GetPhysEntities() public method

public GetPhysEntities ( PhysEntityVector vector ) : void
vector PhysEntityVector
return void
コード例 #1
0
ファイル: ObjectManager.cs プロジェクト: Azerothian/fc3editor
 public static EditorObject GetObjectFromScreenPoint(Vec2 pt, out Vec3 hitPos, bool includeFrozen, EditorObjectSelection ignore)
 {
     EditorObject result;
     using (PhysEntityVector vector = PhysEntityVector.Create())
     {
         ignore.GetPhysEntities(vector);
         result = new EditorObject(Binding.FCE_ObjectManager_GetObjectFromScreenPoint(pt.X, pt.Y, out hitPos.X, out hitPos.Y, out hitPos.Z, includeFrozen, vector.Pointer));
     }
     return result;
 }
コード例 #2
0
        public static EditorObject GetObjectFromScreenPoint(Vec2 pt, out Vec3 hitPos, bool includeFrozen, EditorObjectSelection ignore)
        {
            EditorObject result;

            using (PhysEntityVector vector = PhysEntityVector.Create())
            {
                ignore.GetPhysEntities(vector);
                result = new EditorObject(Binding.FCE_ObjectManager_GetObjectFromScreenPoint(pt.X, pt.Y, out hitPos.X, out hitPos.Y, out hitPos.Z, includeFrozen, vector.Pointer));
            }
            return(result);
        }