コード例 #1
0
        public void CreateMutants(ProgressCallback progressCallback)
        {
            progressCallback(1);
            Directory.CreateDirectory(mutantsPath);
            dbContext.Configuration.AutoDetectChangesEnabled = false;

            using (var file = new FileStream(mutantsBinPath, FileMode.Create))
            {
                using (var writer = new BinaryWriter(file))
                {
                    mutants = new Mutant[dbContext.NumMutants];
                    for (var i = 0; i < dbContext.NumMutants; ++i)
                    {
                        mutants[i] = mutantFactory.CreateMutant(i);
                        mutants[i].WriteBytes(writer);
                        dbContext.Mutants.Add(new MutantStat {
                            Id = i
                        });
                        progressCallback(1 + (i + 1) * 97 / dbContext.NumMutants);
                    }
                }
            }

            progressCallback(99);
            dbContext.Configuration.AutoDetectChangesEnabled = true;
            dbContext.SaveChanges();
            progressCallback(100);
        }
コード例 #2
0
        private void ButtonResetStats_Click(object sender, EventArgs e)
        {
            var result = MessageBox.Show("Are you sure to reset all mutant stats?", "Warning", MessageBoxButtons.OKCancel);

            if (result == DialogResult.OK)
            {
                dbContext.Configuration.AutoDetectChangesEnabled = false;
                foreach (var mutant in dbContext.Mutants)
                {
                    mutant.Score            = 0;
                    mutant.Turns            = 0;
                    mutant.ScorePer100Turns = -100000;
                }
                dbContext.Configuration.AutoDetectChangesEnabled = true;
                dbContext.SaveChanges();
            }
        }
コード例 #3
0
        private void ShowWorld()
        {
            var worldForm = new WorldForm()
            {
                DbContext = dbContext
            };

            worldForm.RunOnMap      = RunOnMap;
            worldForm.ViewMutant    = ViewMutant;
            worldForm.LoadMutant    = LoadMutant;
            worldForm.RunEvolution  = RunEvolution;
            worldForm.StopEvolution = StopEvolution;
            worldForm.ResizeMutants = ResizeMutants;
            worldForm.Closed       += (sender, e) =>
            {
                dbContext.SaveChanges();
                ExitThread();
            };
            worldForm.Show();
        }
コード例 #4
0
        public void Run()
        {
            NativeMethods.PreventSystemSleep();

            isStopped = false;
            dbContext.Configuration.AutoDetectChangesEnabled = false;
            dbContext.MapResets = 0;
            int consecutiveStaleTurns = 0;

            do
            {
                Collisions.Clear();
                Position?[] newPositions = new Position?[numMutants];
                Parallel.For(0, numMutants,
                             new ParallelOptions {
                    MaxDegreeOfParallelism = settings.numParallelThreads == 0 ? -1 : settings.numParallelThreads
                },
                             (i, state) =>
                {
                    var mutant   = mutantManager.GetMutant(i);
                    var car      = Cars[i];
                    var decision = mutant.MakeDecision(Map, car, mutantMemory[i], settings.maxInstructionsToRun);
                    switch (decision)
                    {
                    case Decision.Move:
                        newPositions[i] = car.NextPosition();
                        break;

                    case Decision.TurnBack:
                        car.TurnBack();
                        break;

                    case Decision.TurnLeft:
                        car.TurnLeft();
                        break;

                    case Decision.TurnRight:
                        car.TurnRight();
                        break;

                    case Decision.Stay:
                        break;
                    }
                });

                Dictionary <Position, List <int> > positionBookings = new Dictionary <Position, List <int> >();
                for (int i = 0; i < numMutants; ++i)
                {
                    if (!newPositions[i].HasValue)
                    {
                        continue;
                    }
                    var pos = newPositions[i].Value;
                    if (Collisions.Contains(pos))
                    {
                        continue;
                    }
                    if (Map[pos] != PaneState.Blank)
                    {
                        Collisions.Add(pos);
                        continue;
                    }
                    try
                    {
                        positionBookings.Add(pos, new List <int>());
                        positionBookings[pos].Add(i);
                    }
                    catch (ArgumentException)
                    {
                        if (settings.driveThru)
                        {
                            positionBookings[pos].Add(i);
                        }
                        else
                        {
                            Collisions.Add(pos);
                            positionBookings.Remove(pos);
                        }
                    }
                }

                if (positionBookings.Count <= numMutants / 20)
                {
                    ++consecutiveStaleTurns;
                }
                else
                {
                    consecutiveStaleTurns = 0;
                }

                int[] scoreChanges = new int[numMutants];

