAvailableMask;
            }

            if (bDebugMode)
            {
                redDeck.LogAvailableCards("Red deck");
            }
        }
コード例 #20
0
ファイル: TriadGame.cs プロジェクト: MgAl2O4/FFTriadBuddy
        public static void RunTest(string configPath, bool debugMode)
        {
            string testName = System.IO.Path.GetFileNameWithoutExtension(configPath);

            string configText = System.IO.File.ReadAllText(configPath);

            JsonParser.ObjectValue configOb = JsonParser.ParseJson(configText);
            if (configOb["type"] != "Solver")
            {
                return;
            }

            TriadGameSession testSession = new TriadGameSession();

            // intial state
            ScannerTriad.VerifyConfig configData = new ScannerTriad.VerifyConfig();
            configData.Load(configOb);

            if (mapValidationRules == null)
            {
                mapValidationRules = new Dictionary <string, TriadGameModifier>();
                foreach (TriadGameModifier mod in ImageHashDB.Get().modObjects)
                {
                    mapValidationRules.Add(mod.GetCodeName(), mod);
                }
            }

            foreach (string modName in configData.rules)
            {
                testSession.modifiers.Add(mapValidationRules[modName]);
            }

            testSession.UpdateSpecialRules();
            TriadGameData testGameData = new TriadGameData()
            {
                bDebugRules = debugMode
            };

            if (configData.board.Length > 0)
            {
                Func <ScannerTriad.VerifyCard, TriadCard> ConvertToTriadCard = configCard =>
                {
                    if (configCard.state == ScannerTriad.ECardState.None)
                    {
                        return(null);
                    }
                    if (configCard.state == ScannerTriad.ECardState.Hidden)
                    {
                        return(TriadCardDB.Get().hiddenCard);
                    }

                    TriadCard matchingCard = !string.IsNullOrEmpty(configCard.name) ?
                                             TriadCardDB.Get().Find(configCard.name) :
                                             TriadCardDB.Get().Find(configCard.sides[0], configCard.sides[1], configCard.sides[2], configCard.sides[3]);

                    if (matchingCard == null)
                    {
                        string exceptionMsg = string.Format("Test {0} failed! Can't match validation card: '{1}' [{2},{3},{4},{5}]", testName,
                                                            configCard.name, configCard.sides[0], configCard.sides[1], configCard.sides[2], configCard.sides[3]);
                        throw new Exception(exceptionMsg);
                    }

                    return(matchingCard);
                };

                for (int idx = 0; idx < configData.board.Length; idx++)
                {
                    var configState = configData.board[idx].state;
                    if (configState != ScannerTriad.ECardState.None)
                    {
                        testGameData.board[idx] = new TriadCardInstance(ConvertToTriadCard(configData.board[idx]),
                                                                        (configState == ScannerTriad.ECardState.PlacedBlue) ? ETriadCardOwner.Blue :
                                                                        (configState == ScannerTriad.ECardState.PlacedRed) ? ETriadCardOwner.Red :
                                                                        ETriadCardOwner.Unknown);
                    }
                }
            }

            var deckRed  = new TriadDeck();
            var deckBlue = new TriadDeck();

            testGameData.deckBlue = new TriadDeckInstanceManual(deckBlue);
            testGameData.deckRed  = new TriadDeckInstanceManual(deckRed);

            JsonParser.ArrayValue moveArr = configOb.entries["moves"] as JsonParser.ArrayValue;
            for (int idx = 0; idx < moveArr.entries.Count; idx++)
            {
                var move = new VerifyMove();
                move.Load(moveArr.entries[idx] as JsonParser.ObjectValue);

                var useDeck = (move.owner == ETriadCardOwner.Blue) ? deckBlue : deckRed;
                useDeck.knownCards.Add(move.card);
                if (idx == 0)
                {
                    testGameData.state = (move.owner == ETriadCardOwner.Blue) ? ETriadGameState.InProgressBlue : ETriadGameState.InProgressRed;
                }

                if (debugMode)
                {
                    Logger.WriteLine("move[{0}]: [{1}] {2}: {3}", idx, move.boardPos, move.owner, move.card);
                }

                bool result = testSession.PlaceCard(testGameData, move.card, move.owner, move.boardPos);
                if (!result)
                {
                    string exceptionMsg = string.Format("Test {0} failed! Can't place card!", testName);
                    throw new Exception(exceptionMsg);
                }

                result = move.VerifyState(testGameData, debugMode);
                if (!result)
                {
                    string exceptionMsg = string.Format("Test {0} failed! Finished with bad state!", testName);
                    throw new Exception(exceptionMsg);
                }
            }
        }
コード例 #21
0
        private bool UpdateNpcs(GameDataLists gameDataLists, Dictionary <string, TriadGameModifier> mapRuleNames)
        {
            Logger.WriteLine("Updating npc list...");

