/// <summary> /// Reads the Json response and applies it to local properties. /// </summary> /// <param name="result"></param> private AccountServiceResponse ParseResult(string result) { try { AccountServiceResponse res = JsonUtility.FromJson <AccountServiceResponse>(result); // Unity's JsonUtility does not support deserializing Dictionary, we manually parse it, dirty & ugly af, better then using a 3rd party lib if (res.ReturnCode == AccountServiceReturnCodes.Success) { string[] parts = result.Split(new[] { "\"ApplicationIds\":{" }, StringSplitOptions.RemoveEmptyEntries); parts = parts[1].Split('}'); string applicationIds = parts[0]; if (!string.IsNullOrEmpty(applicationIds)) { parts = applicationIds.Split(new[] { ',', '"', ':' }, StringSplitOptions.RemoveEmptyEntries); res.ApplicationIds = new Dictionary <string, string>(parts.Length / 2); for (int i = 0; i < parts.Length; i = i + 2) { res.ApplicationIds.Add(parts[i], parts[i + 1]); } } } return(res); } catch (Exception ex) // probably JSON parsing exception, check if returned string is valid JSON { Debug.LogException(ex); return(null); } }
public bool RegisterByEmail(AccountServiceRequest request, Action <AccountServiceResponse> callback = null, Action <string> errorCallback = null) { if (request == null) { Debug.LogError("Registration request is null"); return(false); } PhotonEditorUtils.StartCoroutine( PhotonEditorUtils.HttpPost(GetUrlWithQueryStringEscaped(request), RequestHeaders, null, s => { if (string.IsNullOrEmpty(s)) { if (errorCallback != null) { errorCallback("Server's response was empty. Please register through account website during this service interruption."); } } else { AccountServiceResponse ase = this.ParseResult(s); if (ase == null) { if (errorCallback != null) { errorCallback("Error parsing registration response. Please try registering from account website"); } } else if (callback != null) { callback(ase); } } }, e => { if (errorCallback != null) { errorCallback(e); } }) ); return(true); }
/// <summary> /// Reads the Json response and applies it to local properties. /// </summary> /// <param name="result"></param> private void ParseResult(string result) { if (string.IsNullOrEmpty(result)) { this.Message = "Server's response was empty. Please register through account website during this service interruption."; return; } try { AccountServiceResponse res = UnityEngine.JsonUtility.FromJson <AccountServiceResponse>(result); this.ReturnCode = res.ReturnCode; this.Message = res.Message; if (this.ReturnCode == 0) { // returnCode == 0 means: all ok. message is new AppId this.AppId = this.Message; if (PhotonEditorUtils.HasVoice) { this.AppId2 = res.MessageDetailed; } } else { // any error gives returnCode != 0 this.AppId = string.Empty; if (PhotonEditorUtils.HasVoice) { this.AppId2 = string.Empty; } } } catch (Exception ex) // probably JSON parsing exception, check if returned string is valid JSON { this.ReturnCode = -1; this.Message = ex.Message; } }