public GameState(Microsoft.Xna.Framework.Game game, GameStateManager manager) : base(game) { StateManager = manager; _childComponents = new List<GameComponent>(); _tag = this; }
protected BaseGameState(Game game, GameStateManager manager) : base(game, manager) { Log = LogManager.GetLogger(this); Log.Debug("Constructing GameState... (" + GetType() + ")"); Log = LogManager.GetLogger(this); GameRef = (MainGame) game; PlayerIndexInControl = PlayerIndex.One; }
public GamePlayScreen(Game game, GameStateManager manager) : base(game, manager) { if (!(game is MainGame)) throw new Exception("GamePlayScreen constructor: Param 'game' is of type " + game.GetType() + "!"); Log.Info("Setting game world..."); World = ((MainGame) game).World; }
public LoadGameScreen(MainGame game, GameStateManager manager) : base(game, manager) { }
public StartMenuScreen(Game game, GameStateManager manager) : base(game, manager) { }
public CharacterGeneratorScreen(Game game, GameStateManager stateManager) : base(game, stateManager) { }
public MainGame() { _log = LogManager.GetLogger(this); Activated += GameActivated; Deactivated += GameDeactivated; _log.Debug("Setting initial FPS value"); FPS = 0.0f; _log.Info("Setting graphics settings..."); _graphics = new GraphicsDeviceManager(this) { PreferredBackBufferWidth = ScreenWidth, PreferredBackBufferHeight = ScreenHeight }; _log.Info(string.Format("Screen size set to: [W]{0} x [H]{1}", ScreenWidth, ScreenHeight)); _graphics.SynchronizeWithVerticalRetrace = false; //IsFixedTimeStep = false; _graphics.ApplyChanges(); ScreenRectangle = new Rectangle(0, 0, ScreenWidth, ScreenHeight); _log.Debug("Setting content root directory..."); Content.RootDirectory = "Content"; // Create necessary folders if they don't exist try { if (!Directory.Exists(Paths.SettingsFolder)) Directory.CreateDirectory(Paths.SettingsFolder); } catch (IOException ex) { _log.Error("Failed to create necessary game folders. Exception details as follows..."); _log.Fatal("IOException: " + ex.Message + Environment.NewLine + "Details:", ex); _log.Fatal("Game will now exit..."); Exit(); } _log.Info("Loading controls..."); ControlsManager = new ControlsManager(); _log.Debug("Controls loaded!"); _log.Info("Creating components..."); AudioManager = new AudioManager(); _stateManager = new GameStateManager(this); TitleScreen = new TitleScreen(this, _stateManager); StartMenuScreen = new StartMenuScreen(this, _stateManager); CharacterGeneratorScreen = new CharacterGeneratorScreen(this, _stateManager); SkillScreen = new SkillScreen(this, _stateManager); LoadGameScreen = new LoadGameScreen(this, _stateManager); GamePlayScreen = new GamePlayScreen(this, _stateManager); Components.Add(new InputHandler(this)); Components.Add(_stateManager); _log.Info("Components created!"); LoadMusic(); var menuSong = AudioManager.Song.GetSong("MenuTheme"); menuSong.SetStartFade(new FadeInfo(0.0f, 1.0f, 0.01f, TimeSpan.FromMilliseconds(20))); menuSong.SetEndFade(new FadeInfo(1.0f, 0.0f, 0.01f, TimeSpan.FromMilliseconds(15))); _log.Debug("Changing to TitleScreen..."); _stateManager.ChangeState(TitleScreen); }
public SkillScreen(Game game, GameStateManager manager) : base(game, manager) { _linkLabelHandler = AddSkillLabelSelected; }