public TransitionDefinition(IAnimationDefinition parent, StateDefinition from, StateDefinition to, string name = null) { Name = name ?? parent.Name; Parent = parent; From = from; To = to; }
public VrcParameterDriverDefinition(StateDefinition parent, VRCAvatarParameterDriver driver) { Name = parent.Name; Parent = parent; Behaviour = driver; foreach (var driverParameter in driver.parameters) { AddParameter(driverParameter.name, nameof(VRCAvatarParameterDriver), true); } }
public TransitionDefinition(IAnimationDefinition parent, AnimatorTransitionBase transition, StateDefinition from, StateDefinition to) { StateTransition = transition; Name = string.IsNullOrEmpty(transition.name) ? parent.Name : transition.name; Parent = parent; From = from; To = to; foreach (AnimatorCondition condition in transition.conditions) { AddCondition(condition); } }
public StateMachineDefinition(IAnimationDefinition parent, AnimatorStateMachine stateMachine) { Parent = parent; if (stateMachine == null) { $"StateMachine of parent {parent.Name} is null!".LogError(); return; } StateMachine = stateMachine; Name = stateMachine.name; Entry = new StateDefinition(this, nameof(Entry)) { Type = StateDefinition.StateType.Entry }; Exit = new StateDefinition(this, nameof(Exit)) { Type = StateDefinition.StateType.Exit }; Any = new StateDefinition(this, nameof(Any)) { Type = StateDefinition.StateType.Any }; foreach (ChildAnimatorState childAnimatorState in stateMachine.states) { var state = childAnimatorState.state; var stateDefinition = AddState(state); if (stateMachine.defaultState == state) { DefaultState = stateDefinition; } foreach (AnimatorTransition transition in stateMachine.entryTransitions) { if (transition.destinationState == state) { AddTransition(transition, Entry, stateDefinition); } } foreach (AnimatorStateTransition transition in stateMachine.anyStateTransitions) { if (transition.destinationState == state) { AddTransition(transition, Any, stateDefinition); } } } }
public StateMachineDefinition(IAnimationDefinition parent, string name = null) { Name = name ?? parent.Name; Parent = parent; Entry = new StateDefinition(this, nameof(Entry)) { Type = StateDefinition.StateType.Entry }; Exit = new StateDefinition(this, nameof(Exit)) { Type = StateDefinition.StateType.Exit }; Any = new StateDefinition(this, nameof(Any)) { Type = StateDefinition.StateType.Any }; }
public TransitionDefinition AddTransition(StateDefinition from, StateDefinition to, string name = null) { return(Children.AddChild(new TransitionDefinition(this, from, to, name))); }
public TransitionDefinition AddTransition(AnimatorTransitionBase transition, StateDefinition from, StateDefinition to) { return(Children.AddChild(new TransitionDefinition(this, transition, from, to))); }
public static TransitionDefinition AddTransition(this IAnimationDefinition instance, StateDefinition from, StateDefinition to, string name = null) { return(instance.Children.AddChild(new TransitionDefinition(instance, from, to, name))); }