public Vehicle(string i_VehicleModel, string i_LicencePlate, byte i_NumOfWheels, VehicleOwner i_Owner) { m_VehicleModel = i_VehicleModel; m_LicencePlate = i_LicencePlate; r_Wheels = new Wheel[i_NumOfWheels]; m_Owner = i_Owner; }
public Motorcycle(string i_VehicleModel, string i_LicencePlate, float i_FuelLeft, float i_MaxFuel, byte i_NumOfWheels, eMotorcycleLicenceType i_LicenseType, int i_EngineVolume, VehicleOwner i_Owner) : base(i_VehicleModel, i_LicencePlate, i_FuelLeft, i_MaxFuel, i_NumOfWheels, eFuelTypes.Octan96, i_Owner) { m_LicenseType = i_LicenseType; m_EngineVolume = i_EngineVolume; }
public static void InsertNewVehicleToGarage(VehicleCreation.eVehicleTypes i_CreateVehicle, string i_VehicleModelName, string i_VehicleLicenceId, string i_WheelManufacturerName, float i_CurrentWheelPressure, string i_VehicleFirstParameter, string i_VehicleSecondParameter, string i_VehicleOwnerName, string i_VehicleOwnerPhone) { Vehicle newVehicle = VehicleCreation.CreateVehicle(i_CreateVehicle, i_VehicleModelName, i_VehicleLicenceId, i_WheelManufacturerName, i_VehicleFirstParameter, i_VehicleSecondParameter); VehicleOwner VehicleOwner = new VehicleOwner(i_VehicleOwnerName, i_VehicleOwnerPhone); newVehicle.UpdateAllCurrentWheelPressureOfVehicle(i_CurrentWheelPressure); sr_DictuonaryOfVehicleAndTheirOwners.Add(newVehicle, VehicleOwner); // Add to the 'VehicleGarage' dictionary }
public Vehicle(string i_LicenseNumber, string i_ModelName, Engine i_Engine) { r_LicenseNumber = i_LicenseNumber; r_ModelName = i_ModelName; r_WheelsList = new List <Wheel>(); m_Owner = new VehicleOwner(); m_Engine = i_Engine; m_VehicleStatus = eVehicleStatus.InRepair; }
public void StoreVehicle(Vehicle i_VehicleToStore, VehicleOwner i_OwnerToStore) { StoredVehicle newVehicle = new StoredVehicle(i_VehicleToStore, i_OwnerToStore); bool isVehicleIdAlreadyRegistered = false; isVehicleIdAlreadyRegistered = m_StoredVehiclesDictionary.ContainsKey(i_VehicleToStore.GetHashCode()); if (isVehicleIdAlreadyRegistered) { throw new ArgumentException(string.Format("ID: {0} is already registered.", i_VehicleToStore.ID)); } m_StoredVehiclesDictionary.Add(i_VehicleToStore.GetHashCode(), newVehicle); }
internal Vehicle(string i_ModelName, string i_LicensePlateNumber, VehicleOwner i_VehicleOwner, bool i_IsFuelBased, int i_NumOfWheels, eFuelTypes i_FuelType, float i_MaxAirPressure) { this.mr_ModelName = i_ModelName; this.mr_LicensePlateNumber = i_LicensePlateNumber; this.m_Wheels = new Wheel[i_NumOfWheels]; this.m_MaxAirPressure = i_MaxAirPressure; this.mvr_IsFuelBased = i_IsFuelBased; this.m_VehicleOwner = i_VehicleOwner; if (this.mvr_IsFuelBased) { this.mr_FuelType = i_FuelType; } }
public void AddVehicle(int i_VehicleType, string i_ModelName, string i_LicensePlateNumber, string i_OwnerName, string i_OwnerPhoneNumber, bool i_IsFuelBased, Dictionary <string, string> i_ExtraFeatursDictionary) { Vehicle newVehicle; VehicleOwner vehicleOwner; if (IsExistInGarage(i_LicensePlateNumber)) { ChangeVehicleStatus(i_LicensePlateNumber, eStatusInGarage.Treatment); } else { vehicleOwner = new VehicleOwner(i_OwnerName, i_OwnerPhoneNumber); newVehicle = CreateVehicle(i_VehicleType, i_ModelName, i_LicensePlateNumber, vehicleOwner, i_IsFuelBased, i_ExtraFeatursDictionary); AddVehicleToStatusList(newVehicle, eStatusInGarage.Treatment); newVehicle.Status = eStatusInGarage.Treatment; } }
public static ElectricMotorcycle CreateElectricMotorcycle(string i_VehicleModel, string i_LicencePlate, float i_BatteryLeft, eMotorcycleLicenceType i_LicenceType, int i_EngineVolume, string i_WheelMaker, float i_WheelCurrentPressure, VehicleOwner i_Owner) { ElectricMotorcycle electricMotorcycle = new ElectricMotorcycle(i_VehicleModel, i_LicencePlate, i_BatteryLeft, k_MotorcycleMaxBattery, k_MotorcycleNumOfWheels, i_LicenceType, i_EngineVolume, i_Owner); GenerateWheels(electricMotorcycle, k_MotorcycleMaxWheelPressure, i_WheelMaker, i_WheelCurrentPressure); return(electricMotorcycle); }
