public override void GetWeaponKnockback(Player player, ref float knockback) { knockback += AssassinPlayer.ModPlayer(player).assassinKnockback; }
public override void GetWeaponCrit(Player player, ref int crit) { crit += AssassinPlayer.ModPlayer(player).assassinCrit; }
public override void ModifyWeaponDamage(Player player, ref float add, ref float mult, ref float flat) { add += AssassinPlayer.ModPlayer(player).assassinDamageAdd; mult *= AssassinPlayer.ModPlayer(player).assassinDamageMult; }