public float GaugePageFullness(int pageNum) { if (pageNum == this.CurrentPageIdx) { return(InventoryPage.GaugeItemSetFullness(Main.LocalPlayer.inventory)); } else { return(this.Pages[pageNum].GaugeFullness()); } }
public float GaugeFullness() { return(InventoryPage.GaugeItemSetFullness(this.Items)); }