void Awake() { Application.runInBackground = true; //Application.targetFrameRate = 60; #if UNITY_EDITOR if (DebugType == FDebugType.D_HideLog) { DebugType = FDebugType.D_NONE; } #else if (serverPlat == ServerPlat.SP_Online) { DebugType = FDebugType.D_NONE; } #endif instance = this; FEngineManager.SetEngine(this); // LoadSceneManager.instance.SetScene(GameProgress.GP_Map1, "PveMap"); DontDestroyOnLoad(this.gameObject); ConfigManager.instance.Init(); InitManager(); InitScene(); #if UNITY_EDITOR CheckProject(); #endif }
public List <string> GetPathFiles(string path, string exEnd) { #if UNITY_EDITOR if (FEngine.GetIsNoPack()) { return(EditorScripts.GetExistFilesPath(path, exEnd)); } #endif List <string> tempString = new List <string>(); tempString = FCommonFunction.GetFiles(SceneManager.WRPath + ResConfig.FDESASSETBUNDLE + "/" + path.ToLower(), tempString, exEnd.ToLower()); return(tempString); }