void SelectCraft() { string strpath = HighLogic.SaveFolder; GUILayout.BeginHorizontal(); GUI.enabled = craftlist == null; if (GUILayout.Button("Select Craft", Styles.normal, GUILayout.ExpandWidth(true))) { //GUILayout.Button is "true" when clicked craftlist = ELCraftBrowser.Spawn(control.craftType, strpath, craftSelectComplete, craftSelectCancel, false); } GUI.enabled = flagBrowser == null; if (GUILayout.Button(flagTexture, Styles.normal, GUILayout.Width(48), GUILayout.Height(32), GUILayout.ExpandWidth(false))) { CreateFlagBrowser(); } GUI.enabled = control.craftConfig != null; if (GUILayout.Button("Reload", Styles.normal, GUILayout.ExpandWidth(false))) { control.LoadCraft(control.filename, control.flagname); } if (GUILayout.Button("Clear", Styles.normal, GUILayout.ExpandWidth(false))) { control.UnloadCraft(); } GUI.enabled = true; GUILayout.EndHorizontal(); }
void SelectCraft() { GUILayout.BeginHorizontal("box"); GUILayout.FlexibleSpace(); // VAB / SPH / Subassembly selection ExBuildControl.CraftType maxType = ExBuildControl.CraftType.SubAss; if (buildCraftList == null || true) { maxType = ExBuildControl.CraftType.SPH; if (control.craftType == ExBuildControl.CraftType.SubAss) { control.craftType = ExBuildControl.CraftType.VAB; } } for (var t = ExBuildControl.CraftType.VAB; t <= maxType; t++) { if (GUILayout.Toggle(control.craftType == t, t.ToString(), GUILayout.Width(80))) { control.craftType = t; } } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); string strpath = HighLogic.SaveFolder; GUILayout.BeginHorizontal(); if (GUILayout.Button("Select Craft", Styles.normal, GUILayout.ExpandWidth(true))) { EditorFacility [] facility = new EditorFacility[] { EditorFacility.VAB, EditorFacility.SPH, EditorFacility.None, }; var diff = HighLogic.CurrentGame.Parameters.Difficulty; bool stock = diff.AllowStockVessels; if (control.craftType == ExBuildControl.CraftType.SubAss) { diff.AllowStockVessels = false; } //GUILayout.Button is "true" when clicked craftlist = CraftBrowserDialog.Spawn(facility[(int)control.craftType], strpath, craftSelectComplete, craftSelectCancel, false); if (buildCraftList != null && control.craftType == ExBuildControl.CraftType.SubAss) { craftSubfolder.SetValue(craftlist, "../Subassemblies"); buildCraftList.Invoke(craftlist, null); } diff.AllowStockVessels = stock; } GUI.enabled = control.craftConfig != null; if (GUILayout.Button("Reload", Styles.normal, GUILayout.ExpandWidth(false))) { control.LoadCraft(control.filename, control.flagname); } if (GUILayout.Button("Clear", Styles.normal, GUILayout.ExpandWidth(false))) { control.UnloadCraft(); } GUI.enabled = true; GUILayout.EndHorizontal(); }
void SelectCraft() { GUILayout.BeginHorizontal("box"); GUILayout.FlexibleSpace(); // VAB / SPH / Subassembly selection ExBuildControl.CraftType maxType = ExBuildControl.CraftType.SubAss; if (buildCraftList == null) { maxType = ExBuildControl.CraftType.SPH; if (control.craftType == ExBuildControl.CraftType.SubAss) { control.craftType = ExBuildControl.CraftType.VAB; } } for (var t = ExBuildControl.CraftType.VAB; t <= maxType; t++) { if (GUILayout.Toggle(control.craftType == t, t.ToString(), GUILayout.Width(80))) { control.craftType = t; } } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); string strpath = HighLogic.SaveFolder; GUILayout.BeginHorizontal(); if (GUILayout.Button("Select Craft", Styles.normal, GUILayout.ExpandWidth(true))) { EditorFacility [] facility = new EditorFacility[] { EditorFacility.VAB, EditorFacility.SPH, EditorFacility.None, }; var diff = HighLogic.CurrentGame.Parameters.Difficulty; bool stock = diff.AllowStockVessels; if (control.craftType == ExBuildControl.CraftType.SubAss) { diff.AllowStockVessels = false; } //GUILayout.Button is "true" when clicked var clrect = new Rect(Screen.width / 2, 100, 350, 500); Texture2D fileicon = Instantiate(AssetBase.GetTexture("craftThumbGeneric")) as Texture2D; craftlist = new CraftBrowser(clrect, facility[(int)control.craftType], strpath, "Select a ship to load", craftSelectComplete, craftSelectCancel, HighLogic.Skin, fileicon, true, false); if (buildCraftList != null && control.craftType == ExBuildControl.CraftType.SubAss) { craftlist.craftSubfolder = "../Subassemblies"; buildCraftList.Invoke(craftlist, null); } diff.AllowStockVessels = stock; } GUI.enabled = control.craftConfig != null; if (GUILayout.Button("Reload", Styles.normal, GUILayout.ExpandWidth(false))) { control.LoadCraft(control.filename, control.flagname); } if (GUILayout.Button("Clear", Styles.normal, GUILayout.ExpandWidth(false))) { control.UnloadCraft(); } GUI.enabled = true; GUILayout.EndHorizontal(); }