public void Run() { NumberGenerator theNumberGenerator = new NumberGenerator(); BattleLog theLog = new BattleLog(); Hero theHero = new Hero(theNumberGenerator, theLog); Beast theBeast = new Beast(theNumberGenerator, theLog); // Now battle...How do we do that (Hint: You need a loop) // YOUR JOB: Insert code here to make theHero and theBeast battle theLog.PrintEntireBattleLog(); }
public void Run() { NumberGenerator theNumberGenerator = new NumberGenerator(); BattleLog theLog = new BattleLog(); Hero theHero = new Hero(theNumberGenerator, theLog); Beast theBeast = new Beast(theNumberGenerator, theLog); while (!theHero.IsDead() && !theBeast.IsDead()) { // Let hero deal damage to beast: theBeast.ReceiveDamage(theHero.DealDamage()); // Let beast deal damage to hero (if it is not dead...) if (!theBeast.IsDead()) { theHero.ReceiveDamage(theBeast.DealDamage()); } } theLog.PrintEntireBattleLog(); }
// Create a Beast, using references to a random number generator and a battle log public Beast(NumberGenerator generator, BattleLog log) { this.generator = generator; this.log = log; Reset(); }