            TriadCardDB cardDB       = TriadCardDB.Get();
            TriadNpcDB  npcDB        = TriadNpcDB.Get();
            var         validDeckIds = new List <string>();

            foreach (var npcData in gameDataLists.npcs)
            {
                if (npcData.LinkedNpcId == null)
                {
                    continue;
                }

                if (npcData.LinkedNpcId.LinkedName == null || npcData.LinkedNpcId.LinkedLocation == null)
                {
                    continue;
                }

                TriadDeck npcDataDeck = new TriadDeck();
                foreach (var cardData in npcData.LinkedCardsFixed)
                {
                    npcDataDeck.knownCards.Add(cardDB.cards[cardData.Id]);
                }
                foreach (var cardData in npcData.LinkedCardsVariable)
                {
                    npcDataDeck.unknownCardPool.Add(cardDB.cards[cardData.Id]);
                }
                npcDataDeck.UpdateDeckId();
                validDeckIds.Add(npcDataDeck.deckId);

                // mistakes were made...
                TriadNpc npcOb = npcDB.FindByDeckId(npcDataDeck.deckId);
                int      npcId = (npcOb == null) ? npcDB.npcs.Count : npcOb.Id;

                if (npcOb != null)
                {
                    // ensure decks are the same
                    if (!npcOb.Deck.Equals(npcDataDeck))
                    {
                        Logger.WriteLine("FAILED npc update, id:{0} name:{1} is not matching cards!", npcId, npcData.LinkedNpcId.LinkedName.Name.GetCodeName());
                        return(false);
                    }
                }
                else
                {
                    while (npcDB.npcs.Count <= npcId)
                    {
                        npcDB.npcs.Add(null);
                    }

                    var listMods = new List <TriadGameModifier>();
                    foreach (var ruleData in npcData.LinkedRules)
                    {
                        listMods.Add(mapRuleNames[ruleData.Name.GetCodeName()]);
                    }

                    var listRewards = new List <TriadCard>();
                    foreach (var rewardData in npcData.LinkedRewards)
                    {
                        listRewards.Add(cardDB.cards[rewardData.LinkedCard.Id]);
                    }

                    npcOb = new TriadNpc(npcId, listMods, listRewards, npcDataDeck);

                    Logger.WriteLine(">> adding new npc: " + npcOb.ToString());
                    npcDB.npcs[npcId] = npcOb;
                }

                var linkedLoc = npcData.LinkedNpcId.LinkedLocation;
                linkedLoc.LinkedMap.GetCoords(linkedLoc.ScaledPosX, linkedLoc.ScaledPosZ, out npcOb.LocationX, out npcOb.LocationY);

                npcOb.Name.Text        = npcData.LinkedNpcId.LinkedName.Name.Text;
                npcOb.LocationMap.Text = npcData.LinkedNpcId.LinkedLocation.LinkedMap.LinkedPlace.Name.Text;
            }

            for (int idx = 0; idx < npcDB.npcs.Count; idx++)
            {
                TriadNpc npcOb = npcDB.npcs[idx];
                if (npcOb != null)
                {
                    if (!validDeckIds.Contains(npcOb.Deck.deckId))
                    {
                        Logger.WriteLine(">> removing npc: " + npcOb.ToString() + ", deck:" + npcOb.Deck.ToString());
                        npcDB.npcs[idx] = null;
                        continue;
                    }

                    if (npcOb.Id != idx)
                    {
                        Logger.WriteLine("FAILED npc update, index mismatch for npc[{0}].Id:{1}, Name:{2}", idx, npcOb.Id, npcOb.Name.GetCodeName());
                        return(false);
                    }
                }
            }

            return(true);
        }
コード例 #22
0
        private bool UpdateCards(GameDataLists gameDataLists, Dictionary <string, ETriadCardType> mapCardTypes)
        {
            Logger.WriteLine("Updating card list...");

