internal CharacterSprite(PatcherLib.Datatypes.Context context, string name, SpriteAttributes attributes, SpriteLocation location) : base(context, name, context == PatcherLib.Datatypes.Context.US_PSP ? (PatcherLib.Iso.KnownPosition) new PatcherLib.Iso.PspIso.KnownPosition((PatcherLib.Iso.FFTPack.Files)location.Sector, 0, (int)location.Size) : (PatcherLib.Iso.KnownPosition) new PatcherLib.Iso.PsxIso.KnownPosition((PatcherLib.Iso.PsxIso.Sectors)location.Sector, 0, (int)location.Size)) { this.location = location; this.attributes = attributes; }
internal CharacterSprite(PatcherLib.Datatypes.Context context, string name, SpriteAttributes attributes, SpriteLocation location) : base(context, name, context == PatcherLib.Datatypes.Context.US_PSP ? (PatcherLib.Iso.KnownPosition)new PatcherLib.Iso.PspIso.KnownPosition((PatcherLib.Iso.FFTPack.Files)location.Sector, 0, (int)location.Size) : (PatcherLib.Iso.KnownPosition)new PatcherLib.Iso.PsxIso.KnownPosition((PatcherLib.Iso.PsxIso.Sectors)location.Sector, 0, (int)location.Size)) { this.location = location; this.attributes = attributes; }
public static AllSpriteAttributes FromPsxIso(Stream iso) { byte[] bytes = PatcherLib.Iso.PsxIso.ReadFile(iso, psxPos); AllSpriteAttributes result = new AllSpriteAttributes(); IList<SpriteAttributes> sprites = new SpriteAttributes[numPsxSprites]; for (int i = 0; i < numPsxSprites; i++) { sprites[i] = SpriteAttributes.BuildPsx( new PatcherLib.Iso.PsxIso.KnownPosition(psxPos.Sector, psxPos.StartLocation + i * 4, 4), bytes.Sub(i * 4, (i + 1) * 4 - 1)); } result.sprites = sprites; result.Count = numPsxSprites; return result; }
public static AllSpriteAttributes FromPsxIso(Stream iso) { byte[] bytes = PatcherLib.Iso.PsxIso.ReadFile(iso, psxPos); AllSpriteAttributes result = new AllSpriteAttributes(); IList <SpriteAttributes> sprites = new SpriteAttributes[numPsxSprites]; for (int i = 0; i < numPsxSprites; i++) { sprites[i] = SpriteAttributes.BuildPsx( new PatcherLib.Iso.PsxIso.KnownPosition(psxPos.Sector, psxPos.StartLocation + i * 4, 4), bytes.Sub(i * 4, (i + 1) * 4 - 1)); } result.sprites = sprites; result.Count = numPsxSprites; return(result); }
public static AllSpriteAttributes FromPspIso(Stream iso, PatcherLib.Iso.PspIso.PspIsoInfo info) { IList <byte> bytes = PatcherLib.Iso.PspIso.GetBlock(iso, info, pspPos); //List<byte> realBytes = new List<byte>(bytes.Sub(0, numPsxSprites * 4 - 1)); //realBytes.AddRange(bytes.Sub(numPsxSprites * 4 + (4 * 4))); //bytes = realBytes.AsReadOnly(); AllSpriteAttributes result = new AllSpriteAttributes(); IList <SpriteAttributes> sprites = new SpriteAttributes[numPspSprites]; for (int i = 0; i < numPspSprites; i++) { sprites[i] = SpriteAttributes.BuildPsp( new PatcherLib.Iso.PspIso.KnownPosition(pspPos.Sector.Value, pspPos.StartLocation + i * 4, 4), info, bytes.Sub(i * 4, (i + 1) * 4 - 1)); } result.sprites = sprites; result.Count = numPspSprites; return(result); }
public static AllSpriteAttributes FromPspIso(Stream iso, PatcherLib.Iso.PspIso.PspIsoInfo info) { IList<byte> bytes = PatcherLib.Iso.PspIso.GetBlock(iso, info, pspPos); List<byte> realBytes = new List<byte>(bytes.Sub(0, numPsxSprites * 4 - 1)); realBytes.AddRange(bytes.Sub(numPsxSprites * 4 + (4 * 4))); bytes = realBytes.AsReadOnly(); AllSpriteAttributes result = new AllSpriteAttributes(); IList<SpriteAttributes> sprites = new SpriteAttributes[numPspSprites]; for (int i = 0; i < numPspSprites; i++) { sprites[i] = SpriteAttributes.BuildPsp( new PatcherLib.Iso.PspIso.KnownPosition(pspPos.Sector.Value, pspPos.StartLocation + i * 4, 4), info, bytes.Sub(i * 4, (i + 1) * 4 - 1)); } result.sprites = sprites; result.Count = numPspSprites; return result; }