                ++turnsNoSucceed;
                foreach (var pair in positionBookings)
                {
                    foreach (var i in pair.Value)
                    {
                        var car = Cars[i];
                        if (settings.driveThru)
                        {
                            car.Position = pair.Key;
                        }
                        else
                        {
                            Map[car.Position] = PaneState.Blank;
                            car.Position      = pair.Key;
                            Map[car.Position] = car.Direction;
                        }
                        int score = car.IsDirectionRight() ? 8 : -8;
                        if (car.Goal.Equals(car.Position))
                        {
                            SetRandomGoal(i);
                            consecutiveStaleTurns = 0;
                            turnsNoSucceed        = 0;
                        }
                        scoreChanges[i] = score;
                    }
                }

                if (positionBookings.Count > 0)
                {
                    for (int i = 0; i < numMutants; ++i)
                    {
                        var mutantStat = dbContext.Mutants.Find(GetMutantId(i));
                        mutantStat.Turns += 1;
                        UpdateMutantScore(i, mutantStat, scoreChanges[i]);
                    }
                }

                int totalDuplicates   = 0;
                int totalMutatedBytes = 0;

                bool resetMap        = false;
                bool recreateMutants = false;
                ++turnsNoReplicate;
                for (; ;)
                {
                    var oldHighScore = mutantsByScore.Last().Key;
                    var oldLowScore  = mutantsByScore.First().Key;
                    if (oldLowScore + settings.eliminateThreshold > oldHighScore)
                    {
                        if (totalDuplicates > 0)
                        {
                            break;
                        }
                        if (turnsNoSucceed < (Map.Width + Map.Height) * 2)
                        {
                            break;
                        }
                        if (turnsNoReplicate < Map.Width * Map.Height)
                        {
                            resetMap = consecutiveStaleTurns >= (Map.Width + Map.Height) / 2;
                            break;
                        }
                    }
                    else
                    {
                        consecutiveStaleTurns = 0;
                    }
                    turnsNoReplicate = 0;
                    var winners       = mutantsByScore.Last().Value;
                    var losers        = mutantsByScore.First().Value;
                    var numReplicates = Math.Min(winners.Count, losers.Count);
                    var replicated    = winners.Take(numReplicates).ToList();
                    var eliminated    = losers.Take(numReplicates).ToList();
                    recreateMutants = (oldHighScore - oldLowScore) < settings.eliminateThreshold / 2;
                    if (oldHighScore == oldLowScore)
                    {
                        int[] sorted = new int[numMutants];
                        for (int i = 0; i < numMutants; ++i)
                        {
                            sorted[i] = i;
                        }
                        numReplicates = numMutants / 2;
                        eliminated    = sorted.Take(numReplicates).ToList();
                        replicated    = sorted.Skip(numMutants - numReplicates).ToList();
                    }
                    else if (oldLowScore + settings.eliminateThreshold > oldHighScore)
                    {
                        int[] sorted = new int[numMutants];
                        int   i      = 0;
                        foreach (var item in mutantsByScore)
                        {
                            foreach (var id in item.Value)
                            {
                                sorted[i++] = id;
                            }
                        }
                        numReplicates = numMutants / 4;
                        eliminated    = sorted.Take(numReplicates).ToList();
                        replicated    = sorted.Skip(numMutants - numReplicates).ToList();
                    }

                    int[] mutatedBytes = new int[replicated.Count];
                    Parallel.For(0, replicated.Count,
                                 new ParallelOptions {
                        MaxDegreeOfParallelism = settings.numParallelThreads == 0 ? -1 : settings.numParallelThreads
                    },
                                 (i, state) =>
                    {
                        var winner = GetMutantId(replicated[i]);
                        var loser  = GetMutantId(eliminated[i]);
                        if (recreateMutants)
                        {
                            mutantManager.Recreate(loser);
                            mutatedBytes[i] += dbContext.MutantSize;
                        }
                        else
                        {
                            mutatedBytes[i] += mutantManager.Replicate(winner, loser, settings.mostBytesToMutate);
                        }
                        mutantMemory[eliminated[i]] = new sbyte[256];
                    });
                    totalMutatedBytes += mutatedBytes.Sum();

                    for (int i = 0; i < replicated.Count; ++i)
                    {
                        var winner = replicated[i];
                        var loser  = eliminated[i];

                        var winnerStat = dbContext.Mutants.Find(GetMutantId(winner));
                        var loserStat  = dbContext.Mutants.Find(GetMutantId(loser));

                        // loserStat.Turns = 0;
                        loserStat.Generation = winnerStat.Generation + 1;

                        var scoreTransfer = (oldHighScore - oldLowScore) / 4;
                        UpdateMutantScore(winner, winnerStat, -scoreTransfer);
                        UpdateMutantScore(loser, loserStat, scoreTransfer);

                        Map[Cars[loser].Position] = PaneState.Blank;
                        Cars[loser].Position      = GetRandomBlankPosition();
                        SetRandomCarDirection(loser);
                        if (!settings.driveThru)
                        {
                            Map[Cars[loser].Position] = Cars[loser].Direction;
                        }
                        SetRandomGoal(loser);
                    }
                    totalDuplicates += replicated.Count;
                }

                ++dbContext.TotalTurns;
                dbContext.TotalReplicates   += totalDuplicates;
                dbContext.TotalMutatedBytes += totalMutatedBytes;

                UpdateEvent?.Invoke(this, new EventArgs());
                Application.DoEvents();

                if (resetMap)
                {
                    SetUpMap();
                    consecutiveStaleTurns = 0;
                    ++dbContext.MapResets;
                }
            } while (!isStopped);

            mutantManager.Flush();
            dbContext.Configuration.AutoDetectChangesEnabled = true;
            dbContext.SaveChanges();

            NativeMethods.AllowSystemSleep();
        }