public void SendData(Byte[] data) { var b = new DataBuffer(); b.WriteInt32(data.Length); b.Append(data); try { this.MainSocket.BeginSend(b.ToArray(), 0, (Int32)b.Length(), SocketFlags.None, new AsyncCallback(DataSent), null); } catch { } }
private static void SendData(DataBuffer buffer) { Program.NetworkClient.SendData(buffer.ToArray()); }
private static void SendDataToAll(DataBuffer buffer) { Program.Server.SendDataToAll(buffer.ToArray()); }
private static void SendDataTo(Int32 id, DataBuffer buffer) { Program.Server.SendDataTo(id, buffer.ToArray()); }
public static void SendData(DataBuffer data) { Program.NetworkClient.SendData(data.ToArray()); }