コード例 #1
0
        private void SettingsWindow(int id)
        {
            GUILayout.Label("Position step");
            position_step = AdvancedBuildingMod.NumberField(position_step);
            AdvancedBuildingMod.transformGizmo.movementSnap = position_step;

            GUILayout.Label("Rotation step");
            rotation_step = AdvancedBuildingMod.NumberField(rotation_step);
            AdvancedBuildingMod.transformGizmo.rotationSnap = rotation_step;

            GUILayout.Label("Scale step");
            scale_step = AdvancedBuildingMod.NumberField(scale_step);
            AdvancedBuildingMod.transformGizmo.scaleSnap = scale_step;

            if (GUILayout.Button("Close"))
            {
                Settings_visible = false;
                SaveConfig();
            }
        }
コード例 #2
0
        private void DoWindow(int id)
        {
            GUILayout.Label("X scale");
            x = AdvancedBuildingMod.NumberField(x, 0.1f);
            //float.TryParse(GUILayout.TextField(x.ToString()), out x);

            GUILayout.Label("Y scale");
            y = AdvancedBuildingMod.NumberField(y, 0.1f);
            //float.TryParse(GUILayout.TextField(y.ToString()), out y);

            GUILayout.Label("Z scale");
            z = AdvancedBuildingMod.NumberField(z, 0.1f);
            //float.TryParse(GUILayout.TextField(z.ToString()), out z);
            if (GUILayout.Button("Close"))
            {
                visible = false;
                block   = null;
            }
            GUI.DragWindow();
        }
コード例 #3
0
        private void DoWindow(int id)
        {
            GUILayout.Label("X rotation");
            x = AdvancedBuildingMod.NumberField(x, 15f);
            //float.TryParse(GUILayout.TextField(x.ToString()),out x);

            GUILayout.Label("Y rotation");
            y = AdvancedBuildingMod.NumberField(y, 15f);
            //float.TryParse(GUILayout.TextField(y.ToString()), out y);

            GUILayout.Label("Z rotation");
            z = AdvancedBuildingMod.NumberField(z, 15f);
            //float.TryParse(GUILayout.TextField(z.ToString()), out z);

            //GUILayout.Label(block.cachedLocalRotation.ToString());

            if (GUILayout.Button("Close"))
            {
                visible = false;
                block   = null;
            }
            GUI.DragWindow();
        }
コード例 #4
0
        private void DoWindow(int id)
        {
            GUILayout.Label("X position");
            x = AdvancedBuildingMod.NumberField(x, 0.125f);
            //float.TryParse(GUILayout.TextField(x.ToString()), out x);

            GUILayout.Label("Y position");
            y = AdvancedBuildingMod.NumberField(y, 0.125f);
            //float.TryParse(GUILayout.TextField(y.ToString()), out y);

            GUILayout.Label("Z position");
            z = AdvancedBuildingMod.NumberField(z, 0.125f);
            //float.TryParse(GUILayout.TextField(z.ToString()), out z);

            //GUILayout.Label(((IntVector3)block.trans.localPosition).ToString());

            if (GUILayout.Button("Close"))
            {
                visible = false;
                block   = null;
            }
            GUI.DragWindow();
        }
コード例 #5
0
        private void TransformWindow(int id)
        {
            GUILayout.FlexibleSpace();
            GUILayout.BeginHorizontal();
            GUILayout.FlexibleSpace();
            {
                GUILayout.BeginVertical(GUILayout.Width(150f));
                var x = position.x;
                var y = position.y;
                var z = position.z;

                GUILayout.Label("X position");
                x = AdvancedBuildingMod.NumberField(x, position_step);

                GUILayout.Label("Y position");
                y = AdvancedBuildingMod.NumberField(y, position_step);

                GUILayout.Label("Z position");
                z = AdvancedBuildingMod.NumberField(z, position_step);

                GUILayout.BeginHorizontal();
                if (GUILayout.Button("Snap to closest"))
                {
                    x = Mathf.Round(x / position_step) * position_step;
                    y = Mathf.Round(y / position_step) * position_step;
                    z = Mathf.Round(z / position_step) * position_step;
                }

                position = new Vector3(x, y, z);

                if (GUILayout.Button("Reset"))
                {
                    position = block.cachedLocalPosition;
                }
                GUILayout.EndHorizontal();
                GUILayout.EndVertical();
            }
            GUILayout.FlexibleSpace();
            {
                GUILayout.BeginVertical(GUILayout.Width(150f));
                var x = rotation.x;
                var y = rotation.y;
                var z = rotation.z;

                GUILayout.Label("X rotation");
                x = AdvancedBuildingMod.NumberField(x, rotation_step);

                GUILayout.Label("Y rotation");
                y = AdvancedBuildingMod.NumberField(y, rotation_step);

                GUILayout.Label("Z rotation");
                z = AdvancedBuildingMod.NumberField(z, rotation_step);

                GUILayout.BeginHorizontal();
                if (GUILayout.Button("Snap to closest"))
                {
                    x = Mathf.Round(x / rotation_step) * rotation_step;
                    y = Mathf.Round(y / rotation_step) * rotation_step;
                    z = Mathf.Round(z / rotation_step) * rotation_step;
                }

                rotation = new Vector3(x, y, z);

                if (GUILayout.Button("Reset"))
                {
                    rotation = block.cachedLocalRotation.ToEulers();
                }
                GUILayout.EndHorizontal();
                GUILayout.EndVertical();
            }
            GUILayout.FlexibleSpace();
            {
                GUILayout.BeginVertical(GUILayout.Width(150f));
                var x = scale.x;
                var y = scale.y;
                var z = scale.z;

                GUILayout.Label("X scale");
                x = AdvancedBuildingMod.NumberField(x, scale_step);

                GUILayout.Label("Y scale");
                y = AdvancedBuildingMod.NumberField(y, scale_step);

                GUILayout.Label("Z scale");
                z = AdvancedBuildingMod.NumberField(z, scale_step);

                GUILayout.BeginHorizontal();
                if (GUILayout.Button("Snap to closest"))
                {
                    x = Mathf.Round(x / scale_step) * scale_step;
                    y = Mathf.Round(y / scale_step) * scale_step;
                    z = Mathf.Round(z / scale_step) * scale_step;
                }

                scale = new Vector3(x, y, z);

                if (GUILayout.Button("Reset"))
                {
                    scale = Vector3.one;
                }
                GUILayout.EndHorizontal();
                GUILayout.EndVertical();
            }
            GUILayout.FlexibleSpace();
            GUILayout.EndHorizontal();
            if (GUILayout.Button("Open settings"))
            {
                Settings_visible = true;
            }
            GUILayout.FlexibleSpace();
        }