private void SettingsWindow(int id) { GUILayout.Label("Position step"); position_step = AdvancedBuildingMod.NumberField(position_step); AdvancedBuildingMod.transformGizmo.movementSnap = position_step; GUILayout.Label("Rotation step"); rotation_step = AdvancedBuildingMod.NumberField(rotation_step); AdvancedBuildingMod.transformGizmo.rotationSnap = rotation_step; GUILayout.Label("Scale step"); scale_step = AdvancedBuildingMod.NumberField(scale_step); AdvancedBuildingMod.transformGizmo.scaleSnap = scale_step; if (GUILayout.Button("Close")) { Settings_visible = false; SaveConfig(); } }
private void DoWindow(int id) { GUILayout.Label("X scale"); x = AdvancedBuildingMod.NumberField(x, 0.1f); //float.TryParse(GUILayout.TextField(x.ToString()), out x); GUILayout.Label("Y scale"); y = AdvancedBuildingMod.NumberField(y, 0.1f); //float.TryParse(GUILayout.TextField(y.ToString()), out y); GUILayout.Label("Z scale"); z = AdvancedBuildingMod.NumberField(z, 0.1f); //float.TryParse(GUILayout.TextField(z.ToString()), out z); if (GUILayout.Button("Close")) { visible = false; block = null; } GUI.DragWindow(); }
private void DoWindow(int id) { GUILayout.Label("X rotation"); x = AdvancedBuildingMod.NumberField(x, 15f); //float.TryParse(GUILayout.TextField(x.ToString()),out x); GUILayout.Label("Y rotation"); y = AdvancedBuildingMod.NumberField(y, 15f); //float.TryParse(GUILayout.TextField(y.ToString()), out y); GUILayout.Label("Z rotation"); z = AdvancedBuildingMod.NumberField(z, 15f); //float.TryParse(GUILayout.TextField(z.ToString()), out z); //GUILayout.Label(block.cachedLocalRotation.ToString()); if (GUILayout.Button("Close")) { visible = false; block = null; } GUI.DragWindow(); }
private void DoWindow(int id) { GUILayout.Label("X position"); x = AdvancedBuildingMod.NumberField(x, 0.125f); //float.TryParse(GUILayout.TextField(x.ToString()), out x); GUILayout.Label("Y position"); y = AdvancedBuildingMod.NumberField(y, 0.125f); //float.TryParse(GUILayout.TextField(y.ToString()), out y); GUILayout.Label("Z position"); z = AdvancedBuildingMod.NumberField(z, 0.125f); //float.TryParse(GUILayout.TextField(z.ToString()), out z); //GUILayout.Label(((IntVector3)block.trans.localPosition).ToString()); if (GUILayout.Button("Close")) { visible = false; block = null; } GUI.DragWindow(); }
private void TransformWindow(int id) { GUILayout.FlexibleSpace(); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); { GUILayout.BeginVertical(GUILayout.Width(150f)); var x = position.x; var y = position.y; var z = position.z; GUILayout.Label("X position"); x = AdvancedBuildingMod.NumberField(x, position_step); GUILayout.Label("Y position"); y = AdvancedBuildingMod.NumberField(y, position_step); GUILayout.Label("Z position"); z = AdvancedBuildingMod.NumberField(z, position_step); GUILayout.BeginHorizontal(); if (GUILayout.Button("Snap to closest")) { x = Mathf.Round(x / position_step) * position_step; y = Mathf.Round(y / position_step) * position_step; z = Mathf.Round(z / position_step) * position_step; } position = new Vector3(x, y, z); if (GUILayout.Button("Reset")) { position = block.cachedLocalPosition; } GUILayout.EndHorizontal(); GUILayout.EndVertical(); } GUILayout.FlexibleSpace(); { GUILayout.BeginVertical(GUILayout.Width(150f)); var x = rotation.x; var y = rotation.y; var z = rotation.z; GUILayout.Label("X rotation"); x = AdvancedBuildingMod.NumberField(x, rotation_step); GUILayout.Label("Y rotation"); y = AdvancedBuildingMod.NumberField(y, rotation_step); GUILayout.Label("Z rotation"); z = AdvancedBuildingMod.NumberField(z, rotation_step); GUILayout.BeginHorizontal(); if (GUILayout.Button("Snap to closest")) { x = Mathf.Round(x / rotation_step) * rotation_step; y = Mathf.Round(y / rotation_step) * rotation_step; z = Mathf.Round(z / rotation_step) * rotation_step; } rotation = new Vector3(x, y, z); if (GUILayout.Button("Reset")) { rotation = block.cachedLocalRotation.ToEulers(); } GUILayout.EndHorizontal(); GUILayout.EndVertical(); } GUILayout.FlexibleSpace(); { GUILayout.BeginVertical(GUILayout.Width(150f)); var x = scale.x; var y = scale.y; var z = scale.z; GUILayout.Label("X scale"); x = AdvancedBuildingMod.NumberField(x, scale_step); GUILayout.Label("Y scale"); y = AdvancedBuildingMod.NumberField(y, scale_step); GUILayout.Label("Z scale"); z = AdvancedBuildingMod.NumberField(z, scale_step); GUILayout.BeginHorizontal(); if (GUILayout.Button("Snap to closest")) { x = Mathf.Round(x / scale_step) * scale_step; y = Mathf.Round(y / scale_step) * scale_step; z = Mathf.Round(z / scale_step) * scale_step; } scale = new Vector3(x, y, z); if (GUILayout.Button("Reset")) { scale = Vector3.one; } GUILayout.EndHorizontal(); GUILayout.EndVertical(); } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); if (GUILayout.Button("Open settings")) { Settings_visible = true; } GUILayout.FlexibleSpace(); }