protected override void Load() { Instance = this; combatLoggers = new List <CSteamID>(); invHelper = new InventoryHelper(); U.Events.OnPlayerDisconnected += OnPlayerDisconnected; U.Events.OnPlayerConnected += OnPlayerConnected; Rocket.Unturned.Events.UnturnedPlayerEvents.OnPlayerRevive += OnPlayerRespawn; Rocket.Unturned.Events.UnturnedPlayerEvents.OnPlayerDead += OnPlayerDead; ShowVersionMessage(); }
protected override void Load() { Instance = this; serverFolder = System.IO.Directory.GetParent(System.Environment.CurrentDirectory).ToString(); combatLoggers = new List <CSteamID>(); lastUsedCharMap = new Dictionary <byte, DateTime>(); U.Events.OnPlayerDisconnected += OnPlayerDisconnected; U.Events.OnPlayerConnected += OnPlayerConnected; Rocket.Unturned.Events.UnturnedPlayerEvents.OnPlayerRevive += OnPlayerRespawn; Rocket.Unturned.Events.UnturnedPlayerEvents.OnPlayerDead += OnPlayerDead; ShowVersionMessage(); }