ConvertFromWorld() public method

public ConvertFromWorld ( Vec3 pos ) : Vec3
pos Vec3
return Vec3
コード例 #1
0
        public void Unapply(EditorObject obj)
        {
            CoordinateSystem coordinateSystem = CoordinateSystem.FromAngles(obj.Angles);
            AABB             localBounds      = obj.LocalBounds;
            Vec3             vec  = (localBounds.max + localBounds.min) * 0.5f;
            Vec3             vec2 = localBounds.Length * 0.5f;

            this.position  -= obj.Position + vec.X * coordinateSystem.axisX + vec.Y * coordinateSystem.axisY;
            this.position   = coordinateSystem.ConvertFromWorld(this.position);
            this.normal     = coordinateSystem.ConvertFromWorld(this.normal);
            this.normalUp   = coordinateSystem.ConvertFromWorld(this.normalUp);
            this.position.X = this.position.X / vec2.X;
            this.position.Y = this.position.Y / vec2.Y;
            if (this.position.X > 1f)
            {
                this.position.X = 1f;
            }
            else
            {
                if (this.position.X < -1f)
                {
                    this.position.X = -1f;
                }
            }
            if (this.position.Y > 1f)
            {
                this.position.Y = 1f;
            }
            else
            {
                if (this.position.Y < -1f)
                {
                    this.position.Y = -1f;
                }
            }
            if (this.position.Z > 1f)
            {
                this.position.Z = 1f;
            }
            else
            {
                if (this.position.Z < -1f)
                {
                    this.position.Z = -1f;
                }
            }
            this.normal.Z = 0f;
            this.normalUp = new Vec3(0f, 0f, 1f);
        }
コード例 #2
0
 public Vec3 ConvertToSystem(Vec3 pos, CoordinateSystem coords)
 {
     Vec3 pos2 = this.ConvertToWorld(pos);
     return coords.ConvertFromWorld(pos2);
 }
コード例 #3
0
ファイル: CoordinateSystem.cs プロジェクト: NanoLP/FC3Editor
        public Vec3 ConvertToSystem(Vec3 pos, CoordinateSystem coords)
        {
            Vec3 pos2 = this.ConvertToWorld(pos);

            return(coords.ConvertFromWorld(pos2));
        }