internal void OnMoveResultsHitActor(ActorData target) { if (m_effectResults != null) { m_effectResults.OnEffectHitActor(target); } else if (m_barrierResults != null) { m_barrierResults.OnBarrierHitActor(target); } else if (m_powerupResults != null) { m_powerupResults.OnAbilityHitActor(target); } else { if (m_gameModeResults == null) { return; } m_gameModeResults.OnAbilityHitActor(target); } }
internal void OnPowerupHitActor(ActorData target) { m_powerupAbilityResults.OnAbilityHitActor(target); }