public override void SetEmergency(EquipmentState oldStatus) { Equipment.State = Equipment.StateEmergency; }
public virtual void RaiseWarning(EquipmentState oldStatus) { }
public virtual void SetSuspend(EquipmentState oldStatus) { }
public virtual void RaiseAlarm(EquipmentState oldStatus) { }
public virtual void ClearAlarm(EquipmentState oldStatus) { if (OnClearAlarm != null) OnClearAlarm(this, EventArgs.Empty); }
public virtual void Initialize(EquipmentState oldStatus) { }
public virtual void SetEmergency(EquipmentState oldStatus) { }
public override void SetSuspend(EquipmentState oldStatus) { Equipment.State = Equipment.StatePreSuspend; }
public override void RequestInitialize(EquipmentState oldStatus) { Equipment.State = Equipment.StatePreInitialize; }
public override void SetWarning(EquipmentState oldStatus) { Equipment.State = Equipment.StateWarning; }
public override void SetRundown(EquipmentState oldStatus) { Equipment.State = Equipment.StateRundown; }
public override void Stop(EquipmentState oldStatus) { Equipment.State = Equipment.StateStop; }
public override void Start(EquipmentState oldStatus) { Equipment.State = Equipment.StateRun; }
public override void Initialize(EquipmentState oldStatus) { Equipment.State = Equipment.StateInitialize; }
public virtual void RequestStart(EquipmentState oldStatus) { }
public override void RequestStart(EquipmentState oldStatus) { Equipment.State = Equipment.StatePreRun; }
public virtual void Stop(EquipmentState oldStatus) { }
public override void RaiseAlarm(EquipmentState oldStatus) { Equipment.State = Equipment.StatePreAlarm; }
public virtual void SetRundown(EquipmentState oldStatus) { }
public override void RaiseWarning(EquipmentState oldStatus) { Equipment.State = Equipment.StatePreWarning; }
public virtual void ReleaseEmergency(EquipmentState oldStatus) { }
public override void ReleaseSuspend(EquipmentState oldStatus) { Equipment.State = Equipment.StateRun; }
public virtual void SetAlarm(EquipmentState oldStatus) { }
public override void RequestStop(EquipmentState oldStatus) { Equipment.State = Equipment.StatePreStop; }
public virtual void TurnOffSound(EquipmentState oldStatus) { if (OnTurnOffSound != null) OnTurnOffSound(this, EventArgs.Empty); }
public override void ClearAlarm(EquipmentState oldStatus) { Equipment.State = Equipment.StateStop; }
public virtual void SetWarning(EquipmentState oldStatus) { }
public override void RequestEmergency(EquipmentState oldStatus) { Equipment.State = Equipment.StatePreEmergency; }
public virtual void ReleaseSuspend(EquipmentState oldStatus) { }
public override void SetAlarm(EquipmentState oldStatus) { Equipment.State = Equipment.StateAlarm; }