private void frmRoleInfo_Load(object sender, EventArgs e) { this.Icon = ComLib.GetIcon(Properties.Resources.Role); this.TopMost = GlobalSpecs.TopMost; _RoleInfo.FillData(); LoadBigFace(RoleLib.GetFace(_RoleInfo.M08_人物肖像职业)); LoadMiniFace(RoleLib.GetMiniFace(_RoleInfo.M08_人物肖像职业, _RoleInfo.M04_人物方向)); SetFormValue(); }
private void FillFlowLayoutPanel(FlowLayoutPanel panel, List <Role> roleList) { for (int i = 0; i < roleList.Count; i++) { PictureBox facePic = new PictureBox(); facePic.Image = RoleLib.GetFace(roleList[i].M08_人物肖像职业); facePic.Location = new Point(3, 3); facePic.Name = "face"; facePic.Size = new Size(128, 100); facePic.Tag = roleList[i]; facePic.TabIndex = 0; facePic.TabStop = false; facePic.DoubleClick += FacePic_DoubleClick; panel.Controls.Add(facePic); } }
private bool WriteAction(CheckBox pData, MemoryData pMemory) { bool WriteSuccess = false; if (pData.Checked != (RoleLib.GetState(pMemory) == RoleState.has)) { int lState = pData.Checked ? GlobalConst.Acion_Moved : GlobalConst.Acion_nonMoved; WriteSuccess = Win32Lib.WriteMemory(pMemory.Address, lState, 1); if (WriteSuccess == false) { MessageBox.Show("写入失败"); return(false); } } return(true); }
private void SetItem(CheckBox stateChkBox, TextBox itemTextBox, MemoryData stateMemory, MemoryData itemMemory) { ItemEquip equip = RoleLib.GetEquip(stateMemory); stateChkBox.Checked = equip == ItemEquip.Equip; if (equip != ItemEquip.Non) { itemTextBox.Text = RoleLib.GetItem(itemMemory).Name; itemTextBox.Tag = itemMemory.HexVal; } else { itemTextBox.Text = ""; itemTextBox.Tag = null; } }
private void SaveOneItem(CheckBox pUsed, TextBox pItem, MemoryData pMemoryUsed, MemoryData pMemoryItem) { if (pItem.Text == "") { Win32Lib.WriteMemory(pMemoryUsed.Address, GlobalConst.Item_nonState, 1); Win32Lib.WriteMemory(pMemoryItem.Address, GlobalConst.Item_nonItem, 1); } else { ItemInfo item = RoleLib.GetItem(pItem.Text); Win32Lib.WriteMemory(pMemoryItem.Address, Convert.ToInt32(item.Code, 16), 1); if (pUsed.Checked) { Win32Lib.WriteMemory(pMemoryUsed.Address, GlobalConst.Item_Equiped, 1); } else { Win32Lib.WriteMemory(pMemoryUsed.Address, GlobalConst.Item_nonEquiped, 1); } } }
private void SetFormValue() { #region title Info txtX.Text = _RoleInfo.M01_X.Value; txtY.Text = _RoleInfo.M02_Y.Value; labJob.Text = RoleLib.GetJob(_RoleInfo.M33_职业).Name; labRace.Text = RoleLib.GetRace(_RoleInfo.M32_人种).Name; RoleNameInfo roleName = RoleLib.GetRoleName(_RoleInfo.M08_人物肖像职业); labName.Text = roleName == null? _RoleInfo.M08_人物肖像职业.HexVal: roleName.Name; labRoleJob.Text = roleName == null ? _RoleInfo.M08_人物肖像职业.Value : roleName.Job; switch (RoleLib.GetCamp(_RoleInfo.M07_人物阵营)) { case RoleCamp.Enemy: labCamp.Text = "(敌人)"; break; case RoleCamp.NPC: labCamp.Text = "(NPC)"; break; case RoleCamp.Ally: labCamp.Text = "(己方)"; break; default: break; } //txtM03.Text = _RoleInfo.M03_人物图形.Value; //txtM04.Text = _RoleInfo.M04_人物方向.Value; //txtM07.Text = _RoleInfo.M07_人物阵营.Value; //txtM08.Text = _RoleInfo.M08_人物肖像职业.Value; //txtM09.Text = _RoleInfo.M09_人物名字.Value; #endregion #region basic info SetOneTxtItem(txtNowHP, _RoleInfo.M47_HP); SetOneTxtItem(txtMaxHP, _RoleInfo.M48_MaxHP); SetOneTxtItem(txtNowMP, _RoleInfo.M49_MP); SetOneTxtItem(txtMaxMP, _RoleInfo.M50_MaxMp); SetOneTxtItem(txtLV, _RoleInfo.M34_等级); SetOneTxtItem(txtMV, _RoleInfo.M44_移动); SetOneTxtItem(txtEx, _RoleInfo.M45_经验); SetOneTxtItem(txtBaseAP, _RoleInfo.M42_基本AP); SetOneTxtItem(txtBaseDP, _RoleInfo.M43_基本DP); SetOneTxtItem(txtDx, _RoleInfo.M46_DX); SetOneTxtItem(txtEv, _RoleInfo.M54_EV); SetOneTxtItem(txtAP, _RoleInfo.M51_AP); SetOneTxtItem(txtHit, _RoleInfo.M53_HIT); SetOneTxtItem(txtDP, _RoleInfo.M52_DP); txtPoison.Text = _RoleInfo.M38_中毒.IntVal == 0 ? "" : _RoleInfo.M38_中毒.Value; txtParalysis.Text = _RoleInfo.M39_麻痹.IntVal == 0 ? "" : _RoleInfo.M39_麻痹.Value; txtCurse.Text = _RoleInfo.M40_禁咒.IntVal == 0 ? "" : _RoleInfo.M40_禁咒.Value; chkAction.Checked = ComLib.GetAction(int.Parse(_RoleInfo.M06_是否可动.Value)); #endregion #region Items SetItem(chkItem1, txtItem1, _RoleInfo.M11_物品1状态, _RoleInfo.M12_物品1); SetItem(chkItem2, txtItem2, _RoleInfo.M13_物品2状态, _RoleInfo.M14_物品2); SetItem(chkItem3, txtItem3, _RoleInfo.M15_物品3状态, _RoleInfo.M16_物品3); SetItem(chkItem4, txtItem4, _RoleInfo.M17_物品4状态, _RoleInfo.M18_物品4); SetItem(chkItem5, txtItem5, _RoleInfo.M19_物品5状态, _RoleInfo.M20_物品5); SetItem(chkItem6, txtItem6, _RoleInfo.M21_物品6状态, _RoleInfo.M22_物品6); SetItem(chkItem7, txtItem7, _RoleInfo.M23_物品7状态, _RoleInfo.M24_物品7); SetItem(chkItem8, txtItem8, _RoleInfo.M25_物品8状态, _RoleInfo.M26_物品8); #endregion #region Magic List <string> tMagicList; int[] pMagicCode = { _RoleInfo.M27_法术1.IntVal, _RoleInfo.M28_法术2.IntVal, _RoleInfo.M29_法术3.IntVal, _RoleInfo.M30_法术4.IntVal, _RoleInfo.M31_法术5.IntVal }; tMagicList = MagicLib.GetMagicName(pMagicCode); listBoxMagic.DataSource = tMagicList.Select(item => new { Name = item }).ToList(); #endregion }