public void Start(Collider field) { workNet = recycler.vessel.FindVesselModuleImplementing <ELVesselWorkNet> (); RecycleField = field; GameEvents.onVesselWasModified.Add(onVesselWasModified); recycler_resources = new RMResourceSet(recycler.vessel, recycle_parts); fsm.StartFSM(start_state); }
void BuildPadList(Vessel v) { launchpads = null; pad_list = null; worknet = null; if (v.isEVA) { control = null; return; } var pads = v.FindPartModulesImplementing <ELBuildControl.IBuilder> (); if (pads.Count < 1) { control = null; } else { worknet = FindWorkNet(v); if (worknet != null) { control = FindControl(v, worknet.selectedPad); } launchpads = new List <ELBuildControl> (); int control_index = -1; for (int i = 0; i < pads.Count; i++) { launchpads.Add(pads[i].control); if (control == pads[i].control) { control_index = i; } } if (control_index < 0) { control_index = 0; control = pads[0].control; } var pad_names = new List <string> (); for (int ind = 0; ind < launchpads.Count; ind++) { var p = launchpads[ind]; if (p.builder.Name != "") { pad_names.Add(p.builder.Name); } else { pad_names.Add("pad-" + ind); } } pad_list = new DropDownList(pad_names); Select_Pad(launchpads[control_index]); } }
public override void OnStart(PartModule.StartState state) { if (vessel == null) { // in an editor return; } workNet = vessel.FindVesselModuleImplementing <ELVesselWorkNet> (); }
public override void OnStart(PartModule.StartState state) { if (vessel == null) { // in an editor return; } workNet = vessel.FindVesselModuleImplementing <ELVesselWorkNet> (); StartCoroutine(WaitAndUpdateProductivity()); }