private void WriteAdvanceDirectionsInfo() { foreach (Chest chest in _chests) { AdvanceDirections advanceDirections = new AdvanceDirections { AdvanceToAppear = chest.GetChestFoundPosition(), AdvanceForItem = chest.GetChestItemPosition() }; _futureRng.AddAdvanceDirections(advanceDirections); } }
/// <summary> /// Add an AdvanceDirections to the FutureRng object /// </summary> /// <param name="advanceDirections"></param> public void AddAdvanceDirections(AdvanceDirections advanceDirections) { _advanceDirections.Add(advanceDirections); }