static void ShowEditor() { EventsGraphWindow editor = EditorWindow.GetWindow <EventsGraphWindow>(); editor.hideFlags = HideFlags.HideAndDontSave; editor.Initialize(); }
static void FindEvents() { EventsGraphWindow window = EditorWindow.GetWindow <EventsGraphWindow>(); if (window != null) { window.OverrideSelection(Selection.activeInstanceID); } }
static void GraphSelectionHierarchy() { EventsGraphWindow window = EditorWindow.GetWindow <EventsGraphWindow>(); window.RebuildGraph(new GameObject[] { Selection.activeGameObject }, true); }