public static long CalculateScore(Game game) { try { double factor = game.TimeLimit + 1.0; double timeLeft = double.Parse(game.TimeLeft, CultureInfo.InvariantCulture); double timeElapsed = double.Parse("" + game.TimeLimit, CultureInfo.InvariantCulture) - timeLeft; double maxInterval = game.MaxInterval; double baseScore = game.BaseScore; double noOfGuesses = game.NumberOfGuesses; if (!Convert.ToString(timeElapsed).StartsWith("20")) { double firstCalc = factor - timeLeft; double secondCalc = maxInterval / firstCalc; double thirdCalc = baseScore * secondCalc; double result = thirdCalc / noOfGuesses; return Convert.ToInt64(result) * 1234; } else { return 0; } } catch (ArgumentNullException) { return 0; } }
public void ThenTheGameShouldStart() { Game game = new Game("jens", "hard"); int expected = 3; int actual = game.DifficultyInt; Assert.AreEqual(expected, actual); }
public void ThenTheDifficultyIntervalShouldBe_(int p0, int p1) { var difficultyInput = driver.FindElement(By.Id("difficulty")); var actualDifficulty = difficultyInput.GetAttribute("value"); var expectedMinInterval = p0; var expectedMaxInterval = p1; Game game = new Game("Martin", actualDifficulty); Assert.AreEqual(expectedMaxInterval, game.MaxInterval); Assert.AreEqual(expectedMinInterval, game.MinInterval); }
public void TestScoreCalculation() { int numberOfGuesses = 1; string timeLeft = "5.5"; Game game = new Game("Emhinem", "easy"); game.Finish(numberOfGuesses, timeLeft); long actual = GameLogic.CalculateScore(game); long expected = 2387790; Assert.AreEqual(expected, actual); numberOfGuesses = 100; timeLeft = "0"; game = new Game("6-Pac", "medium"); game.Finish(numberOfGuesses, timeLeft); actual = GameLogic.CalculateScore(game); expected = 0; Assert.AreEqual(expected, actual); }
protected void Page_Load(object sender, EventArgs e) { if (String.IsNullOrEmpty((string)Session["playerName"]) || String.IsNullOrEmpty((string)Session["difficulty"])) { Response.Redirect("/"); } else if (!Page.IsPostBack) { string name = (string)Session["playerName"]; string difficulty = (string)Session["difficulty"]; Game game = new Game(name, difficulty); Session.Add("game", game); string setup = "[" + game.MinInterval + "," + game.MaxInterval + "];" + game.TimeLimit + ";" + game.Number; gameSetup.Value = setup; } else { string timeLeft; int numberOfGuesses; string value = gameResults.Value; if (value != null) { string tempNumber = value.Substring(0, value.IndexOf(",")); numberOfGuesses = int.Parse(tempNumber); timeLeft = value.Substring(value.IndexOf(",") + 1); Game game = (Game)Session["game"]; game.Finish(numberOfGuesses, timeLeft); Response.Redirect("/endgame.aspx"); } else { Response.Redirect("/"); } } }