public static List <string> GetSelectAllFiles() { Object[] mSelectObjs = FileUtilityEditor.GetFiltered(); List <string> mPathList = new List <string>(); foreach (Object obj in mSelectObjs) { string path = AssetDatabase.GetAssetPath(obj); FileUtilityEditor.GetDeepAssetPaths(path, mPathList); } return(mPathList); }
public static void GetSelectAssetPaths(List <string> list) { Object[] mSelectObjs = FileUtilityEditor.GetFiltered(); for (int i = 0; i < mSelectObjs.Length; i++) { string path = AssetDatabase.GetAssetPath(mSelectObjs[i]); string metaPath = path + ".meta"; list.Add(path); if (!metaPath.Contains("/CB/")) { if (File.Exists(metaPath)) { list.Add(metaPath); } } UnityEngine.Debug.Log(path); } }