            TriadCardDB cardDB = TriadCardDB.Get();

            foreach (var cardData in gameDataLists.cards)
            {
                TriadCard cardOb = (cardData.Id < cardDB.cards.Count) ? cardDB.cards[cardData.Id] : null;
                if (cardOb != null)
                {
                    // ensure side numbers are the same
                    if (cardOb.Sides[0] != cardData.sideTop ||
                        cardOb.Sides[1] != cardData.sideLeft ||
                        cardOb.Sides[2] != cardData.sideBottom ||
                        cardOb.Sides[3] != cardData.sideRight)
                    {
                        Logger.WriteLine("FAILED card update, id:{0} name:{1} is not matching side numbers!", cardData.Id, cardData.LinkedName.Name.GetCodeName());
                        return(false);
                    }
                }
                else
                {
                    while (cardDB.cards.Count <= cardData.Id)
                    {
                        cardDB.cards.Add(null);
                    }

                    int    iconId   = 82500 + cardData.Id;
                    string iconPath = iconId.ToString("000000") + ".png";

                    cardOb = new TriadCard(cardData.Id,
                                           iconPath,
                                           (ETriadCardRarity)(cardData.rarityIdx - 1),
                                           mapCardTypes[cardData.LinkedType == null ? "" : cardData.LinkedType.Type.GetCodeName()],
                                           cardData.sideTop,
                                           cardData.sideBottom,
                                           cardData.sideLeft,
                                           cardData.sideRight,
                                           cardData.sortOrder,
                                           cardData.uiGroup);

                    Logger.WriteLine(">> adding new card: " + cardOb.ToString());
                    cardDB.cards[cardData.Id] = cardOb;
                }

                cardOb.Name.Text = cardData.LinkedName.Name.Text;
            }

            for (int idx = 0; idx < cardDB.cards.Count; idx++)
            {
                TriadCard cardOb = cardDB.cards[idx];
                if (cardOb != null)
                {
                    var matchingCardData = gameDataLists.cards.Find(x => (x.Id == cardOb.Id));
                    if (matchingCardData == null)
                    {
                        Logger.WriteLine(">> removing card: " + cardOb.ToString());
                        cardDB.cards[idx] = null;
                        continue;
                    }

                    if (cardOb.Id != idx)
                    {
                        Logger.WriteLine("FAILED card update, index mismatch for card[{0}].Id:{1}, Name:{2}", idx, cardOb.Id, cardOb.Name.GetCodeName());
                        return(false);
                    }
                }
            }

            return(true);
        }
コード例 #23
0
        public bool LoadFromJson(string jsonStr)
        {
            TriadCardDB cardDB = TriadCardDB.Get();
            TriadNpcDB  npcDB  = TriadNpcDB.Get();

            try
            {
                JsonParser.ObjectValue jsonOb = JsonParser.ParseJson(jsonStr);

                JsonParser.ObjectValue uiOb = (JsonParser.ObjectValue)jsonOb["ui", null];
                if (uiOb != null)
                {
                    useAutoScan = (JsonParser.BoolValue)uiOb["autoScan", JsonParser.BoolValue.Empty];
                }

                JsonParser.ObjectValue cloudOb = (JsonParser.ObjectValue)jsonOb["cloud", null];
                if (cloudOb != null)
                {
                    useCloudStorage = (JsonParser.BoolValue)cloudOb["use", JsonParser.BoolValue.Empty];
                    cloudToken      = (JsonParser.StringValue)cloudOb["token", null];
                }

                JsonParser.ArrayValue cardsArr = (JsonParser.ArrayValue)jsonOb["cards", JsonParser.ArrayValue.Empty];
                foreach (JsonParser.Value value in cardsArr.entries)
                {
                    int cardId = (JsonParser.IntValue)value;
                    ownedCards.Add(cardDB.cards[cardId]);
                }

                JsonParser.ArrayValue npcsArr = (JsonParser.ArrayValue)jsonOb["npcs", JsonParser.ArrayValue.Empty];
                foreach (JsonParser.Value value in npcsArr.entries)
                {
                    int npcId = (JsonParser.IntValue)value;
                    completedNpcs.Add(npcDB.npcs[npcId]);
                }

                JsonParser.ArrayValue decksArr = (JsonParser.ArrayValue)jsonOb["decks", JsonParser.ArrayValue.Empty];
                foreach (JsonParser.Value value in decksArr.entries)
                {
                    JsonParser.ObjectValue deckOb = (JsonParser.ObjectValue)value;
                    int npcId = (JsonParser.IntValue)deckOb["id"];

