private void CreateMenuItem <TView>(string text) where TView : UIView { var button = _slider.Button(new UIButtonSettings { ButtonSpriteStates = { Default = Game.GetSprite("mp_bar_text") } }); button.SortingOrder(1); button.Click += _ => { Hide(); mUI.BaseView.ChildView <TView>(new UIViewSettings { SortingOrder = 1 }); }; button.Label(new UILabelSettings { Text = text, Size = 32, TextAlignment = TextAlignment.Center, TextAnchor = TextAnchor.MiddleCenter, Color = new UIColor("#4F4F4F") }).SortingOrder(1); }
private void CreateItemMenu <T>(string text) where T : BaseExampleView { var button = _scrollView.Button(new UIButtonSettings { Sprite = Game.GetSprite("mp_bar_text"), }); button.Label(new UILabelSettings { Text = text, Color = Color.black, Font = "Arial", TextStyle = { FontStyle = FontStyle.Bold, TextAlignment = TextAlignment.Center, Size = 40 } }).SortingOrder(1); button.OnClick += sender => { Hide(); ParentView.View <T>().BeforeDestroy += s => { Show(); }; }; }
private UIBaseScrollBar CreateScrollBar(bool vertical, float step) { Func <bool, UIScrollBarSettings, UIBaseScrollBar> createFunc = (isVertical, settings) => { if (isVertical) { return(this.VerticalScrollBar(settings)); } return(this.HorizontalScrollBar(settings)); }; return((UIBaseScrollBar)createFunc(vertical, new UIScrollBarSettings { Min = 100, Max = 200, Step = step, Default = 150, BarSprite = Game.GetSprite("level_info"), BarSpriteIsHorizontal = true, BarPointSettings = { ButtonSpriteStates = { Default = Game.GetSprite("x_bg"), Highlighted = Game.GetSprite("x_bg_pressed") } }, Padding = new Vector2( vertical ? 0f : Game.GetSprite("x_bg").WorldSize().x / 2f * 1.39576f, vertical ? Game.GetSprite("x_bg").WorldSize().y / 2f * 1.39576f : 0f ), ScalePoint = new Vector2(1.39576f, 1.39576f) }).Scale(0.5f)); }
private void CreateCharacter() { _characterContainer = this.Container(new UIContainerSettings()); _body = _characterContainer.Sprite(new UISpriteSettings { Sprite = Game.GetSprite("mp_bar_buttons") }); _body.SetColor(Color.black); _head = _characterContainer.Sprite(new UISpriteSettings { Sprite = Game.GetSprite("notif_cancel") }); _head.SortingOrder(1); _head.Scale(3f); _head.Translate(0f, 2.22f); _leftHand = _characterContainer.Sprite(new UISpriteSettings { Sprite = Game.GetSprite("test_hand") }); _leftHand.SortingOrder(2); _leftHand.Scale(0.2f, 0.32f); _leftHand.Translate(-0.87f, 0.36f); _leftHand.Flip(true, false); _leftHand.name = "Left Hand"; _leftHand.SetColor(Color.black); _rightHand = _characterContainer.Sprite(new UISpriteSettings { Sprite = Game.GetSprite("test_hand") }); _rightHand.SortingOrder(2); _rightHand.Scale(0.2f, 0.32f); _rightHand.Translate(0.87f, 0.36f); _rightHand.name = "Right Hand"; _rightHand.SetColor(Color.black); _leftLeg = _characterContainer.Sprite(new UISpriteSettings { Sprite = Game.GetSprite("test_hand") }); _leftLeg.SortingOrder(2); _leftLeg.Scale(0.2f, 0.32f); _leftLeg.Translate(-0.64f, -2.14f); _leftLeg.Rotate(-113.808f); _leftLeg.SetColor(Color.black); _rightLeg = _characterContainer.Sprite(new UISpriteSettings { Sprite = Game.GetSprite("test_hand") }); _rightLeg.SortingOrder(2); _rightLeg.Scale(0.2f, 0.32f); _rightLeg.Translate(0.64f, -2.14f); _rightLeg.Rotate(113.808f); _rightLeg.SetColor(Color.black); _rightLeg.Flip(true, false); _characterContainer.Scale(0.5f); }
protected override void CreateInterface(object[] @params) { var joystick1 = CreateJoystick(0f, 0f); joystick1.PosY(this.RelativeY(1f) - joystick1.GetHeight() / 2); var joystick2 = CreateJoystick(Game.GetSprite("GreenCircle100px").WorldSize().x / 2, 0.5f); joystick2.PosY(this.RelativeY(0f) + joystick2.GetHeight() / 2); base.CreateInterface(@params); }
protected override void CreateInterface(object[] @params) { _sprite = this.Sprite(new UISpriteSettings { Sprite = Game.GetSprite("mp_gui_finish") }); Debug.Log($"size = {_sprite.Renderer.size}"); Debug.Log($"pivot = {_sprite.Renderer.sprite.pivot}"); Debug.Log($"bounds.center = {_sprite.Renderer.sprite.bounds.center}"); Debug.Log($"bounds.size = {_sprite.Renderer.sprite.bounds.size}"); _pos = _sprite.Pos() - new Vector2(_sprite.GetWidth() / 2, _sprite.GetHeight() / 2); base.CreateInterface(@params); }
private UIToggle CreateToggle(UIRadioGroup group) { var toggle = group.Toggle(new UIToggleSettings { ButtonSpriteStates = { Default = Game.GetSprite("notif_agree"), Selected = Game.GetSprite("notif_cancel_closed"), Highlighted = Game.GetSprite("notif_agree_closed") }, }); return(toggle); }
