public PoachProbability( string name, IList<byte> bytes, PoachProbability defaults ) { Default = defaults; MonsterName = name; Common = Item.GetItemAtOffset( bytes[0] ); Uncommon = Item.GetItemAtOffset( bytes[1] ); }
public PoachProbability(string name, IList <byte> bytes, PoachProbability defaults) { Default = defaults; MonsterName = name; Common = Item.GetItemAtOffset(bytes[0]); Uncommon = Item.GetItemAtOffset(bytes[1]); }
public AllPoachProbabilities(IList <byte> bytes) { IList <byte> defaultBytes = FFTPatch.Context == Context.US_PSP ? PSPResources.Binaries.PoachProbabilities : PSXResources.Binaries.PoachProbabilities; PoachProbabilities = new PoachProbability[48]; for (int i = 0; i < 48; i++) { PoachProbabilities[i] = new PoachProbability(AllJobs.Names[i + 0x5E], bytes.Sub(i * 2, i * 2 + 1), new PoachProbability(AllJobs.Names[i + 0x5E], defaultBytes.Sub(i * 2, i * 2 + 1))); } }
public AllPoachProbabilities(IList <byte> bytes, IList <byte> defaultBytes, Context context) { defaultBytes = defaultBytes ?? (context == Context.US_PSP ? PSPResources.Binaries.PoachProbabilities : PSXResources.Binaries.PoachProbabilities); PoachProbabilities = new PoachProbability[48]; for (int i = 0; i < 48; i++) { PoachProbabilities[i] = new PoachProbability(AllJobs.GetNames(context)[i + 0x5E], bytes.Sub(i * 2, i * 2 + 1), new PoachProbability(AllJobs.GetNames(context)[i + 0x5E], defaultBytes.Sub(i * 2, i * 2 + 1), context), context); } }
public AllPoachProbabilities( IList<byte> bytes ) { byte[] defaultBytes = FFTPatch.Context == Context.US_PSP ? PSPResources.PoachProbabilitiesBin : PSXResources.PoachProbabilitiesBin; PoachProbabilities = new PoachProbability[48]; for( int i = 0; i < 48; i++ ) { PoachProbabilities[i] = new PoachProbability( AllJobs.Names[i + 0x5E], bytes.Sub( i * 2, i * 2 + 1 ), new PoachProbability( AllJobs.Names[i + 0x5E], defaultBytes.Sub( i * 2, i * 2 + 1 ) ) ); } }
private void copyAll(object sender, EventArgs e) { copiedEntry = dataGridView.CurrentRow.DataBoundItem as PoachProbability; }