public void factory_should_return_null() { var competenciesChanged = FakeEmployee.ArrangeCompetenciesChanged(Guid.NewGuid()); var factory = new AggregateFactory(); var employee = factory.CreateFrom(competenciesChanged); employee.Should().BeNull(); }
public void factory_should_create_user() { var userCreated = FakeUser.ArrangeCreated(); var factory = new AggregateFactory(); var user = factory.CreateFrom(userCreated).As<User>(); user.Should().NotBeNull(); FakeUser.AssertUserCreated(user); }