public static AssetBundleRequest LoadAssetWithSubAssetsAsync <T>(string uri, int separateIndex = -1) where T : UnityEngine.Object { var tuple = AssetBundleHolder.Extract(uri, separateIndex); return(AssetBundleHolder.LoadAssetWithSubAssetsAsync <T>(tuple._1, tuple._2)); }
public static AssetBundleRequest LoadAssetWithSubAssetsAsync(string uri, Type type, int separateIndex = -1) { var tuple = AssetBundleHolder.Extract(uri, separateIndex); return(AssetBundleHolder.LoadAssetWithSubAssetsAsync(tuple._1, tuple._2, type)); }
public static AssetBundleRequest LoadAssetAsync(string uri, int separateIndex = -1) { var tuple = AssetBundleHolder.Extract(uri, separateIndex); return(AssetBundleHolder.LoadAssetAsync(tuple._1, tuple._2)); }
public static UnityEngine.Object[] LoadAssetWithSubAssets(string uri, Type type, int separateIndex = -1) { var tuple = AssetBundleHolder.Extract(uri, separateIndex); return(AssetBundleHolder.LoadAssetWithSubAssets(tuple._1, tuple._2, type)); }
public static UnityEngine.Object LoadAsset(string uri, int separateIndex = -1) { var tuple = AssetBundleHolder.Extract(uri, separateIndex); return(AssetBundleHolder.LoadAsset(tuple._1, tuple._2)); }