コード例 #1
0
ファイル: FBTools.cs プロジェクト: Felix-Bang/CarrotFantasy
        //填充Level类数据
        public static void FillLevel(string fileName, ref FBLevel level)
        {
            FileInfo     file = new FileInfo(fileName);
            StreamReader sr   = new StreamReader(file.OpenRead(), Encoding.UTF8);

            XmlDocument doc = new XmlDocument();

            doc.Load(sr);

            level.Name       = doc.SelectSingleNode("/Level/Name").InnerText;
            level.CardImage  = doc.SelectSingleNode("/Level/CardImage").InnerText;
            level.Background = doc.SelectSingleNode("/Level/Background").InnerText;
            level.Road       = doc.SelectSingleNode("/Level/Road").InnerText;
            level.InitScore  = int.Parse(doc.SelectSingleNode("/Level/InitScore").InnerText);

            XmlNodeList nodes;

            nodes = doc.SelectNodes("/Level/Holder/Point");
            for (int i = 0; i < nodes.Count; i++)
            {
                XmlNode  node = nodes[i];
                FBCoords p    = new FBCoords(
                    int.Parse(node.Attributes["X"].Value),
                    int.Parse(node.Attributes["Y"].Value));

                level.Holders.Add(p);
            }

            nodes = doc.SelectNodes("/Level/Path/Point");
            for (int i = 0; i < nodes.Count; i++)
            {
                XmlNode node = nodes[i];

                FBCoords p = new FBCoords(
                    int.Parse(node.Attributes["X"].Value),
                    int.Parse(node.Attributes["Y"].Value));

                level.Path.Add(p);
            }

            nodes = doc.SelectNodes("/Level/Rounds/Round");
            for (int i = 0; i < nodes.Count; i++)
            {
                XmlNode node = nodes[i];

                FBRound r = new FBRound(
                    int.Parse(node.Attributes["Monster"].Value),
                    int.Parse(node.Attributes["Count"].Value)
                    );

                level.Rounds.Add(r);
            }

            sr.Close();
            sr.Dispose();
        }
コード例 #2
0
        IEnumerator RunRound()
        {
            f_roundIndex        = -1;
            f_allRoundsComplete = false;

            for (int i = 0; i < f_rounds.Count; i++)
            {
                f_roundIndex = i;

                //回合开始
                FBRoundStartArgs e = new FBRoundStartArgs
                {
                    RoundIndex = f_roundIndex,
                    RoundTotal = RoundTotal
                };
                SendEvent(FBConsts.E_RoundStart, e);

                FBRound round = f_rounds[i];
                for (int k = 0; k < round.Count; k++)
                {
                    //出怪间隔
                    yield return(new WaitForSeconds(f_spawnInterval));

                    //出怪事件
                    FBSpawnMonsterArgs spawnArgs = new FBSpawnMonsterArgs
                    {
                        MonsterID = round.MonsterID
                    };
                    SendEvent(FBConsts.E_SpawnMonster, spawnArgs);

                    if (i == f_rounds.Count - 1 && k == round.Count - 1)
                    {
                        f_allRoundsComplete = true;
                    }
                }

                //回合间隔
                if (!f_allRoundsComplete)
                {
                    yield return(new WaitForSeconds(f_roundInterval));
                }
            }
        }