public static Point_3D PointOnXCtor(Point_1D p) { Point_3D ret = new Point_3D() { x = p.x, y = 0, z = 0 }; return(ret); }
public static Point_3D Point_1DCtor(Point_1D px, Point_1D py, Point_1D pz) { Point_3D ret = new Point_3D() { x = px.x, y = py.x, z = pz.x }; return(ret); }
public static Point_3D ValueCtor(int _x, int _y, int _z) { Point_3D ret = new Point_3D() { x = _x, y = _y, z = _z }; return(ret); }
public static Point_3D PointOnXCtor(Point_1D p) { Point_3D ret = new Point_3D() { x = p.x, y = 0, z = 0 }; return ret; }
public static Point_3D Point_1DCtor(Point_1D px, Point_1D py, Point_1D pz) { Point_3D ret = new Point_3D() { x = px.x, y = py.x, z = pz.x }; return ret; }
public static Point_3D ValueCtor(int _x, int _y, int _z) { Point_3D ret = new Point_3D() { x = _x, y = _y, z = _z }; return ret; }