                    TriadNpc npc = TriadNpcDB.Get().npcs[npcId];
                    if (npc != null)
                    {
                        TriadDeck deckCards = new TriadDeck();

                        cardsArr = (JsonParser.ArrayValue)deckOb["cards", JsonParser.ArrayValue.Empty];
                        foreach (JsonParser.Value cardValue in cardsArr.entries)
                        {
                            int cardId = (JsonParser.IntValue)cardValue;
                            deckCards.knownCards.Add(cardDB.cards[cardId]);
                        }

                        lastDeck.Add(npc, deckCards);
                    }
                }

                JsonParser.ArrayValue favDecksArr = (JsonParser.ArrayValue)jsonOb["favDecks", JsonParser.ArrayValue.Empty];
                foreach (JsonParser.Value value in favDecksArr.entries)
                {
                    JsonParser.ObjectValue deckOb    = (JsonParser.ObjectValue)value;
                    TriadDeckNamed         deckCards = new TriadDeckNamed();

                    cardsArr = (JsonParser.ArrayValue)deckOb["cards", JsonParser.ArrayValue.Empty];
                    foreach (JsonParser.Value cardValue in cardsArr.entries)
                    {
                        int cardId = (JsonParser.IntValue)cardValue;
                        deckCards.knownCards.Add(cardDB.cards[cardId]);
                    }

                    if (deckCards.knownCards.Count > 0)
                    {
                        deckCards.Name = deckOb["name", JsonParser.StringValue.Empty];
                        favDecks.Add(deckCards);
                    }
                }

                JsonParser.ObjectValue imageHashesOb = (JsonParser.ObjectValue)jsonOb["images", null];
                if (imageHashesOb != null)
                {
                    customHashes = ImageHashDB.Get().LoadImageHashes(imageHashesOb);
                }

                JsonParser.ArrayValue digitHashesArr = (JsonParser.ArrayValue)jsonOb["digits", null];
                if (digitHashesArr != null)
                {
                    customDigits = ImageHashDB.Get().LoadDigitHashes(digitHashesArr);
                }
            }
            catch (Exception ex)
            {
                Logger.WriteLine("Loading failed! Exception:" + ex);
            }

            return(ownedCards.Count > 0);
        }
コード例 #24
0
        public bool LoadFromXmlStream(Stream stream)
        {
            TriadCardDB cardDB = TriadCardDB.Get();
            TriadNpcDB  npcDB  = TriadNpcDB.Get();

            try
            {
                XmlDocument xdoc = new XmlDocument();
                xdoc.Load(stream);

                foreach (XmlNode testNode in xdoc.DocumentElement.ChildNodes)
                {
                    try
                    {
                        XmlElement testElem = (XmlElement)testNode;
                        if (testElem != null && testElem.Name == "ui")
                        {
                            int autoScanNum = int.Parse(testElem.GetAttribute("autoScan"));
                            useAutoScan = (autoScanNum == 1);
                        }
                        else if (testElem != null && testElem.Name == "cloud")
                        {
                            int useNum = int.Parse(testElem.GetAttribute("use"));
                            useCloudStorage = (useNum == 1);
                            cloudToken      = testElem.HasAttribute("token") ? testElem.GetAttribute("token") : null;
                        }
                        else if (testElem != null && testElem.Name == "card")
                        {
                            int cardId = int.Parse(testElem.GetAttribute("id"));
                            ownedCards.Add(cardDB.cards[cardId]);
                        }
                        else if (testElem != null && testElem.Name == "npc")
                        {
                            int npcId = int.Parse(testElem.GetAttribute("id"));
                            completedNpcs.Add(npcDB.npcs[npcId]);
                        }
                        else if (testElem != null && testElem.Name == "deck")
                        {
                            int      npcId = int.Parse(testElem.GetAttribute("id"));
                            TriadNpc npc   = TriadNpcDB.Get().npcs[npcId];
                            if (npc != null)
                            {
                                TriadDeck deckCards = new TriadDeck();
                                foreach (XmlAttribute attr in testElem.Attributes)
                                {
                                    if (attr.Name.StartsWith("card"))
                                    {
                                        string cardNumStr = attr.Name.Substring(4);
                                        int    cardNum    = int.Parse(cardNumStr);
                                        while (deckCards.knownCards.Count < (cardNum + 1))
                                        {
                                            deckCards.knownCards.Add(null);
                                        }

