public BspMap() { meshes = new List <TgcMesh>(); data = new BspMapData(); collisionManager = new BspCollisionManager(this); antCluster = -2; clusterVis = new List <int>(); }
public BspMap() { meshes = new List<TgcMesh>(); data = new BspMapData(); collisionManager = new BspCollisionManager(this); antCluster = -2; clusterVis = new List<int>(); }