internal void Initialize(FCSDeepDrillerController mono) { _mono = mono; _liveMixin = mono.gameObject.AddComponent <LiveMixin>(); _damagePerSecond = DayNight / _damagePerDay; if (_liveMixin != null) { if (_liveMixin.data == null) { QuickLogger.Debug($"Creating Data"); _liveMixin.data = CustomLiveMixinData.Get(); QuickLogger.Debug($"Created Data"); } InvokeRepeating("HealthChecks", 0, 1); } else { QuickLogger.Error($"LiveMixing not found!"); } }
public void Setup(FCSDeepDrillerController fcsDeepDrillerController) { }
internal void Initialize(FCSDeepDrillerController mono) { _mono = mono; }
internal void Initialize(FCSDeepDrillerController mono) { _mono = mono; _timeLeft = _setOilTime; }