                                        int cardId = int.Parse(attr.Value);
                                        deckCards.knownCards[cardNum] = TriadCardDB.Get().cards[cardId];
                                    }
                                }

                                lastDeck.Add(npc, deckCards);
                            }
                        }
                        else
                        {
                            ImageHashData customHash = ImageHashDB.Get().LoadHashEntry(testElem);
                            if (customHash != null)
                            {
                                customHashes.Add(customHash);
                            }
                            else
                            {
                                ImagePatternDigit customDigit = ImageHashDB.Get().LoadDigitEntry(testElem);
                                if (customDigit.Value > 0)
                                {
                                    customDigits.Add(customDigit);
                                }
                            }
                        }
                    }
                    catch (Exception ex)
                    {
                        Logger.WriteLine("Loading failed! Exception:" + ex);
                    }
                }
            }
            catch (Exception ex)
            {
                Logger.WriteLine("Loading failed! Exception:" + ex);
            }

            return(ownedCards.Count > 0);
        }
コード例 #25
0
        private bool UpdateCards(Dictionary <int, TriadCard> cardMap)
        {
            TriadCardDB cardDB     = TriadCardDB.Get();
            int         newCardId  = cardDB.cards[cardDB.cards.Count - 1].Id + 1;
            bool        hasChanges = false;

            foreach (KeyValuePair <int, TriadCard> kvp in cardMap)
            {
                if (kvp.Key > 285)
                {
                    int a = 1;
                    a++;
                }

                if (kvp.Key >= newCardId)
                {
                    kvp.Value.Id = kvp.Key;
                    newCardId    = kvp.Key + 1;

                    while (cardDB.cards.Count < newCardId)
                    {
                        cardDB.cards.Add(null);
                    }
                    cardDB.cards[kvp.Value.Id] = kvp.Value;

                    Logger.WriteLine("Newly added card: " + kvp.Value.ToShortString());
                    hasChanges = true;
                    continue;
                }

                TriadCard cardMatch = cardDB.Find(kvp.Value.Name);
                if (cardMatch == null)
                {
                    foreach (TriadCard testCard in cardDB.cards)
                    {
                        if (testCard != null &&
                            testCard.Rarity == kvp.Value.Rarity &&
                            testCard.Type == kvp.Value.Type &&
                            testCard.Sides[0] == kvp.Value.Sides[0] &&
                            testCard.Sides[1] == kvp.Value.Sides[1] &&
                            testCard.Sides[2] == kvp.Value.Sides[2] &&
                            testCard.Sides[3] == kvp.Value.Sides[3])
                        {
                            Logger.WriteLine("Card name remap: " + testCard.ToShortString() + " => " + kvp.Value.Name);
                            cardMatch  = testCard;
                            hasChanges = true;
                            break;
                        }
                    }
                }

                if (cardMatch != null)
                {
                    kvp.Value.Id = cardMatch.Id;
                    cardDB.cards[kvp.Value.Id] = kvp.Value;
                }
                else
                {
                    TriadCard otherCard = cardDB.cards[kvp.Key];
                    Logger.WriteLine("Missing card match: " + kvp.Value.ToString() + "! Will replace existing Id: " + (otherCard != null ? otherCard.ToString() : "??"));

                    kvp.Value.Id = kvp.Key;
                    cardDB.cards[kvp.Value.Id] = kvp.Value;
                    hasChanges = true;
                }
            }

            if (hasChanges)
            {
                cardDB.Save();
            }

            return(hasChanges);
        }
コード例 #26
0
        public bool LoadFromJson(string jsonStr)
        {
            TriadCardDB cardDB = TriadCardDB.Get();
            TriadNpcDB  npcDB  = TriadNpcDB.Get();

            ownedCards.Clear();
            completedNpcs.Clear();
            lastDeck.Clear();
            favDecks.Clear();

            try
            {
                JsonParser.ObjectValue jsonOb = JsonParser.ParseJson(jsonStr);

                JsonParser.ObjectValue uiOb = (JsonParser.ObjectValue)jsonOb["ui", null];
                if (uiOb != null)
                {
                    JsonParser.Value BoolTrue  = new JsonParser.BoolValue(true);
                    JsonParser.Value BoolFalse = new JsonParser.BoolValue(false);

                    useXInput      = (JsonParser.BoolValue)uiOb["xInput", BoolTrue];
                    alwaysOnTop    = (JsonParser.BoolValue)uiOb["onTop", BoolFalse];
                    forcedLanguage = (JsonParser.StringValue)uiOb["lang", null];

