internal void OnMoveResultsHitPosition(Vector3 position) { if (m_effectResults != null) { m_effectResults.OnEffectHitPosition(position); } else if (m_barrierResults != null) { m_barrierResults.OnBarrierHitPosition(position); } else if (m_powerupResults != null) { m_powerupResults.OnAbilityHitPosition(position); } else { if (m_gameModeResults == null) { return; } m_gameModeResults.OnAbilityHitPosition(position); } }
internal void OnReactionHitPosition(Vector3 position) { m_effectResults.OnEffectHitPosition(position); }