public static void MessageHandler(MinuteFrameworkProtocol.Header header, byte[] msg) { Connections c = Connections.getInstance(); switch ((CustomProtocol.TypeNumber)header.typeNumber) { case CustomProtocol.TypeNumber.ButtonPress: if (c.ServerMode) { c.EndGame(CustomProtocol.ParseButtonSignalPacket(msg, 0, msg.Length)); } break; } }
public static void ButtonPressHandler() { Connections.getInstance().SendToServer(CustomProtocol.MakeButtonSignalPacket(UserInfos.getInstance().myNickname)); }