// Use this for initialization void Start() { this.chatView.SetActive (true); Application.runInBackground = true; scroll_view_heigth = ((RectTransform)this.scroll_view.transform).sizeDelta.y; photon_enemy = PhotonNetwork.otherPlayers[0]; user_enemy = (User)photon_enemy.allProperties["User"]; string txt_chat = "Vous jouez contre : " + user_enemy.username; InstanciateMessage(txt_chat, Chat.EVENT); channel_name = PhotonNetwork.room.name; int alea = rand.Next(1000); UserName = User.Instance.username + alea.ToString(); chatClient = new ChatClient(this); chatClient.Connect(APP_ID, APP_VERSION, new AuthValues(UserName)); inputField.onEndEdit.AddListener(val => { if (Input.GetKeyDown(KeyCode.Return) || Input.GetKeyDown(KeyCode.KeypadEnter)) { SendMessageToOtherClient(inputField.text); inputField.text = ""; } }); }
public void Start() { DontDestroyOnLoad(this.gameObject); Application.runInBackground = true; // this must run in background or it will drop connection if not focussed. if (string.IsNullOrEmpty(this.UserName)) { this.UserName = "******" + Environment.TickCount%99; //made-up username } chatClient = new ChatClient(this); chatClient.Connect(ChatAppId, "1.0", this.UserName, null); if (this.AlignBottom) { this.GuiRect.y = Screen.height - this.GuiRect.height; } if (this.FullScreen) { this.GuiRect.x = 0; this.GuiRect.y = 0; this.GuiRect.width = Screen.width; this.GuiRect.height = Screen.height; } Debug.Log(this.UserName); }
public void LoginChat (string username) { FindObjectOfType<PartyMatchmaker>().ClearParty(); chatClient = new ChatClient( this , ExitGames.Client.Photon.ConnectionProtocol.Udp); ExitGames.Client.Photon.Chat.AuthenticationValues auth = new ExitGames.Client.Photon.Chat.AuthenticationValues(); auth.UserId = username; chatClient.Connect( appID, "1.0", auth); }
public void Start() { Application.runInBackground = true; // this must run in background or it will drop connection if not focussed. if (string.IsNullOrEmpty(this.UserName)) { this.UserName = "******" + Environment.TickCount%99; //made-up username } chatClient = new ChatClient(this); chatClient.Connect(ChatAppId, "1.0", new ExitGames.Client.Photon.Chat.AuthenticationValues(this.UserName)); if (this.AlignBottom) { this.GuiRect.y = Screen.height - this.GuiRect.height; } if (this.FullScreen) { this.GuiRect.x = 0; this.GuiRect.y = 0; this.GuiRect.width = Screen.width; this.GuiRect.height = Screen.height; } Debug.Log(this.UserName); }
void Start() { inputToSend = GameObject.Find("InputFieldToSendMessage").GetComponent<InputField>(); listMessages = new List<string>(); chatMessage = GameObject.Find("ChatMessage").GetComponent<Text>(); textToSend = GameObject.Find("TextToSend").GetComponent<Text>(); AppChatID = "a00e75c3-326c-472a-8f52-4c90184041aa"; chatClient = new ChatClient(this); chatClient.Connect(AppChatID, "1.0", new ExitGames.Client.Photon.Chat.AuthenticationValues(PhotonNetwork.playerName)); }
// Use this for initialization void Start() { DontDestroyOnLoad(gameObject); userInputField.onSubmit.AddListener(OnSubmit); chatUsername = "******" + PhotonNetwork.playerList.Length; chatClient = new ChatClient(this); chatClient.Connect(APP_ID, "0.1", chatUsername, null); }