public static Motorcycle CreateMotorcycle(string i_VehicleModel, string i_LicencePlate, float i_FuelLeft, eMotorcycleLicenceType i_LicenceType, int i_EngineVolume, string i_WheelMaker, float i_WheelCurrentPressure, VehicleOwner i_Owner) { Motorcycle motorcycle = new Motorcycle(i_VehicleModel, i_LicencePlate, i_FuelLeft, k_MotorcycleMaxFuel, k_MotorcycleNumOfWheels, i_LicenceType, i_EngineVolume, i_Owner); GenerateWheels(motorcycle, k_MotorcycleMaxWheelPressure, i_WheelMaker, i_WheelCurrentPressure); return(motorcycle); }
public static ElectricCar CreateElectricCar(string i_VehicleModel, string i_LicencePlate, float i_BatteryLeft, eCarColors i_Color, eNumOfDoors i_NumOfDoors, string i_WheelMaker, float i_WheelCurrentPressure, VehicleOwner i_Owner) { ElectricCar electricCar = new ElectricCar(i_VehicleModel, i_LicencePlate, i_BatteryLeft, k_CarMaxBattery, i_Color, k_CarNumOfWheels, i_NumOfDoors, i_Owner); GenerateWheels(electricCar, k_CarMaxWheelPressure, i_WheelMaker, i_WheelCurrentPressure); return(electricCar); }
public static Car CreateCar(string i_VehicleModel, string i_LicencePlate, float i_FuelLeft, eCarColors i_Color, eNumOfDoors i_NumOfDoors, string i_WheelMaker, float i_WheelCurrentPressure, VehicleOwner i_Owner) { Car car = new Car(i_VehicleModel, i_LicencePlate, i_FuelLeft, k_CarMaxFuel, k_CarNumOfWheels, i_Color, i_NumOfDoors, i_Owner); GenerateWheels(car, k_CarMaxWheelPressure, i_WheelMaker, i_WheelCurrentPressure); return(car); }
public void InsertVehicleToTheGarage(string i_OwnerName, string i_OwnerPhoneNumber, Vehicle i_Vehicle) { VehicleOwner owner = new VehicleOwner(i_OwnerName, i_OwnerPhoneNumber); m_VehiclesInTheGarage.Add(i_Vehicle.LicenseNumber, new VehiclesInTheGarage(owner, i_Vehicle)); }
internal Truck(string i_ModelName, string i_LicensePlateNumber, bool i_IsFuelBased, VehicleOwner i_VehicleOwner, Dictionary <string, string> i_ExtraFeatursDictionary) : base(i_ModelName, i_LicensePlateNumber, i_VehicleOwner, i_IsFuelBased, k_NumOfWheels, k_FuelType, k_MaxAirPressure) { this.m_ExtraFeatursDictionary = i_ExtraFeatursDictionary; string o_Feature1Value; string o_Feature2Value; bool v_IsSucceed = this.m_ExtraFeatursDictionary.TryGetValue(k_ExtraFearute1, out o_Feature1Value); if (v_IsSucceed) { SetDangerousMaterials(o_Feature1Value); } v_IsSucceed = this.m_ExtraFeatursDictionary.TryGetValue(k_ExtraFearute2, out o_Feature2Value); if (v_IsSucceed) { SetCarringWeight(o_Feature2Value); } if (i_IsFuelBased) { this.m_EnergyType = new Fuel(k_MaxCapacityOfFuel, 0, k_FuelType); } }
public Car(string i_VehicleModel, string i_LicencePlate, float i_FuelLeft, float i_MaxFuel, byte i_NumOfWheels, eCarColors i_Color, eNumOfDoors i_NumOfDoors, VehicleOwner i_Owner) : base(i_VehicleModel, i_LicencePlate, i_FuelLeft, i_MaxFuel, i_NumOfWheels, eFuelTypes.Octan96, i_Owner) { m_Color = i_Color; m_NumOfDoors = i_NumOfDoors; }
private const string k_ExtraFearute2 = "Energy capacity"; //TODO: eFeatures.Engine_Capacity.ToString(); internal Motorcycle(string i_ModelName, string i_LicensePlateNumber, bool i_IsFuelBased, VehicleOwner i_VehicleOwner, Dictionary <string, string> i_ExtraFeatursDictionary) : base(i_ModelName, i_LicensePlateNumber, i_VehicleOwner, i_IsFuelBased, k_NumOfWheels, k_FuelType, k_MaxAirPressure) { this.m_ExtraFeatursDictionary = i_ExtraFeatursDictionary; string o_Feature1Value; string o_Feature2Value; bool v_IsSucceed = this.m_ExtraFeatursDictionary.TryGetValue(k_ExtraFearute1, out o_Feature1Value); if (v_IsSucceed) { SetLicensType(o_Feature1Value); } v_IsSucceed = this.m_ExtraFeatursDictionary.TryGetValue(k_ExtraFearute2, out o_Feature2Value); if (v_IsSucceed) { SetEnergyCapacity(o_Feature2Value); } if (i_IsFuelBased) { this.m_EnergyType = new Fuel(k_MaxCapacityOfFuel, 0, k_FuelType); } else { this.m_EnergyType = new Battery(k_MaxCapacityOfBattery, 0); } }