protected override void CreateInterface(object[] @params) { var button = this.Button(new UIButtonSettings { SpriteStates = new SpriteStates { Default = Game.GetSprite("notif_cancel"), Highlighted = Game.GetSprite("notif_cancel_closed") }, }); button.Position(this.Position(UIAnchor.LowerRight), UIAnchor.LowerRight); button.OnClick += s => Destroy(); }
protected override void CreateInterface(object[] @params) { var backButton = this.Button(new UIButtonSettings { ButtonSpriteStates = { Default = Game.GetSprite("notif_cancel"), Highlighted = Game.GetSprite("notif_cancel_closed") } }); backButton.Pos( this.RelativeX(1f) - backButton.GetWidth() / 2, this.RelativeY(0f) + backButton.GetHeight() / 2 ); backButton.Click += Close; }
protected override void CreateInterface(object[] @params) { var toggle = this.Toggle(new UIToggleSettings { ButtonSpriteStates = { Default = Game.GetSprite("notif_agree"), Selected = Game.GetSprite("notif_cancel_closed"), Highlighted = Game.GetSprite("notif_agree_closed") } }); toggle.Selected += _ => Debug.Log("Toggle selected"); toggle.Deselected += _ => Debug.Log("Toggle deselected"); base.CreateInterface(@params); }
protected override void CreateInterface(object[] @params) { var slider = this.VerticalSlider(new UISliderSettings { Height = GetHeight() * 0.8f }); var sp = Game.GetSprite("mp_chat_msg"); for (var i = EasingType.linear; i <= EasingType.easeInOutBounce; i++) { var c = slider.Container(new UIContainerSettings { Width = GetWidth(), Height = sp.WorldSize().y * 2 }).SortingOrder(1); c.Label(new UILabelSettings { TextAlignment = TextAlignment.Left, TextAnchor = TextAnchor.UpperLeft, Text = i.ToString(), Size = 20, }).Translate(-c.GetWidth() / 2, 0); var sprite = c.Sprite(new UISpriteSettings { Sprite = sp }); sprite.Translate(-sprite.Parent.GetWidth() / 2 + sprite.GetWidth() / 2, -sprite.GetHeight()); sprite.LinearAnimation(new UILinearAnimationSettings { StartPos = sprite.LocalPos(), EndPos = new Vector2( sprite.Parent.GetWidth() / 2 - sprite.GetWidth() / 2, sprite.LocalPos().y ), EasingType = i, Duration = 4f, PlayType = UIAnimationPlayType.END_RESET, IsLocal = true }); } base.CreateInterface(@params); }
protected override void CreateInterface(object[] @params) { var button = this.Button(new UIButtonSettings { ButtonSpriteStates = { Default = Game.GetSprite("notif_agree"), Highlighted = Game.GetSprite("notif_agree_closed") } }); button.Click += _ => { Debug.Log("Click"); }; SetupScaleAnimation(button); base.CreateInterface(@params); }
protected override void CreateInterface(object[] @params) { var pageSlider = this.HorizontalPageSlider(new UIPageSliderSettings { ElementsDirection = LayoutElemsDirection.FORWARD, EasingCurrentPageType = EasingType.easeInOutCirc, EasingNextPageType = EasingType.easeInOutCirc, Duration = 2f }); for (int i = 0; i < 5; i++) { pageSlider.Sprite(new UISpriteSettings { Sprite = Game.GetSprite("mp_bar_buttons") }).SortingOrder(1); } base.CreateInterface(@params); }
protected override void CreateInterface(object[] @params) { var slider1 = this.HorizontalSlider(new UISliderSettings { Height = GetHeight() / 2.5f, Width = GetWidth(), Offset = 0.1f, ElementsDirection = LayoutElemsDirection.FORWARD, }); slider1.PosY(this.RelativeY(1f) - slider1.GetHeight() / 2); for (int i = 0; i < 20; i++) { slider1.Sprite(new UISpriteSettings { Sprite = Game.GetSprite("mp_chat_msg") }).SortingOrder(1); } var slider2 = this.HorizontalSlider(new UISliderSettings { Height = GetHeight() / 2.5f, Width = GetWidth(), ElementsDirection = LayoutElemsDirection.BACKWARD, Padding = 0.5f, Offset = 0.2f, TimeToStop = 1f }); slider2.PosY(this.RelativeY(0f) + slider2.GetHeight() / 2); for (int i = 0; i < 20; i++) { slider2.Sprite(new UISpriteSettings { Sprite = Game.GetSprite("mp_chat_msg") }).SortingOrder(1); } base.CreateInterface(@params); }
private UIJoystick CreateJoystick(float paddingRadius, float friction) { var joystick = this.Joystick(new UIJoystickSettings { BackgroundSprite = Game.GetSprite("editor_drawcircle"), PointSprite = Game.GetSprite("GreenCircle100px"), PaddingRadius = paddingRadius, Friction = friction }); var label = joystick.Label(new UILabelSettings { Text = $"pos={joystick.NormilizedPointPos}", Color = UIColor.Black, TextAnchor = TextAnchor.MiddleCenter, TextAlignment = TextAlignment.Center, Size = 40, }); label.SortingOrder(3); joystick.PointMoved += _ => label.SetText($"pos={joystick.NormilizedPointPos}"); return(joystick); }