public override void OnLevelLoaded(LoadMode mode) { if (mode != LoadMode.LoadGame && mode != LoadMode.NewGame) { return; } _mode = mode; buildingWindowGameObject = new GameObject("buildingWindowObject"); this.buildingWindow = buildingWindowGameObject.AddComponent <BuildingInfoWindow5>(); UIPanel info = attachWindow( this.buildingWindow, new PropertyChangedEventHandler <bool>(buildingInfo_eventVisibilityChanged), "(Library) ZonedBuildingWorldInfoPanel"); this.buildingWindow.baseBuildingWindow = info.gameObject.transform.GetComponentInChildren <ZonedBuildingWorldInfoPanel>(); serviceWindowGameObject = new GameObject("serviceWindowObject"); this.serviceWindow = serviceWindowGameObject.AddComponent <ServiceInfoWindow2>(); info = attachWindow( this.serviceWindow, new PropertyChangedEventHandler <bool>(serviceBuildingInfo_eventVisibilityChanged), "(Library) CityServiceWorldInfoPanel"); this.serviceWindow.baseBuildingWindow = info.gameObject.transform.GetComponentInChildren <CityServiceWorldInfoPanel>(); }
public override void OnLevelLoaded(LoadMode mode) { if (mode != LoadMode.LoadGame && mode != LoadMode.NewGame) { return; } _mode = mode; buildingWindowGameObject = new GameObject("buildingWindowObject"); var buildingInfo = UIView.Find <UIPanel>("(Library) ZonedBuildingWorldInfoPanel"); this.buildingWindow = buildingWindowGameObject.AddComponent <BuildingInfoWindow5>(); this.buildingWindow.transform.parent = buildingInfo.transform; this.buildingWindow.size = new Vector3(buildingInfo.size.x, buildingInfo.size.y); this.buildingWindow.baseBuildingWindow = buildingInfo.gameObject.transform.GetComponentInChildren <ZonedBuildingWorldInfoPanel>(); this.buildingWindow.position = new Vector3(0, 12); buildingInfo.eventVisibilityChanged += buildingInfo_eventVisibilityChanged; var serviceBuildingInfo = UIView.Find <UIPanel>("(Library) CityServiceWorldInfoPanel"); serviceWindow = buildingWindowGameObject.AddComponent <ServiceInfoWindow2>(); serviceWindow.servicePanel = serviceBuildingInfo.gameObject.transform.GetComponentInChildren <CityServiceWorldInfoPanel>(); serviceBuildingInfo.eventVisibilityChanged += serviceBuildingInfo_eventVisibilityChanged; }
public override void OnLevelLoaded(LoadMode mode) { if (mode != LoadMode.LoadGame && mode != LoadMode.NewGame && mode != LoadMode.LoadScenario && mode != LoadMode.NewGameFromScenario) return; for (int i = 0; i < UIView.library.m_DynamicPanels.Length; i++) switch (UIView.library.m_DynamicPanels[i].instance.GetComponent<BuildingWorldInfoPanel>()) { case ZonedBuildingWorldInfoPanel panel: BuildingInfoWindow5 buildingWindow = panel.component.AddUIComponent<BuildingInfoWindow5>(); buildingWindow.size = panel.component.size; buildingWindow.baseBuildingWindow = panel; buildingWindow.position = new Vector3(0, 12); break; case CityServiceWorldInfoPanel panel: CityServiceLabel serviceWindow = panel.component.AddUIComponent<CityServiceLabel>(); break; } }
public override void OnLevelLoaded(LoadMode mode) { if (mode != LoadMode.LoadGame && mode != LoadMode.NewGame) return; _mode = mode; buildingWindowGameObject = new GameObject("buildingWindowObject"); var buildingInfo = UIView.Find<UIPanel>("(Library) ZonedBuildingWorldInfoPanel"); this.buildingWindow = buildingWindowGameObject.AddComponent<BuildingInfoWindow5>(); this.buildingWindow.transform.parent = buildingInfo.transform; this.buildingWindow.size = new Vector3(buildingInfo.size.x, buildingInfo.size.y); this.buildingWindow.baseBuildingWindow = buildingInfo.gameObject.transform.GetComponentInChildren<ZonedBuildingWorldInfoPanel>(); this.buildingWindow.position = new Vector3(0, 12); buildingInfo.eventVisibilityChanged += buildingInfo_eventVisibilityChanged; var serviceBuildingInfo = UIView.Find<UIPanel>("(Library) CityServiceWorldInfoPanel"); serviceWindow = buildingWindowGameObject.AddComponent<ServiceInfoWindow2>(); serviceWindow.servicePanel = serviceBuildingInfo.gameObject.transform.GetComponentInChildren<CityServiceWorldInfoPanel>(); serviceBuildingInfo.eventVisibilityChanged += serviceBuildingInfo_eventVisibilityChanged; }
public override void OnLevelLoaded(LoadMode mode) { if (mode != LoadMode.LoadGame && mode != LoadMode.NewGame) { return; } _mode = mode; buildingWindowGameObject = new GameObject("buildingWindowObject"); var buildingInfo = UIView.Find <UIPanel>("(Library) ZonedBuildingWorldInfoPanel"); if (buildingInfo == null) { throw new ExtendedLoadingException("UIPanel not found (update broke the mod!): (Library) ZonedBuildingWorldInfoPanel\nAvailable panels are:\n" + string.Join(" \n", GetUIPanelNames())); //FindObjectsOfType<UIPanel>().Select(p => p.name).ToArray())); } this.buildingWindow = buildingWindowGameObject.AddComponent <BuildingInfoWindow5>(); this.buildingWindow.transform.parent = buildingInfo.transform; this.buildingWindow.size = new Vector3(buildingInfo.size.x, buildingInfo.size.y); this.buildingWindow.baseBuildingWindow = buildingInfo.gameObject.transform.GetComponentInChildren <ZonedBuildingWorldInfoPanel>(); this.buildingWindow.position = new Vector3(0, 12); buildingInfo.eventVisibilityChanged += buildingInfo_eventVisibilityChanged; var serviceBuildingInfo = GetPanel("(Library) CityServiceWorldInfoPanel");//UIView.Find<UIPanel>("(Library) CityServiceWorldInfoPanel"); if (serviceBuildingInfo == null) { throw new ExtendedLoadingException("UIPanel not found (update broke the mod!): (Library) CityServiceWorldInfoPanel\nAvailable panels are:\n" + string.Join(" \n", GetUIPanelNames())); } serviceWindow = buildingWindowGameObject.AddComponent <ServiceInfoWindow2>(); serviceWindow.servicePanel = serviceBuildingInfo.gameObject.transform.GetComponentInChildren <CityServiceWorldInfoPanel>(); serviceBuildingInfo.eventVisibilityChanged += serviceBuildingInfo_eventVisibilityChanged; }