public FuelVehicle(string i_VehicleModel, string i_LicencePlate, float i_FuelLeft, float i_MaxFuelTankCapacity, byte i_NumOfWheels, eFuelTypes i_FuelType, VehicleOwner i_Owner) : base(i_VehicleModel, i_LicencePlate, i_NumOfWheels, i_Owner) { m_FuelLeft = i_FuelLeft; m_MaxFuelTankCapacity = i_MaxFuelTankCapacity; m_FuelType = i_FuelType; }
public ElectricVehicle(string i_VehicleModel, string i_LicencePlate, float i_BatteryLeft, float i_MaxBatteryHourCapacity, byte i_NumOfWheels, VehicleOwner i_Owner) : base(i_VehicleModel, i_LicencePlate, i_NumOfWheels, i_Owner) { m_BatteryLeft = i_BatteryLeft; m_MaxBatteryHourCapacity = i_MaxBatteryHourCapacity; }
private Vehicle SetVehicle(string i_ModelName, string i_LicensePlateNumber, VehicleOwner vehicleOwner, bool i_IsFuelBased) { throw new NotImplementedException(); }
/* * Creates a new vehicle according to the vehicle type */ internal static Vehicle CreateVehicle(int i_VehicleType, string i_ModelName, string i_LicensePlateNumber, VehicleOwner i_Owner, bool i_IsFuelBased, Dictionary <string, string> i_ExtraFeatursDictionary) { Vehicle o_NewVehicle = null; switch ((eVehicleTypes)(i_VehicleType)) { case eVehicleTypes.Car: o_NewVehicle = new Car(i_ModelName, i_LicensePlateNumber, i_IsFuelBased, i_Owner, i_ExtraFeatursDictionary); break; case eVehicleTypes.Motorcycle: o_NewVehicle = new Motorcycle(i_ModelName, i_LicensePlateNumber, i_IsFuelBased, i_Owner, i_ExtraFeatursDictionary); break; case eVehicleTypes.Truck: o_NewVehicle = new Truck(i_ModelName, i_LicensePlateNumber, i_IsFuelBased, i_Owner, i_ExtraFeatursDictionary); break; } return(o_NewVehicle); }
public VehiclesInTheGarage(VehicleOwner i_VehicleOwner, Vehicle i_Vehicle) { m_VehicleOwner = i_VehicleOwner; m_Vehicle = i_Vehicle; m_VehicleStatus = Vehicle.eStatusOfVehicle.InRepair; }
public static Truck CreateTruck(string i_VehicleModel, string i_LicencePlate, float i_FuelLeft, bool i_CarryDangerousMaterials, float i_CargoVolume, string i_WheelMaker, float i_WheelCurrentPressure, VehicleOwner i_Owner) { Truck truck = new Truck(i_VehicleModel, i_LicencePlate, i_FuelLeft, k_TruckMaxFuel, k_TruckNumOfWheels, i_CarryDangerousMaterials, i_CargoVolume, i_Owner); GenerateWheels(truck, k_TruckMaxWheelPressure, i_WheelMaker, i_WheelCurrentPressure); return(truck); }
public ElectricCar(string i_VehicleModel, string i_LicencePlate, float i_EnergyLeft, float i_MaxBattery, eCarColors i_Color, byte i_NumOfWheels, eNumOfDoors i_NumOfDoors, VehicleOwner i_Owner) : base(i_VehicleModel, i_LicencePlate, i_EnergyLeft, i_MaxBattery, i_NumOfWheels, i_Owner) { m_Color = i_Color; m_NumOfDoors = i_NumOfDoors; }
public ElectricMotorcycle(string i_VehicleModel, string i_LicencePlate, float i_BatteryLeft, float i_MaxBattery, byte i_NumOfwheels, eMotorcycleLicenceType i_LicenseType, int i_EngineVolume, VehicleOwner i_Owner) : base(i_VehicleModel, i_LicencePlate, i_BatteryLeft, i_MaxBattery, i_NumOfwheels, i_Owner) { m_LicenseType = i_LicenseType; m_EngineVolume = i_EngineVolume; }
public Truck(string i_VehicleModel, string i_LicencePlate, float i_FuelLeft, float i_MaxFuel, byte i_NumOfWheels, bool i_CarryDangerousMaterials, float i_CargoVolume, VehicleOwner i_Owner) : base(i_VehicleModel, i_LicencePlate, i_FuelLeft, i_MaxFuel, i_NumOfWheels, eFuelTypes.Soler, i_Owner) { m_CarryDangerousMaterials = i_CarryDangerousMaterials; m_CargoVolume = i_CargoVolume; }