private void addLumberjack_Click(object sender, EventArgs e) { Lumberjack newLumberjack = new Lumberjack(name.Text); breakfastLine.Enqueue(newLumberjack); RedrawList(); }
private void addFlapjacks_Click(object sender, EventArgs e) { if (breakfastLine.Count == 0) { return; } Flapjack food; if (crispy.Checked == true) { food = Flapjack.Crispy; } else if (soggy.Checked == true) { food = Flapjack.Soggy; } else if (browned.Checked == true) { food = Flapjack.Browned; } else { food = Flapjack.Banana; } Lumberjack currentLumberjack = breakfastLine.Peek(); currentLumberjack.TakeFlapjacks(food, (int)howMany.Value); RedrawList(); }
private void EatFlapjacks_Click(object sender, EventArgs e) { if (breakfastLine.Count == 0) { return; } Lumberjack currentLumberjack = breakfastLine.Peek(); currentLumberjack.EatFlapjacks(); breakfastLine.Dequeue(); RedrawList(); }
private void RedrawList() { line.Items.Clear(); foreach (Lumberjack lumberjack in breakfastLine) { line.Items.Add(lumberjack.Name); } if (breakfastLine.Count == 0) { nextInLine.Text = ""; } else { Lumberjack currentLumberjack = breakfastLine.Peek(); nextInLine.Text = currentLumberjack.Name + " has " + currentLumberjack.FlapjackCount + "flapjacks."; } }