public static void RunScriptBuffer(string buffer, Wilderness.MapCallback mapCallback, Wilderness.ErrorCallback errorCallback) { Binding.FCE_Wilderness_ScriptBuffer(buffer, buffer.Length, new Binding.ScriptMapCallback(mapCallback.Invoke), new Binding.ScriptErrorCallback(errorCallback.Invoke)); }
public void Setup(Wilderness.FunctionDef function) { this.prototypeLabel.Text = function.Prototype; this.descriptionLabel.Text = function.Description; }