private void FillUpAndPrintMatrix() { updateScore(); if (IsComputerPlaying()) { m_UserInterface.FillUpMatrixP(m_PlayersNames, m_Board.Matrix, m_Player1.Score, m_compPlayer.Score); } else { m_UserInterface.FillUpMatrixP(m_PlayersNames, m_Board.Matrix, m_Player1.Score, m_Player2.Score); } }