                    TryGettingFloatValue(uiOb, "fontSize", ref fontSize);
                    TryGettingFloatValue(uiOb, "markerCard", ref markerDurationCard);
                    TryGettingFloatValue(uiOb, "markerSwap", ref markerDurationSwap);
                    TryGettingFloatValue(uiOb, "markerCactpot", ref markerDurationCactpot);

                    TryGettingIntValue(uiOb, "lastNpcId", ref lastNpcId);
                    TryGettingFloatValue(uiOb, "lastWidth", ref lastWidth);
                    TryGettingFloatValue(uiOb, "lastHeight", ref lastHeight);

                    fontSize = Math.Min(Math.Max(fontSize, 10), 40);
                }

                JsonParser.ObjectValue cloudOb = (JsonParser.ObjectValue)jsonOb["cloud", null];
                if (cloudOb != null)
                {
                    useCloudStorage = (JsonParser.BoolValue)cloudOb["use", JsonParser.BoolValue.Empty];
                    cloudToken      = (JsonParser.StringValue)cloudOb["token", null];
                }

                JsonParser.ArrayValue cardsArr = (JsonParser.ArrayValue)jsonOb["cards", JsonParser.ArrayValue.Empty];
                foreach (JsonParser.Value value in cardsArr.entries)
                {
                    int cardId = (JsonParser.IntValue)value;
                    ownedCards.Add(cardDB.cards[cardId]);
                }

                JsonParser.ArrayValue npcsArr = (JsonParser.ArrayValue)jsonOb["npcs", JsonParser.ArrayValue.Empty];
                foreach (JsonParser.Value value in npcsArr.entries)
                {
                    int npcId = (JsonParser.IntValue)value;
                    completedNpcs.Add(npcDB.npcs[npcId]);
                }

                JsonParser.ArrayValue decksArr = (JsonParser.ArrayValue)jsonOb["decks", JsonParser.ArrayValue.Empty];
                foreach (JsonParser.Value value in decksArr.entries)
                {
                    JsonParser.ObjectValue deckOb = (JsonParser.ObjectValue)value;
                    int npcId = (JsonParser.IntValue)deckOb["id"];

                    TriadNpc npc = TriadNpcDB.Get().npcs[npcId];
                    if (npc != null)
                    {
                        TriadDeck deckCards = new TriadDeck();

                        cardsArr = (JsonParser.ArrayValue)deckOb["cards", JsonParser.ArrayValue.Empty];
                        foreach (JsonParser.Value cardValue in cardsArr.entries)
                        {
                            int cardId = (JsonParser.IntValue)cardValue;
                            deckCards.knownCards.Add(cardDB.cards[cardId]);
                        }

                        lastDeck.Add(npc, deckCards);
                    }
                }

                JsonParser.ArrayValue favDecksArr = (JsonParser.ArrayValue)jsonOb["favDecks", JsonParser.ArrayValue.Empty];
                foreach (JsonParser.Value value in favDecksArr.entries)
                {
                    JsonParser.ObjectValue deckOb    = (JsonParser.ObjectValue)value;
                    TriadDeckNamed         deckCards = new TriadDeckNamed();

                    cardsArr = (JsonParser.ArrayValue)deckOb["cards", JsonParser.ArrayValue.Empty];
                    foreach (JsonParser.Value cardValue in cardsArr.entries)
                    {
                        int cardId = (JsonParser.IntValue)cardValue;
                        deckCards.knownCards.Add(cardDB.cards[cardId]);
                    }

                    if (deckCards.knownCards.Count > 0)
                    {
                        deckCards.Name = deckOb["name", JsonParser.StringValue.Empty];
                        favDecks.Add(deckCards);
                    }
                }

                JsonParser.ObjectValue imageHashesOb = (JsonParser.ObjectValue)jsonOb["images", null];
                if (imageHashesOb != null)
                {
                    customHashes = ImageHashDB.Get().LoadImageHashes(imageHashesOb);
                    ImageHashDB.Get().hashes.AddRange(customHashes);
                }
            }
            catch (Exception ex)
            {
                Logger.WriteLine("Loading failed! Exception:" + ex);
            }

            Logger.WriteLine("Loaded player cards: " + ownedCards.Count + ", npcs: " + completedNpcs.Count + ", hashes: " + customHashes.Count);
            return(ownedCards.Count > 0);
        }