コード例 #1
0
        private void OnSpawnMonster(FBSpawnMonsterArgs args)
        {
            //创建怪物
            string monsterName = "Monster" + args.MonsterID;

            GameObject go      = FBGame.Instance.ObjectPool.Spawn(monsterName);
            FBMonster  monster = go.GetComponent <FBMonster>();

            monster.HPChangedAction += MonsterHPChanged;
            monster.DeadAction      += MonsterDead;
            monster.ReachedAction   += MonSterReched;
            monster.OnLoad(f_map.Path);
        }
コード例 #2
0
        IEnumerator RunRound()
        {
            f_roundIndex        = -1;
            f_allRoundsComplete = false;

            for (int i = 0; i < f_rounds.Count; i++)
            {
                f_roundIndex = i;

                //回合开始
                FBRoundStartArgs e = new FBRoundStartArgs
                {
                    RoundIndex = f_roundIndex,
                    RoundTotal = RoundTotal
                };
                SendEvent(FBConsts.E_RoundStart, e);

                FBRound round = f_rounds[i];
                for (int k = 0; k < round.Count; k++)
                {
                    //出怪间隔
                    yield return(new WaitForSeconds(f_spawnInterval));

                    //出怪事件
                    FBSpawnMonsterArgs spawnArgs = new FBSpawnMonsterArgs
                    {
                        MonsterID = round.MonsterID
                    };
                    SendEvent(FBConsts.E_SpawnMonster, spawnArgs);

                    if (i == f_rounds.Count - 1 && k == round.Count - 1)
                    {
                        f_allRoundsComplete = true;
                    }
                }

                //回合间隔
                if (!f_allRoundsComplete)
                {
                    yield return(new WaitForSeconds(f_roundInterval));
                }
            }
        }